Class Clothing

Let’s go to how you start your game in Knights of the Old Republic II: The Sith Lords. You hit the “New Game” button and all of a su...

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Let’s go to how you start your game in Knights of the Old Republic II: The Sith Lords. You hit the “New Game” button and all of a sudden you see three men and three women standing there. The heads that represent them will be shown at random, but one thing is each character is wearing its own type of commoner clothing or their own color I should say. Each color is associated with the type of Jedi class that you choose. Later when you’re equipped with clothing when you finally make it to Telos, you’re wearing the color that the Jedi Guardians were even if you had chosen the Jedi Sentinel or Jedi Consular class.

My fellow staff member JCarter426 thought that should be changed. He designed it so whatever clothing color type that comes with the player character you choose at the character selection menu; that way when you wear commoner clothing it shows up based on the class you say from the character selection screen.

Now if you’re wondering about what’s different from the one that the author released before, I’ll tell you. He forgot to include the Hispanic class. If you know anything about modding and the appearance.2da file, you will know that their lines in that file are not by the Asians, Blacks, and Caucasians so their easily overlooked. It has something to do with how Obsidian reused the appearance.2da file from BioWare’s version and just added new lines when they did the sequel.

The other big difference with this release is the use of the TSL Patcher. So if you were hesitant about using it last time because it didn’t use the Patcher, then there is no reason to hold back this time. Enjoy! :D

Note: Please leave the author feedback, especially if you download this mod and use it. It really helps encourage the author to make more mods in the future.

-Shem

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Readme
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KNIGHTS OF THE OLD REPUBLIC II: THE SITH LORDS MODIFICATION
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AUTHOR: JCarter426
EMAIL: bbbrassil-at-gmail-dot-com
NAME: Class-based Clothing 2.0

FILENAME: ClassClothing2.zip
FILE SIZE: 2 MB
DATE RELEASED: 4/29/08

CLASS-BASED CLOTHING 2.0
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CONTENTS

1. Installation
2. Description
3. File List
5. Bugs
6. Permissions
7. Acknowledgements
8. To Contact Me
9. Disclaimer

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1. INSTALLATION
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Step 1: Extract the zip file and copy the six .tga files to your Override folder. If you do not have an Override folder, make one.

Step 2: Run the TSL Patcher to make the necessary appearance.2da changes. When prompted, select your SWKotOR2 folder. If you already have an appearance.2da file there, then I suggest you keep a backup of it before installing, so you can replace it if you decide to unistall this mod.

Step 3: Enjoy!

To uninstall, simply remove the .tga files and appearance.2da from your Override folder. If you already had an appearance.2da file before, replace it with your backup if you followed my advice. ;)

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2. Description
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This mod is simple. Remember how in K1 your player had different clothes depending on his/her class? Well, in K2, your PC gets the same clothes no matter what the class. Yet in the character creation screen, it appears that each class has a different clothing appearance. What this mod does is restore the different clothing for each class.

This new version uses the TSL patcher for mod compatibility. Also, I forgot about the Hispanic PC appearances with the first version, because Obsidian didn't put them in numerical order. D'oh!

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3. File List
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appearance.2da
N_CommFL01.tga
N_CommFM01.tga
N_CommFS01.tga
N_CommML01.tga
N_CommMM01.tga
N_CommMS01.tga
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5. Bugs
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None that I am aware of.
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6. Permissions
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This mod may NOT be edited or distributed without the expressed permission of the author. Email me and we'll talk. ;)

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7. Acknowledgements
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Thanks to Fred Tetra for his fabulous KOTOR Tool, memarik for the idea, stoffe for the TSL Patcher, and Shem for helping me use it.

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8. To Contact Me
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If you have any problems/questions/comments, email me at the address at the top of this readme (just don't send me spam :P).

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9. Disclaimer
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THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

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JCarter426


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Registered 21st January 2008

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