This fixes a few bugs which were present in the previous release. As always, if you notice any more bugs, be sure to let the author know!
[after the map is COOPFIX] I found some little bugs in two freecracMap.wac-files. I think NPJRenumber.java(CoopFixer.exe) is a little buggy too, but i am not so good in Java to find the bug. [bug] Some unit-IDs had an old wrong number, so i hand edit the *.wac to correct this problem. LFP-unit-IDs sorted in wrong direction, the first spawnpoint letter will be the last and the last shown as letter "A". [propper result] Now "Banana Connection" and "Operation Strandburg" can be end and some weapon-crates will propper remove in "Dark Star", a BTR start an attac in "Cold Blood". Now the LFPs shown the correct letter. [kiss in the future] But now the bots spawns in the underground-tunnel, without NILE have starts and load the map too, at the same time. Every deep underground setting of the Y-coordinate get wrong, the bots allways spawn terrain align. In the following maps and in piont of this restriction, i must order the bots to walk in the tunnel-entry. Now i am happy, i can place every bot directly in the underground. [including bugfixed mapfiles] Operation Strandburg.NPJ Operation Strandburg.WAC Freischuss.NPJ Red River.NPJ Mokka Blue.NPJ (start only in TR; too large for Escalation) Seemannsgarn.NPJ Banana Connection.NPJ Banana Connection.WAC Cloudbuster.NPJ Sunset Hotel.NPJ Section 5.NPJ Mad City.NPJ Halliwaad.NPJ Scarecrow.NPJ Wippsteert.NPJ Aristarcus.NPJ Timocharis.NPJ Mare Crisium.NPJ Laleby.NPJ Cold Blood.NPJ Cold Blood.WAC Luckray.NPJ Blood Revenge.NPJ Dark Star.NPJ Dark Star.WAC freecracMaps_Bugfixed.zip (689446 Bytes)
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