Reality mod .20
* Mk-19 agl range/velocity/lethality radius adjusted to match real world specs. * AK-47 weapon/ammo varieties/quantities adjusted to real world lethality/specs. * all sniper platforms ammo varieties have been updated to real world lethality and specs. * Helo Miniguns reworked to real life specs. * All pistol/smg varieties have been updated to real world specs. * All rifle ammo/damage/accuracys have been updated to real world specs. * M240 Rate of fire lowered. * M249 Rate of fire lowered. * RPK74 changed to RPK47, magazine upped to 75 shots. * 60mm mortar range has been maxed out to 368m. damage reduced a little. * All new Hardcover Hummers replaces all JO Attack vehicles. * Light Hummer [no roof or hatch] attack vehicle added. * New missile smoke effects. * Stinger range and speed increased, larger smoke trail too.
* All the JO:E terrains/environments added to mapping resources. * New desert walls of various sizes. * New desert bunkers. * Over 50 new types of foliage including snow foliage added to mapping resources. * 2 new preview/test buildings [large city buildings], will be finalised in v .25. * Almost all of the JO:E assets have been ported over to make map compatibility almost total.
To do/to fix
* M840 SSG damage needs testing/upping. * Rename RPK74 to RPK47 , damage still a bit low. * Fix white smoke nades. * Add RPG26. * Add FN FAL and M7. * Add Stinger Jeep [avenger] and quad .50 AA. * Make a pistol range map building. * Make range boards. * New tilesets. * IED/prox charges. * Make Travelling FARP/Armoury truck, with reload radius (Chinook version too). * Rework the scores.ini * Fix the Base defense gun. * Grenade launchers M203/GP-25 rate of fire lowered. needs to take 5 seconds to reload. * L115 and SVD damage too low still
* Zodiac M60 damage
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