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When I look at this mod for Knights of the Old Republic II: The Sith Lords, I believe PuckUdroc designed it to give people something different because you’re bored with the same routine. In this case it’s the Trayus Academy. The author thought it would be fun to have a bunch of Dark Malak look-alikes attacking you as you make your way through it.
I guess the site of a bunch of Darth Malaks coming at you can be an awesome site, reminding you how menacing he was in the original Knights of the Old Republic game. The author also included some of the Jedi version of Malak model before he went to the dark side and became a Sith Lord.
I think it’s fair to warn you all about what will happen when you install this mod just so you know in advance. The two different Malak models do not have many animations and with the any of the Malak models, they don’t have any animations using two-handed weapons and Sith Assassins that have been replaced use quarterstaffs. That’s including walking animations at times. So when you see them try to attack you at times, you may see them just move towards you without the appearance of walking or running. Another thing is with the models that use lightsabers, if any of them use special attacks like critical strike, power attack, or flurry, there aren’t any animations for them. So you may see them stand next to you, see your life bar decrease, but notice it looks like they’re not attacking you. The Jedi version of Malak does have the power attack animation for single blade weapons, but not critical strike or flurry. So if any of those guys use it, you’ll see the problems which I mentioned earlier. The author does mention the Malak model not having scripts with death. What the problem is there are no animations in the model.
Just so you know, nobody have the knowledge to add or fix animation issues for the models. What’s interesting is that animations that the Sith Malak had in KOTOR were not imported by Obsidian for TSL, which I think is a shame.
Who knows, some of you may find it humorous with the lack of animations. Then again, like I said earlier, sometimes people are bored with the same routine and this can give you something funny to use to cure your boredom. Have fun! :D
Note: Please leave the author feedback, especially if you download this mod and use it. It really helps encourage the author to make more mods in the future.
====================================================== A KNIGHTS OF THE OLD REPUBLIC (II: THE SITH LORDS) MODIFACATION ====================================================== AUTHOR: PuckUdroc EMAIL: firstname.lastname@example.org NAME: A World of Malaks CREDITS: Myself FILENAME: Puck Udroc's 'A World of Malaks' package FILE SIZE: 620kb DATE RELEASED: October Fourth, 2006 DESCRIPTION: I figured that a lot of Sith in Trayus academy aren't real Sith. I mean, not only are some just like commoners, but some are Commandos without Force Powers. So I fixed this, now, Trayus Academy will be completely Loaded with Darth Malaks and Jedi Maleks. Sompletely. INSTALLATION INSTRUCTIONS: Just save the files to your override floder. Shouldn't conflict COMMENTS: Well, when doing a different Mod, I noticed how cool it was with more than one Malak, so I made them All malaks! BUGS: When Darth Malak dies, it will 9/10 look really wierd, because there probably isn't any malak death scripts written PERMISSIONS: This mod may not be distributed on other sites without the express permission of the author. THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDION ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
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