It’s update time. This time it’s the Dark Apprentice for the game Knights of the Old Republic II: The Sith Lords, by The Source that has been updated with a little new content and bug fixes for this 2.0 release that has been finally completed and released to the public here on FileFront.
To summarize what you will get in this mod: You will get a chance to run into Bastila Shan on the planets of Telos and Dantooine. Mission Vao is mentioned, but not seen. Remember the legendary Nomi Sunrider? She was brought up once by Jolee Bindo in the first Knights of the Old Republic game. She makes an appearance on Nar Shaddaa.
Modules on Nar Shaddaa, especially the docks area have had a makeover done to them in terms of how they physically look. Bastila Shan will be a selectable head along with dark side transitions and will have new skin textures for her default style clothing.
There are some optional skins to install in this mod like dark side Bastila clothing and a younger looking version of Kreia in her Darth Traya colored clothing. Those are in the "You Choose" folder you will see once you have unzipped the contents of the mod.
The main objective to this mod is the fact that it adds a new story to it that begins just outside of the Ithorian complex on Telos. Other members who helped contribute or advised on this mod are Jae Onasi, Darth InSidious, Darth Reign, T7nowhere, Commas, Darth Moeller, Darth333, Stoffe, and ChAiNz.2da.
The biggest update this mod brings you is the convenience for non-modders; that is the TSL Patcher will be used to install it. There were other bugs fixed in this release that are listed on the readme file. Make sure you read it. Enjoy the updated version! :D
Note: Please leave the author feedback, especially if you download this mod and use it. It really helps encourage the author to make more mods in the future.
-Shem
Dark Apprentice: Holowan Consortium (Vrs. 2.00.00) Developed By: The Source (MacLeodCorp), Jae Onasi, Darth InSidious, T7nowhere, Commas, Darth Moeller, & LucasForums Community Since nearly the beginning of their existence, the Jedi have battled some of the greatest enemies in the galaxy. Each Jedi follows a unique path which leads them to their fate. For thousands of years, they have followed a strict moral code. Now the Jedi Code hangs in the balance. Everything the Jedi know will be challenged, and they will face the ultimate evil. . ‘There is no emotion, there is only peace.” I. The Dark Apprentice: Holowan Consortium: (Vrs. 2.00.00) • The Dark Apprentice: Holowan Consortium is a content mod, which adds the following: side quests, robes, armor, lightsabers, merchants, one female darkside transition set, and non-player characters. When installed, Bastila can be played as a selectable player character and/or you can find her as a non-player character. • Side Quest #1 - #2 is based upon Bastila Shan, Mission Vao, and Nomi Sunrider. Five years ago, Bastila Shan went into exile. During her exile, two forces started to hunt her. One enemy is a previous companion who helped Revan and Bastila capture the Star Forge. Another enemy is from a deeper past, and this Jedi Master is seeking revenge. (Mission is not included, but she is a storyline focus.) • Side Quests #3 - #5 are based upon three bounties that are available through Bossk. As you interact with the various NPCs, you will be rewarded according to your responses with items such as Lighsabers, Robes, Darkside and Lightside Points, XP, etc… • Merchants – Two new merchants were added to the Nar Shaddaa Docks. While visiting these merchants, you will be able to purchase rare robes, armor, crystals, and HK-47 plot parts. While creating this mod, I also rearranged, edited, or added items to Telos (Residental & Medical Module 082), Dantooine (Khoonda & Khoonda Grounds), and Nar Shaddaa (Docks). See below for a brief rundown on changes.) (The story is inspired by RedHawke's: KotOR I: Make Mission a Jedi Mod.) (Please follow the installation instructions closely.) II. ITEMS SECTION: In this section, you will find a list of custom items and textures. These items were created by various modders who have contributed to this mod. (See Section XI for Developers.) Items (ROBES): • (2 M/F) Dark ‘Apprentice’ Robes: ~N303 DrkAppRobe_da3.uti ia_JediRobe_056.tga pmbi56.tga pfbi56.tga • (2 M/F) Dark ‘Jedi’ Robes: ~D601 DrkJedRobe_da3.uti ia_JediRobe_050.tga pmbi50.tga pfbi50.tga • (2 M/F) Dark ‘Padawan’ Robes: ~T204 DrkPadRobe_da3.uti ia_JediRobe_055.tga pmbi55.tga pfbi55.tga • (2 M/F) Mission’s: Dark ‘Apprentice’ Robes: ~D602 MisDrkApRobe_da3.uti (Uses D’APP’R Icons and Textures) • (2 M/F) Exile’s: Dark ‘Jedi’ Robes: ~N301 PcDrkJdiRobe_da3.uti (Uses D’JED’R Icons and Textures) • (2 M/F) Dagobah ‘Exiled’ Robes: ~D601 DagExilRobe_da3.uti ia_JediRobe_011.tga pfbi11.tga pmbi11.tga • (2 M/F) Hoth ‘Imperial’ Robes: ~N301 HthImpRobe_da3.uti ia_JediRobe_064.tga pmbi64.tga pfbi64.tga • (2 M/F) Hoth ‘Tiresias’ Robes: ~N301 HthTirRobe_da3.uti ia_JediRobe_065.tga pmbi65.tga pfbi65.tga • (3 M/F) Nomi Sunrider’s Armor: ~N303 NomiArm_da3.uti ia_ClassZS_007.tga pfbm07.tga pmbm07.tga Items (LIGHTSABERS): • (1) Mission’s: Dark 'Apprentice' Lightsaber: ~D602 MissLight_da3.uti iw_lghtsbr_246 t7_dshilt01 t7_dshilt01.txi w_lghtsbr_246.mdl w_lghtsbr_246.mdx • (1) Bastila's Lightsaber: ~T204 ~D602 BastLght_da3.uti iw_dblsbr_241.tga t7_bastila t7_bastila.txi w_dblsbr_241.mdl w_dblsbr_241.mdx • (1) 'Megiddo Defense' Lightsaber: ~T204 ExilLght_da3.uti • (1) Dark 'Apprentice' Lightsaber: ~N303 DAPLight_da3.uti III. MODULES SECTION: Within this section, you will find a list of items that were added to the modules. These items are packed into the module files. (204TEL.MOD) Telos Module: CHANGES • Telos: Ithorian Compound (CS Residential 082): ENHANCED (1) Bastila Shan I: BastGood_da3.utc (1) Onderon Diplomat Escort: OndEscrt_da3.utc • Other Module Changes: 204tel.git ondsuplis_da3.utp ---- Other changes include dialogue creation, scripts, etc. ---- Onderon Medical Bay was edited and added to extensively. Not all changed are listed. (601DAN.MOD) Dantooine Module: CHANGES • Dantooine: Khoonda Plains: ENHANCED (1) Sith Assassin Leader: sithmast_da3.utc (4) Sith Assassins: sithassa_da3.utc • Other Module Changes: 601dan.git ---- Other changes include dialogue creation, scripts, etc. (602DAN.MOD) Dantooine Module: CHANGES • Dantooine: Khoonda: ENHANCED (1) Bastila Shan II: BastEvl_da3.utc (1) Von’Torn: Vontorn_da3.utc (1) Sith Assassin: sithassa_da3.utc • Other Module Changes: 602dan.git kh_door_locked.utd ---- Khoonda was edited and added to extensively. Not all changed are listed. ---- Other changes include dialogue creation, scripts, etc. ---- Bastila Shan II’s clothes require special installation. See below. (301NAR.MOD) Nar Shaddaa Module: CHANGES • Nar Shaddaa: Refugee Landing Pad: ENHANCED (1) Sonia: Sonia_da3.utc (1) Se’kesh: Sekesh_da3.utc • Other Module Changes: 301nar.git exiles_da3.utp sign_da3.utp tble_da3.utp ---- Swoop-Track Bar was added to extensively. Not all changed are listed. ---- Other changes include dialogue creation, scripts, etc. (303NAR.MOD) Nar Shaddaa Module: CHANGES • Nar Shaddaa: Docks: ENHANCED (1) New Merchant: Derva Dobo: merc_da3.utc ---- m_202_001.utm (1) New Merchant: Gredvik: merc2_da3.utc ---- m_202_001.utm (1) Dia: Dia_da3.utc (1) Jedi Master: Nomi Sunrider: Nomi_da3.utc (3) Sith Assassins: Dmaster_da3.utc ---- Dmaster2_da3.utc • Vogga the Hut’s Chambers: (1) Bossk: Bossk_da3.utc (1) Zuckuss: 4lom_da3.utc (1) Utility Droid: DrdFrmn_da3.utc (1) Linguistics Droid: DrdLing_da3.utc (1) Gammorean