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Azgath N'Dul's Tomb Patch

di_andt_21.7z

Description

Getting tired of the same boring routines while playing Knights of the Old Republic II: The Sith Lords? If you were, you may have downloaded my fellow staff member, Darth InSidious’ Tomb of Azgath N'Dul mod. The author later made a 2.0 that he released recently to fix up some bugs and added more content. This 2.1 release adds more fixes for the 2.0 release and you will need to have that version downloaded and installed in order to use this patch.

Notable big fixes this patch comes with is:

-Fixes the sidequest so that it now can be completed. -Fixes a few item descriptions -Should fix issues some have had with the holocron.

Tomb exploring was a big part of the first Knights of the Old Republic game while visiting Korriban in order to gain prestige to impress Master Uthar so you could be admitted into the Tomb of Naga Sadow so you could find one of five Star Maps that would lead you to the Star Forge. Then in Knights of the Old Republic II: The Sith Lords, the four tombs you explored were blocked off from being entered again. You later had the opportunity to explore the Tomb of Ludo Kressh which led to visions of the Exile’s past.

Darth InSidious decided to add a new tomb to explore for Knights of the Old Republic II: The Sith Lords. This tomb is located between the tombs of Tulak Hord and Ajunta Pall. That will be on your left-hand side as you come out of the Ebon Hawk after landing on Korriban. There is a quest and many new items you can get with this mod. Information about this mod is contained the primary mod’s readme file. You will have that if you download it and then install this patch.

This update does use the TSL Patcher. Enjoy the update! :D

Note: Please leave the author feedback, especially if you download this mod and use it. It really helps encourage the author to make more mods in the future.

-Shem

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README

A.M.D.G.

Tomb of Azgath N'Dul v2.1 Patch
================================

by Darth InSidious
==================

v2.0, 25/02/2008
----------------
-Fixes the sidequest so that it now can be completed.
-Fixes a few item descriptions
-Should fix issues some have had with the holocron.

*********************************************************************
UNDER _NO_ CIRCUMSTANCE IS THIS MOD, OR ANY DERIVATE OR PART THEREOF, OR ANY OF MY OTHER MODS
TO BE UPLOADED NOWHERE,  AS PART OF A TORRENT OR AT ANY OTHER WEBSITE, FTP, SERVER  ETC., EXCEPT BY MYSELF.
*********************************************************************
Description
-----------
Kemar Elim will now appear on Onderon after you arrive back there the second time, enabling
the completion of the sidequest. He's out of the way of the soldiers, so you may have to
search a little to find him. Also, be warned that you can _only_ start the quest the first time you
go to Onderon. If you try to do so the second time, he won't speak to you.

I've also cleaned things up with the holocron in the tomb a bit, so that it's less...messy. Hopefully,
this will eliminate any errors.


Installation
------------
Double click on the ‘'Tomb of Azgath N'Dul' v2.1 PATCH’ file, and follow the on-screen instructions.

You MUST use the TSLPatcher to install this mod. Any attempt at a manual install will not work.

Legal Disclaimer
----------------
All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc., 
Kotor Tool belongs to Fred Tetra, NWNSSCOMP belongs to Edward T. Smith.
I own none of the materials, and I'm not making any money out of this mod. It is to be distributed 
as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either.
Use it how you like, but if you're going to post it up somewhere, or make a derivate mod, or use it in another mod, you must 
ask me first.

Thanks to:
----------
Fred Tetra for the truly awesome KotOR tool and his nwnsscomp conversion;
Darth333 for all her help over the years with module re-texturing,scripting, quests and much more :) ;
stoffe -mkb- for all her vital help on triggers and transitions, and other subjects, as well as for ERFEdit and TSLPatcher :) ;
Wookieepedia for some useful Expanded Universe articles;
jmac7142 for the KSG, which is a great help in creating the base for a Force Power script;
RedHawke & Silveredge9 for their most informative source scripts;
Inyri-buns for not calling the idea daft nonsense :P, but also for the Jedi Knight Sabre Modelling Tutorial;
Skye/90SK, whose original K1 Armour Expansion Mod inspired the Sith Lord Robes and Massassi armour skins;
http://www.thelightsaber.com and its contributors, for their very nice lightsabre designs;
Quanon and T7Nowhere for their excellent modelling tutorials;
Emperor Devon for acting as a sounding-board for a couple of ideas;
almighty_gir and Steven Sparks for their input on several of the weapon models;
Holowan in general for being helpful, friendly and all the rest of the good stuff it is :) ;
KotORFiles, for being simply the best website in the history of the internet...Propaganda? What's that? ;
Lucasarts and Bioware for KotOR, and Obsidian, too, for TSL, without which, I couldn't have made this ;) .

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