Free Crac Maps

Destroy all gas/oiltanks.The targets are shown red on the radar. This pack contains the following maps.

Laleby Cold Blood Luckray Bloo...

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Destroy all gas/oiltanks.The targets are shown red on the radar. This pack contains the following maps.

Laleby Cold Blood Luckray Blood Revenge Dark Star

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Download 'freecracmaps_v04.zip' (1.63MB)

Readme
[Joint Operations Coop-Maps]

Genre   : Action-Shooter
Gametype: Coop
Author  : Dirk Wolfgang Glomp

[MAIL about Maps]
dirk@freecrac.dyndns.org (always as plain text)
re:freecracMap

[VISIT]
<----------------------------------->
<+ Freie Cracker Crew Hamburg Horn +>
<----------------------------------->
http://freecrac.dyndns.org(x86-assembler demos(german language))

-------------------------------------------------------------------
[freecracMaps_V01] >>>>>take these 8 maps in an other download section>>>>

    ReadMe-File               Bytes  Coment
    -----------------------   -----  --------------------
    freecracMaps.txt           6473  first briefing for 8 Maps

Nr. Coop-Map(Zip.-Archiv)     Bytes  Objects  Briefing
--- ------------------------  -----  -------  -----------
01  Operation Strandburg.zip  41784      944  Eroberung
02  Zwergbau.zip              35992      718  Rettung
03  Broken Paradies.zip       38422     1245  Luftkampf
04  Freischuss.zip            32457      882
05  Red River.zip             28039      687
06  Dschungelfieber.zip       33681     1283
07  Mokka Blue.zip            30517      858
08  Warm Up.zip                9217      207  No End
    -------------------------------  --------------------
    freecracMaps_V01.zip     252373  8 Coop-Maps+Briefing
    -----------------------------------------------------

-------------------------------------------------------------------
[freecracMaps_V02] >>>>>take these 6 maps in an other download section>>>>

Nr. ReadMe-File               Bytes  Coment
--- -----------------------   -----  --------
    freecracMaps.txt          11014   Map-Briefing(V01 + V02)
    CreateMaps.txt             5859   german-help for NILE

    Coop-Map(Zip.-Archiv)     Bytes  Objects  Briefing
    ------------------------  -----  -------  ----------------
09  Seemannsgarn.zip          28587      733  Unreal touch
10  Banana Connection.zip     44474     1184  Enter the harbor
11  Cloudbuster.zip           42671     1107  Chemical illusions
12  Sunset Hotel.zip          40113     1016  Rescue
13  Section 5.zip             36662      910
14  Mad City.zip              30836      830
    -------------------------------  -------------------------
    freecracMaps_V02.zip     229691  6 Coop-Maps+Briefing+Help
    ----------------------------------------------------------

-------------------------------------------------------------------
[freecracMaps_V03] >>>>>take these 6 maps in an other download section>>>>

Nr. ReadMe-File               Bytes  Coment
--- -----------------------   -----  --------
    freecracMaps.txt          16601  Map-Briefing(V01,V02,V03)
    CreateMaps.txt             8299  German-help for NILE

    Coop-Map(Zip.-Archiv)     Bytes  Objects  Briefing
    ------------------------  -----  -------  ----------------
15  Halliwaad.zip             54051     1464  Rescue
16  Scarecrow.zip             39675      977
17  Wippsteert.zip            36475      826
18  Aristarcus.zip            32070      804
19  Timocharis.zip            29427      684
20  Mare Crisium.zip          20696      484
    -------------------------------  -------------------------
    freecracMaps_V03.zip     221131  6 Coop-Maps+Briefing+Help
    ----------------------------------------------------------

-------------------------------------------------------------------
[freecracMaps_V04] <<<<<< NEW NEW NEW <<<<<

Nr. ReadMe-File               Bytes   Coment
--- -----------------------   ------  --------
    freecracMaps.txt           19607  Map-Briefing(all Maps=this file)
    CreateMaps.txt             10117  German-help for NILE