Guard: Gammorean_da3.utc (1) Gizka: Gizka_da3.utc (1) Tach: tach_da3.utc (1) Twilek Dancer: Twilek1_da3.utc (3) Bith Band: bith1_da3.utc ---- bith2_da3.utc ---- bith3_da3.utc • Other Module Changes: 303nar.git plc_locker1_da3.utc plc_locker2_da3.utc plc_locker3_da3.utc plc_locker4_da3.utc desk001_da3.utp ---- Vogga the Hut’s Chambers was added to extensively. Not all the NPC are listed here. ---- Nar Shaddaa Docks were added to extensively. Not all changed are listed. ---- Other changes include dialogue creation, scripts, etc. IV. TEXTURES (Character Textures): Within this section, you will find a list of textures that were redesigned for Bastila, Kreia, the PC, etc... These textures were created to replace the in game skins. You will find most of these in the ‘Override’ folder. • (1) Bastila Clothes: (Non-Player Character) N_JediMemF01.tga (Lightside Clothes - Gold) N_JediMeF01.tga (Darkside Clothes Choice I – Black) N_JediMeF01.tga (Darkside Clothes Choice II - Blue) N_JediMeF01.tga (Darkside Clothes Choice III - Tan) N_JediMeF01.tga (Darkside Clothes Choice IV - Red) • (1) Bastila Head: (Player Character) P_BastilaH04.tga (Head Transition I) P_BastilaH04d1.tga (Head Transition II) P_BastilaH04d2.tga (Head Transition III) po_PFHC02.tga (Head Transition I – Icon Profile) po_PFHC02d1.tga (Head Transition II – Icon Profile) po_PFHC02d2.tga (Head Transition III – Icon Profile) • (1) Caucasian Female ‘One’ Head: (Player Character) PFHC01A.tga (Head Transition I) PFHC01AD1.tga (Head Transition II) PFHC01AD2.tga (Head Transition III) po_PFHC01.tga (Head Transition I – Icon Profile) po_PFHC01d1.tga (Head Transition II – Icon Profile) po_PFHC01d2.tga (Head Transition III – Icon Profile) • (1) ‘Eternal Kreia’ Head & Clothes: (Player Character) P_KreiaH.tga (Kreia Head Texture) P_KreiaA.tga (Kreia Robe) po_PKreia.tga (Kreia Icon Profile) V. INSTALLATION CHOICES (‘You Choose’ Folder): • When installing this mod, there are some choices you can make: Bastila’s Darkside Clothing: You can choose to install one out of two versions: N_JediMeF01.tga (Darkside Clothes Choice I – Black) N_JediMeF01.tga (Darkside Clothes Choice II - Blue) N_JediMeF01.tga (Darkside Clothes Choice III - Tan) N_JediMeF01.tga (Darkside Clothes Choice IV - Red) Nomi Sunrider Armor: You can choose from two similar sets of armor for the female characters. PFBM07.tga (Caucasian Armor) PFBM07.tga (Diversity Armor) Caucasian Female ‘One’ Head: You don’t have to install the new female darkside transition head. ‘Eternal Kreia’ Head and Robes: This is also optional. This piece is also not important for mod to function. (All items are found in the ‘Choices Folder’.) VI. INSTALLATION INSTRUCTIONS: (IMPORTANT!) (Now requires: KotOR TSL Patch 1.0b to be installed.) • TSLPatcher (‘DAPHC 2.00.00 Installer’): Just click on the installer and the files will be placed into their proper folders. No other changes need to take place. • You Choice(s) Folder: These files are based upon self preference. You have the option of choosing certain ‘other files’ to install, which do not directly affect overall mod functionality. (Don’t forget to choose a darkside robe for Bastila, or she will wear her lightside clothes on Dantooine.). (See Section: V. Installation Choices (‘You Choose’ Folder’)) In order to install, you must empty your choice from the ‘You Choose’ folder into KotOR II’s override folder. (Without the subfolders provided) (See under the section called: ‘Installation Choices’ for your options.) • BU 2DA Files:: These file are for non-modders. If you don’t have Fred’s KotORTool, there are certain files needed for this mod to work. Place the files within the ‘BU UnPatched’ folder into the ‘override’ folder, and then run the ‘DAPHC 1.00.35 Installer’. These need to be in the ‘override’ folder