Remember back in the day when you first played the 2003 game of the year, Knights of the Old Republic and you were at your character creation screen? From there you saw the three different classes you could choose from and each class had its own set of clothing. When you started your game, whatever class you chose, that is the clothing you got to wear.
Then Knights of the Old Republic II: The Sith Lords came out and the Exile was assigned commoner clothing. At the character creation screen, you again had three classes to choose from and each had its own commoner clothing that went with the class. You choose your class, start your game and after Peragus, you’re put into commoner clothing and no matter what class you chose, you were wearing the clothing that was being worn by Jedi Guardians at the character creation screen.
JCarter426 is back with a mod that makes so no matter what class you are in Knights of the Old Republic II: The Sith Lords, you wear the clothing color that each class displayed at the character creation screen. There is speculation that this part of the game was cut scene many other plot points where cut from TSL.
This mod does have changes done to the appearance.2da file and if you’re using one in your personal override folder, you will need to know how to do some personal .2da editing. If you don’t have it already, download Fred’s KOTOR Tool and use the .2da editing function. It’s really easy to use if you’re familiar with how a spreadsheet works. Enjoy the mod everybody! :D
Note: Please leave the author feedback, especially if you download this mod and use it. It really helps encourage the author to make more mods in the future.
====================================================== KNIGHTS OF THE OLD REPUBLIC II: THE SITH LORDS MODIFICATION ====================================================== AUTHOR: JCarter426 EMAIL: bbbrassil-at-gmail-dot-com NAME: Class-based Clothing CREDITS: memarik (at LucasForums) for the idea FILENAME: ClassClothing.zip FILE SIZE: 1.67MB DATE RELEASED: 03/19/08 CLASS-BASED CLOTHING ____________________ CONTENTS 1. Installation 2. Description 3. File List 5. Bugs 6. Permissions 7. Acknowledgements 8. To Contact Me 9. Disclaimer ____________________ 1. INSTALLATION ____________________ Step 1: Extract the zip file and copy the six .tga files to your Override folder. If you do not have an Override folder, make one. If you don't have an appearance.2da file in your Override, skip the next step. Step 2: If you already have an appearance.2da file in your Override, you'll have to do some .2da editing. First, I suggest you make a backup of your file, for easy uninstallation, and in case you run into a problem. Anyway, it's not that difficult; just open up the one in your Override and change lines 91-180, column "texb" to match the entries in the one included with this mod. Step 3: Enjoy! To uninstall, simply remove the files from your Override folder. If you edited the appearance.2da file, undo those changes, or replace the file with the backup, if you followed my suggestion ;). ____________________ 2. Description ____________________ This mod is simple. Remember how in K1 your player had different clothes depending on his/her class? Well, in K2, your PC gets the same clothes no matter what the class. Yet in the character creation screen, it appears that each class has a different clothing appearance. What this mod does is restore the different clothing for each class. ____________________ 3. File List ____________________ appearance.2da N_CommFL01.tga N_CommFM01.tga N_CommFS01.tga N_CommML01.tga N_CommMM01.tga N_CommMS01.tga ____________________ 5. Bugs ____________________ None that I am aware of. ____________________ 6. Permissions ____________________ You may use this mod however you see fit--post it on your site, include it in your own mod, hand out pamphlets--whatever. Just be sure to include a link to the original mod, and credit me, JCarter426, in your readme. ____________________ 7. Acknowledgements ____________________ Thanks to Fred Tetra for his fabulous KOTOR Tool, and memarik for the idea. ____________________ 8. To Contact Me ____________________ If you have any problems/questions/comments, email me at the address at the top of this readme (just don't send me spam :P). ____________________ 9. Disclaimer ____________________ THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
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