    Coop-Map(Zip.-Archiv)     Bytes   Objects  Briefing
    ------------------------  ------  -------  ----------------
21  Laleby.zip                 34889      928  Harbour live I
22  Cold Blood.zip             24484      520  Harbour live II
23  Luckray.zip               572257     1402  Big city jam
24  Blood Revenge.zip         504213      583  Vendetta
25  Dark Star.zip             562583      984  Underground match
    --------------------------------  -------------------------
    freecracMaps_V04.zip     1709087  5 Coop-Maps+Briefing+Help
    -----------------------------------------------------------
>>>Please read the new briefings, at the end of this file.<<<
-------------------------------------------------------------------
--------[Hinweiß]----------
Die Maps sind erstellt mit dem NILE-MAP-EDITOR(0.71/0.84/0.86).

Eine mit Nile gespeicherte Coop-Map,
besteht aus bis zu 6 Dateien mit ähnlichem Namen.
Beispiel:
1) MapName.bin text-info shown when press the &quot;I&quot;-key; mapname on loadscreen
2) MapName.ifl ?
3) MapName.npz compressed map-file include all units
4) MapName.pcx load-screen(must copy to every client-JoOp-gamefolder too)
5) MapName.str own strings(not used)
6) MapName.wac list of engine-control, AI-modulation
(bei &quot;MapName&quot; steht jeweils der Name einer Coop-Map)

Die 6 Dateien einer Coop-Map sind hier zusammengefasst,
komprimiert in ein platzsparendes ZIP-Archiv(MapName.zip) gepackt.

->->-> START ->->->[before you can play a map]
First unzip all &quot;MapName&quot;.zips and the CreateMaps.txt,freecracMaps.txt
to any folder.
Than unzip every map(6 map-files(*.bin,*.ifl,*.npz,*.pcx,*.str,*.wac)),
to the folder containing your Jointops.exe.

Entpacken einer Coop-Map aus ihrem Zip-Archiv:
Eine Coop-Map muß in den &quot;Joint Operations-Order&quot; entpackt werden,
so das sich hinterher für jede Map 6 Dateien
mit dem jeweiligen &quot;MapName(.bin/.ifl/.npz/.pcx/.str/.wac)&quot;
im &quot;Joint Operations-Order&quot; befinden.
Ein ledigliches Kopieren eines Zip-Archives(MapName.zip)
in den &quot;Joint Operations-Order&quot;, führt zu keinem Erfolg.

->->-> Patch Joint Operations ->->->[before you can play a map]
Install the game patch v1.5.1.5
(joint_operations_typhoon_rising_patch_v1.5.1.5_anglais_13457.exe)
for Joint Operations Typhoon Rising/Escalation.

[Warning]
Do not install the newer Patch v1.6.7.13(&quot;jo_update_1_6_7_13_xx.exe&quot;),
or (&quot;jo_update_082405_xx.exe&quot;),
because the AI will not work propperly when this patch is installed.
We hope, an other new patch will fix this problem.
--
Nach einer Neuinstallation von Joint Operations,
ist zum Spielen einer freecracMap der JoOp-Patch v1.5.1.5 zu installieren,
etwa: &quot;joint_operations_typhoon_rising_patch_v1.5.1.5_anglais_13457.exe&quot;.

[Warnung]
Nicht den neueren Patch v1.6.7.13 &quot;jo_update_1_6_7_13_xx.exe&quot;,
oder &quot;jo_update_082405_xx.exe&quot; installieren,
weil damit die KI nicht mehr richtig funktioniert.
-----------------------------------------------
                * * *   B R I E F I N G   * * *
-----------------------------------------------
              --------freecracMaps_V01----------
[Operation Strandburg(erste Map/leider mit bug)]
Die Map &quot;Operation Strandburg&quot; geht leider nur fehlerfrei,
wenn der NILE-Map-Editor ebenfalls(vorher) die Map geladen hat
und im Hintergrund am laufen ist.

Wenn NILE nicht mitläuft(beim Spielen),
sind sämtliche im unterirdischem Tunnel platzierten Bots
fälschlicherweise überirdisch.

