Broken Bottle

Sometimes when bar fights break out, what is a possible outcome? How about someone breaking the top end of a bottle and using it as a weapo...


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Sometimes when bar fights break out, what is a possible outcome? How about someone breaking the top end of a bottle and using it as a weapon? Does that sound like something someone would do? I believe so. ;) We’ve taken notice that people do go to bars and drink in the Star Wars Universe. In fact, people like to make jokes about how much Obi-Wan Kenobi drinks.

Anyway, Darth InSidious is back yet again with another surprise. He made it so you can use a broken bottle as a melee weapon for the game, Knights of the Old Republic II: The Sith Lords. If you like to get drunk and get into bar fights in your game, then you need a broken bottle to help with your fight against other drunks. :p

I laughed at the damage bonuses and penalties this item gives you because it would be so true if you used it in battle. The side joke the author made in the readme also made me laugh. :lol: Like with other Darth InSidious mods that have already been uploaded so far, you will need to use the cheats to get a broken bottle. That information is in the readme. Enjoy the new mod! :D

Note: Please leave the author feedback, especially if you download this mod and use it. It really helps encourage the author to make more mods in the future.


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Download 'di_bb.7z' (57KB)

Darth Insidious' Broken Bottle


Bludgeoning Damage Bonus +2
On Hit Attribute Damage Constitution DC10
Attack Penalty -1
Attribute Penalty Dexterity -10
Decreased Skill Modifier Awareness -2
Reduced Saving Throws Reflex -4

To get in game type "di_bottle1" into the console, without the quotes.

A crude weapon, for a more uncivilised age, the broken bottle has been the prize weapon of drunks throughout the galaxy for millennia.

The preferred weapon of the Pot-Iid Monks, who practice the ancient martial art of Drun-K'fu,
in the right hands it can be a devastating weapon.

Place all the items in the .zip, barring "screens.jpg", and this file into the Override folder in your SWKotOR2 folder.

Remove the aforementioned files.

Got an issue with the mod? Object to its existence? Don't like the color? Contact me either at, or by emailing

Legal Disclaimer:
All materials and copyrights belong to LucasArts and Bioware.
KotOR Tool belongs to Fred Tetra, and NWNNSSCOMP belongs to Edward T. Smith.
Also, if you're going to re-use this, or any part of this mod in another 
mod and upload that mod somewhere, you MUST seek my permission first. In the 
unlikely event that I say no, don't go ahead and upload it anyway. 
That is a sure-fire way to annoy me.  Likewise if you intend to upload this mod 
anywhere other than where it is now.

Thanks to:
Darth333 for her scripting advice and tutorials,
T7Nowhere for his modelling tutorial,
The kind members of Holowan Labs,
LucasArts, Obsidian Entertainment and Bioware, for their truly brilliant Knights of the Old Republic franchise.

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Darth InSidious

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I am probably not here. If you need to contact me, I'm at DeadlyStream more often.

Registered 27th December 2006

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