before you run the installer. VII. TROUBLESHOOTING: • In order to install this mod, you need an override folder in your Knights of The Old Republic II directory. If a folder does not exist, you need to create and label a new one. • In some cases, there may be similar elements used in another mod. If you have another mod with similar labeled items, this mod will override your existing files. Therefore, don't forget to backup your files. VIII. HEADS.2DA, APPEARANCE.2DA EDITS, GLOBAL .JRL, and GLOBALCAT.2DA : (IMPORTANT!) • Heads.2da - Edits: Line 37: (Original) PFHC02 - PFHC02 - PFHC02D - PFHC02D3 - PFHC02D2 - PFHC02D1 - **** - **** Line 37: (Bastila Changes) P_BastilaH - **** - P_BastilaH04d2 - P_BastilaH04d1 - P_BastilaH04d1 - P_BastilaH04d1 - **** - **** • Appearance.2da - Edits: Line 33: Jedi_Council_Member_Female: (Bastila Changes) Under rows: Normal Head and Back Up Head: I changed the defaults to 37. Under all Texevil Rows: I added the following: N_JediMeF • Globalcat.2da - Added: Line 999: 000_DAP_Bastila Line 1000: 000_DAP_Bounty Line 1001: 000_DAP_Bossk Line 1002: 000_DAP_Bossk2 Line 1003: 000_DAP_Bossk3 • Global.jrl - Added: Line 117: 000_DAP_Bastila Line 118: 000_DAP_Bounty Line 119: 000_DAP_Bossk Line 120: 000_DAP_Bossk2 Line 121: 000_DAP_Bossk3 IX. UPON CREATION: • While creating this mod, I utilized the following programs and wish to thank their creators: KotOR Tool - by Fred Tetra; Where Am I? Band - by Darth333; DLGEditor/GFFEditor - by TK102 X. THE DEVELOPERS: • If I didn’t have the patience and help by the following modders, this mod would not have been possible. I thank each and every one of the people who helped in the creation of the Dark Apprentice series. MacCorp. (MacLeodCorp) (Mod Coordinator) Responsible for scripting, module editing, story development (creator), journal entries, and dialogue creation. Contributed the following textures: Dia’s Clothes, Bastila’s Clothes and Darkside Head Transitions, Mission’s Head, Kreia’s Head and Robes, PC Darkside Transitions, Nomi’s Clothes, Dagobah ‘Exile’ Robes, Hoth Robes, etc… THE “MOST IMPORTANT PEOPLE” ARE: Jae Onasi (Editor and Beta Testing) Responsible for dialogue editing, story editing, and the testing of mod functionality and playability. Darth InSidious & Darth Reign (Beta-Testing) Responsible for testing the functionality of mod execution and playability. T7nowhere (Lightsaber Developer) Responsible for the development of various lightsabers. Contributed the following: Bastila’s Lightsaber and the Dark Apprentice Lightsaber. Commas (Robes Developer) Responsible for the development of texture for robes. Contributed the following: Dark ‘Apprentice’ Robes, Dark ‘Padawan’ Robes (Also includes any other robes that use similar texture files.) Darth Moeller (Robes Developer) Responsible for the development of texture for robes. Contributed the following: Dark ‘Jedi’ Robes (Also includes any other robes that use similar texture files.) Darth333, Stoffe –mkb-, & ChAiNz.2da (Script Guidance and Advice) LucasForums.com Modders (Revision Feedback Encouragement) I thank everyone at LucasForums.com for their support, feedback, and encouragement. Without the forums visitors and contributors, there would be no revision. Thank you all. XI. VERSIONS (History of Changes): • Within this section, you will find the history of DAP changes, fixed, and edits. 1.00.00 – Packed: The Dark Apprentice: Gold (vrs. 1.00.00) 1.00.01 – Git file would reset levels. Forgot to place .git files into modules. Fixed. 1.00.02 – Robe textures replaced in game robe textures. Fixed. 1.00.03 – Read me file needs Appearance.2da and Heads.2da edit clarification, so others know what was altered. Fixed. 1.00.04 – Original maps and promos are now outdated, and they need to be changed. Done. 1.00.05 – Dialogue changes that link story from Telos to Nar Shaddaa.. Fixed. 