[nur so läuft &quot;Operation Strandburg&quot; richtig]
a) Joint Operations starten
b) Operation Strandburg(Server) starten
c) sofort wieder Operation Strandburg verlassen(Map beenden)
d) mittels Strg+Esc-Taste Joint Operations in die Startleiste befördern
e) NILE-MAP-EDITOR Starten
f) im NILE Operation Strandburg laden
g) NILE in die Startleiste befördern
h) in der Startleiste Joint Operations anklicken(Vordergrund)
i) Operation Strandburg(server) erneut starten

Zum Losfahren der Boote:
Drückt man F9/F10-Taste und dann eine Zahlen-Taste von 1-9
(comunication cannel).

Aufgabe:
a) alle Technik(Gas/Funk/Munition) zerstören
b) feindl. General töten
-------------------------------------------------------------------
[Zwergbau]
Die bösen Zwerge haben Schneewitchen entführt
und in ein unterirdisches Verließ gesperrt.

Um weiteres Unheil abzuwehren, hat eine gute Fee
Schneewitchen mit einem Unsterblichkeits-Zauber belegt,
der sie vor weiteren Schaden schützen soll.
Eine Legende besagt, das tapfe Prinzen kommen
und die schöne Maid aus ihrem Kerker befreien.

Die schüchterne Maid muß man dabei herausführen.
Man wartet in der Zellentür bis sie sich raustraut.
Dann immer im Gang vor ihr,
genau gegegenüber in der jeweiligen nächsten Ecke.
Und zum Schluß auf der Schwelle des Gefängniß-Ausgangs.

Aufgabe:
a) Schneewitchen aus Zelle und Gefängniß(Schild) befreien
b) alle Computer zerstören
-------------------------------------------------------------------
[Broken Paradies]
a) noch mehr Dschungel(wilde Raubtiere,Schlangen,Tarzan...uahhh);

b) Helis müssen leider erst erobert werden;

c) Wir haben einen &quot;unserer&quot; Piloten(Bot)
   im feindlichen Gebiet(Hangar siehe Map/Radar) verloren;
   finde ihn, er wird uns im Luftkampf unterstützen;

[nach dem man Tarzan die Banane weggenommen hat]
Nimm erst mal einen von den kleinen Helis vom Heli-Pad(evtl. mehrmals),
damit dann ordentlich draufhalten....
....und fast alle Festungsgegner alleine bekämpfen,
dann erst den &quot;Heli(Puma)&quot; im Hangar &quot;betreten&quot;!!!

Also den Hangar betreten ist OK(Spawnpoint &quot;A&quot;),
nur nicht den &quot;Heli(Puma)&quot; im Hangar(sonst zu schnell kaputt s.u.).

Wenn jemand den &quot;Heli(Puma)&quot; im Hangar betritt,
dann steigt unser &quot;Bot(Pilot im Hangar(Spawnpoint A))&quot;
in den Heli(Puma) im Hangar und fliegt los,
um über der Festung zu kreisen(Flyway 2).

An der Waffe im Puma,
erledigt man die feindlichen Helis und Buggys
und was sonst noch so wiederstand leistet.

[nach dem Luftkampf]
Damit unser &quot;Bot&quot; mit dem Puma wieder landet(vor der Festung),
drückt man F9/F10-Taste und dann eine Zahlen-Taste von 1-9
(comunication cannel).
Unser Bot landet sehr schnell und direckt,
ggf. ungünstig gegen die Festungsmauer,
daher richtigen Zeitpunkt (nahe Eingang) abwarten,
bis Zahlen-Taste von 1-9 gedrückt wird.

(am Startpunkt und im Hangar habe ich Munition versteckt)
Aufgabe: Mun.-Holzkisten(Festung) zerstören
-------------------------------------------------------------------
[Freischuss]
Hier sind viele Zivilisten (bringt Punktabzug wenn man tötet)
die unter anderem dafür sorgen(wenn Bot im Boot),
das die Boote nachdem man sie benutzt und dann verläßt nicht explodieren,
wenn man sich zuweit vom Boot entfernt.

