Any Spell Mod

iLike_Speed returns with another Any Spell Mod. This time the long awaited version for Knights of the Old Republic II: The Sith Lords[/i...

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iLike_Speed returns with another Any Spell Mod. This time the long awaited version for Knights of the Old Republic II: The Sith Lords has arrived. I can almost hear a big roar from the FileFront Network crowd. :p

In case you are not familiar with the concept of this mod, what this does is make it possible to select any Force Power no matter what level you are at, and there are no prerequisites. To get a better idea what I mean if you’re not following; in normal game play, if you wanted the Force Wave (the Force Power that pushes everybody), you have to be at Level 15 to get it. Also before you hit Level 15 if you want this power at that level, you have to have chosen the prerequisite powers, which are the Force Push; which you can get at any level, and the Force Whirlwind; which you have to be at Level 9 to get. With this mod, you can skip the Force Push and the Force Whirlwind powers and go strait to the Force Wave, plus you don’t have to be at Level 15 either. That should clear up any confusion. :p

This mod does use the TSL Patcher for easy installation and file merging with the spells.2da file, which will be handy if you are using one in your override folder. Enjoy the TSL version of this mod! :D

Note: Please leave the author feedback, especially if you download this mod and use it. It really helps encourage the author to make more mods in the future.

-Shem

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Download 'any_spell_mod_tsl.rar' (264KB)

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ANY SPELL MOD

BY iLike_Speed @ ilikespeed@gmail.com

File Size: 757 KB

Date Released: April 12, 2007

Star Wars: Knights of the Old Republic II Version
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Description: 

Basically, what this MOD does is that all the force powers become 
available and any of them may be selected for use. With this MOD, 
instead of getting the feeble powers, the strongest are offered right
away. There are no prerequisites or level restraints for any of the 
powers. Also note that some powers that were not available before,
are now available.  These are powers that would require one to be a
"Jedi Watchman" or "Sith Lord" and such but now all the powers are
available.

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Installation:

Simply use the installation program and enjoy!

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Bugs:

None from testing.

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Uninstall: 

Replace the spells.2da file in the override folder with the original 
file.

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Distribution Notes: 
If you want to use my MOD in another MOD being made, please just tell
me about it, because I would enjoy helping out if at all possible.

**********************************************************************
Credits:

Fred Tetras KotOR Tool.
Stoffe's TSLPatcher program which allowed me to make this MOD
compatible with other MODS that delt in the same area.
**********************************************************************

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iLike_Speed


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Registered 30th March 2007

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