It's always nice when one of the communities more experienced modders releases a new mod. It's even better when two of them release a mod together! This is one of those mods! :D
My fellow staff member Jonathan7 and SpaceAlex have sent in quite an interesting mod this time, for Knights of the Old Republic II: The Sith Lords.
What it does, it to stop the bodies/remains of your defeated foes from disappearing once you kill them. (Until you leave that module that is). This adds a little more "realism" to the game I think, as in the real world, bodies aren't really likely to mysteriously vanish... This is definitely an interesting mod, but due to the extra power needed to have all these bodies in one area, it's probably wise to download this only if you have a fairly high-end machine.
This mod uses the TSLPatcher for easy installation which is handy for those of you without knowledge of how to edit 2da files yourself (FYI, it's similar to working with a spreadsheet in Excel). So, if a little added realism is what you're looking for in your game, this is definitely a mod for you!
Note: Please leave the author feedback, especially if you download this mod and use it. It really helps encourage the author to make more mods in the future.
AUTHORS: Space Alex and jonathan7 EMAIL: contact via release thread at www.lucasforums.com- KotOR section NAME: [BETA] Bodies Stay CREDITS: Fred Tetra - a legend. FILENAME: Bodies Stay FILE SIZE: Around 1MB Unzipped DATE RELEASED: 05/02/2009 DESCRIPTION: This mod stops bodies disappearing when you kill them. INSTALLATION INSTRUCTIONS: Run the patcher…It is set in patcher format so you will need to already have an appearance.2da in your Override. (Default - C:Program FilesLucasArtsSWKotOR2Override ) and you will need to select that appearance.2da COMMENTS: This is a beta, and you will need a decent PC, if you only scrape playing KotOR requirements, don’t use this. Space Alex deserves most of the credit! He found the setting required to keep bodies! BUGS: Should be none PERMISSIONS: This mod is not to be used elsewhere – I fail to see a reason why it would be included elswhere. THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
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