(Munitions versteckt)
Aufgabe:
alle Technik(Radar,Oiltank) und Mun.-Holkisten(nahe Startpunkt) zerstören
-------------------------------------------------------------------
[Red River]

(Munitions versteckt)
Aufgabe:
alle Technik(Radar,Oiltank) und Mun.-Holkisten zerstören
-------------------------------------------------------------------
[Dschungelfieber]
Eroberung der Dschungelstadt

Aufgabe:
alle Technik(Radar,Oiltank) und Mun.-Holkisten zerstören
-------------------------------------------------------------------
[Mokka Blue]

Aufgabe:
alle Technik(Radar,Oiltank) und Mun.-Holkisten zerstören
-------------------------------------------------------------------
[Warm Up]
sofort Kampf(instant; No End)

Aufgabe:
Die Stellung halten, am Leben bleiben.
Die Map muß vom Server(jeder selber) beendet werden.
-------------------------------------------------------------------
              --------freecracMaps_V02----------
[Seemannsgarn]

Aufgabe:
alle Technik(Radar,Oiltank) und Mun.-Holkisten zerstören
-------------------------------------------------------------------
[Banana Connection]
The mission begin on a beach under mortar attack,
in the south of a little island.
It is a lucky day and the sun is shining.

Near the entry point, is a hut with armor inside,
nice to change the weapons.

On the way across the island, there are many soldier.
They have jeeps and boats to guard the beach.
A heli is flying over the island,
to see all movements on the beach.

Between some rocks is an old mine,
with an oiltank inside to destroy.

Of the other side of the island is a harbor.
Be carefull, when someone enter the harbor,
massive mortar attack begin.

Inside the harbor is a gastank to destroy.
When the gastank at the dock is destroyed,
our friendly Bot drive us in a little boat,
&quot;order by the comunication channel&quot;,
to an other island in the west.
...
On the northside of this &quot;second island&quot;,
is the first Spawn-Point(&quot;A&quot;) to enter,
and the next oiltanks to destroy.

In the south of the island is Spawn-Point(&quot;B&quot;).
Between (&quot;A&quot;) and (&quot;B&quot;) is a hidden tunnel.

In the west of the island is Spawn-Point(&quot;C&quot;).
No info about the west side of the island exist.
Maybe the radar can show the way.

When anybody found the way outside in the north,
a heli will pickup the team and bring back home.
When your work is propper, your team win,
else our pilot is shamed and stay in the air.

Mission Objective: Destroy all gas/oiltanks.
The targets are shown red on the radar.
-------------------------------------------------------------------
[Cloudbuster]

Mission Objective: Destroy all Chemtrail-tanks and all technik.
(Chemtrail = Chemically augmented contrails)
Feel free to google about Cloudbuster.
(Not all targets are shown red on the radar!)
-------------------------------------------------------------------
[Sunset Hotel]

At last find the concentration camp.
When all prisoner are running out,
place the four trucks at the Halt-Point, outside of the camp.
The Prisoner will get in the trucks
and drive home to end the mission.

Mission Objective: Destroy all gas/oiltanks.
The targets are shown red on the radar.
-------------------------------------------------------------------
[Section 5]

Mission Objective: Destroy all gas/oiltanks.
The targets are shown red on the radar.
-------------------------------------------------------------------
[Mad City]

Mission Objective: Destroy all gas/oiltanks.
The targets are shown red on the radar.
-------------------------------------------------------------------
                  <<<<<< NEW NEW NEW <<<<<
-------------------------------------------------------------------
              --------freecracMaps_V03----------
[Halliwaad]

The story began on an early morning,
in a conflict area after a natural disaster.
It was stormy and sometimes rainy,
all trees where broken, many buldings where under water,
the civilians where on top of their buildings.

The team starts in a selfmade barrack,
near a big destroyed building, the first base(spawnpoint(A)).

Behind the building is a hill with neon signs,
big illuminated letters with &quot;H a l l i w a a d&quot;.
Two helis(and the entry of Salon Rouge)
are placed behind this advertising.

After a while a text-message shows up:
>We are missing ten friendly Soldiers(Bots).
>If you find a Bot,
>bring your Heli near him in range of 35m,
>to make clear that you want to rescue him.
>Than you can bring down the heli
>on the nearest dry landingpoint,
>because there is no way to come in,
>when the heli is brought down on water.
>If there are one(or more) missed soldier(s) in your heli,
>you can bring them to the base.
>Near the base, it is the landingpoint &quot;H&quot;
>to finalize a rescue.

Your team has to rescue by heli the 10 missed Bots.

When all Bots are in the base, a second message shows up:
>Good work, our missed soldiers are now saved.
>Ride to the next Base in the north.

Now your team can fly to the next bases.

>>Importend notes<<
Press the J-key to re-read all incomming text-messages.

When a bot is entering or has already entered your heli,
dont leave the pilot sit or change to the weapons.

The Bots dont know the way home and will block the pilot sit, so you loose the heli.
The result: The mission is failed, the team can not win(no end).

If a heli near/on the landingpoint(&quot;H&quot;),
all included Bots will leave the heli and walk over to the base-building.

If a Bot don't find his way out of a landed heli,
place the mouse in an other edge of the landingpoint and then
start up the heli in a few distance and down the heli again.

Be carefully with every missed Bot.
If a Bot dies, then say good by and GAME OVER, now the mission is failed.
(You have to restart the map again)
Only when all 10 Bots are in the first base(A), your team can win.

Mission Objectives:
The first objective for the team is, to rescue 10 friendly soldiers(Bots).
This work must be done with 2 helis, that are placed on top of a hill.
The next order is to destroy some oiltanks(red on radar)
at the following next bases.
-------------------------------------------------------------------
[Scarecrow]

Mission Objective: Destroy all gas/oiltanks.
The targets are shown red on the radar.
-------------------------------------------------------------------
[Wippsteert]

The mission starts in a beach hut,
on an old way to a little harbour in the south.
On the gangboard is the first spawnpoint &quot;A&quot;.
At the other side across the water,
is a second island with oiltanks on the beach.

The second base is an oil-platform in the ocean in the south-east.

The third base is on top of a mountain in the south-west,
on the second island. Behind this mountain,
is a little town with sams on the roof of two buildings.

The next base is an other small harbour in the north-west.

At last you will find an island in the south-west.

Mission Objective: Destroy all gas/oiltanks and sams.
The targets are shown red on the radar.
-------------------------------------------------------------------
[Aristarcus]

Your team starts in a little town of a small island.
Near the startpoint is a harbour with some boats,
to bring the team to an other harbour.
Above the harbour are some bunkers at the chain of a big mountain.
Under the mountain is a tunnel-sytem.
Find the entrance and conquer the first base,
with the first spawnpoint &quot;A&quot;.

Mission Objective: Destroy all gas/oiltanks.
The targets are shown red on the radar.
-------------------------------------------------------------------
[Timocharis]

The mission starts in a rumble building
on an edge of an island.

On the middle part is an old fort.

Mission Objective: Destroy all gas/oiltanks.
The targets are shown red on the radar.
-------------------------------------------------------------------
[Mare Crisium]

Mission Objective: Destroy all gas/oiltanks.
The targets are shown red on the radar.
-------------------------------------------------------------------
              --------freecracMaps_V04----------
[Laleby]

Mission Objective: Destroy all gas/oiltanks.
The targets are shown red on the radar.
-------------------------------------------------------------------
[Cold Blood]

Mission Objective: Destroy all gas/oiltanks.
The targets are shown red on the radar.
-------------------------------------------------------------------
[Luckray]

Mission Objective: Destroy all gas/oiltanks.
The targets are shown red on the radar.
-------------------------------------------------------------------
[Blood Revenge]

Mission Objective: Destroy all gas/oiltanks.
The targets are shown red on the radar.
-------------------------------------------------------------------
[Dark Star]

Mission Objective: Destroy all gas/oiltanks.
The targets are shown red on the radar.
<----------------------------------->
<+ Freie Cracker Crew Hamburg Horn +>
<----------------------------------->

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Dirk


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Registered 19th April 2005

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