1.00.06 – Commas texture color fix for ‘Dark ‘Jedi’ Robes. Fixed. 1.00.07 – Merchant script issue, which prevents the inventory to fire. Fixed. 1.00.08 – Add voiceovers to all alien characters. Fixed. 1.00.09 – Robes and armor icons need to be made. Fixed. 1.00.10 – Finish descriptions to items. Fixed. 1.00.11 – Female Sith Bounty Hunter on Dantooine needs to be noticed. Made her attack on entering the room. Fixed. 1.00.12 – Add specifics about Dark Apprentice I’s elements to new read me. Fixed. 1.00.13 – Need to alter the dialogue and datapad for unk_b and unk_datapad. Also relocate them on Dantooine. Done. 1.00.14 – Added two new Sith to Dantooine. Done 1.00.15 – Need to find out about .utis… Do they belong in modules, or do they go in override folder. Done 1.00.16 – Added: Missing Bastila Darkside outfit: Blue Set. Fixed. 1.00.17 – Fixed: Dialogue Inconsistencies on Telos, Dantooine, and Nar Shaddaa. Fixed. 1.00.18 – Enhanced & Extended: Bastila’s Dantooine Dialogue. Fixed. 1.00.19 – Added: Journal Entries and Datapads. Fixed. 1.00.20 – Added: New Dialogue – Learn Force Powers. Fixed 1.00.21 - Added: Bounties – Sonia and Von’torn. Fixed. 1.00.22 – Added: Nar Shaddaa Module. Fixed. 1.00.23 – Fixed: Created Dialogue Lockout. Fixed. 1.00.24 – Rebuilt: Dantooine .git file. 1.00.25 – Added: (2) Bossk Bounties. 1.00.26 – Replaced: (2) NEW Robes – Hoth; Removed Original Hoth Robes 1.00.27 – Added: Tweaked NPC Difficulty 1.00.28 – Added: Incorporation of Expansion Pieces. 1.00.29 – Rebuilt: All Nar Shaddaa and Dantooine .git files. 1.00.30 – Fixed: Onderon Diplomat and Bastila Dialogue Plug-In Issue 1.00.31 – Fixed: Journal for Mission 1.00.32 - Move: The Dark Apprentice Lightsaber to Nar Shaddaa 1.00.33 – De-Evolve changes that were made to main story line. 2.00.00 – TSL Patcher: The Dark Apprentice: HC (vrs. 2.00.00) XII. JEDI MASTER NOMI SUNRIDER THEORY: • During my online research, I have made a conclusion about who is Jedi_Master_4h. As I looked at many resources, from pictures to descriptions, I have drawn the conclusion that the cut Jedi Master is Nomi Sunrider. According to www.StarWars.com’s Extended Universe, Bastila Shan was once called Vima Sunrider. At this point in the Knights of The Old Republic series, Vima would only be a Jedi Knight. As a last second change, Vima’s concept was taken out of the original Knights of The Old Republic. Now, there are many factors that support the Nomi Sunrider theory: 1. Nomi’s robe was designed in KotOR II style. If Nomi did not exist at the time, the robes would have been created in KotOR I format. 2. All pictures from comic books to novels show two important similarities between the head model and descriptions. First, her hair style and color is an exact match to the comic book. Second, her eye color is an exact match. Since Vima would have been a Jedi Knight at the time, I can only conclude that the Jedi_Master_4h model is Nomi Sunrider. 3. Nomi’s eye color matches her robe. Both the robes and eye color are green/hazel. I hope that this sheds some light on my conclusions. XIII. HOW TO UNINSTALL (ALL) VERSIONS: • The Dark Apprentice: HC (Vrs. 1.00.28 – 2.00.00) (Uninstall Instructions) - In order to prepare for the next version of DAP (The Dark Apprentice), you will have to uninstall some very important files. Even though I have added instructions in the original version, I thought I would make a special list of files to uninstall. Since an extensive amount of the original mod has been revised, I thought it would be wise to create this list. Suggestion: Open your ‘Override’ folder, and sort the directory listing by name. Remove from Override Folder: (Alphabetical Order) appearance.2da heads.2da ia_ClassZS_007 ia_JediRobe_011 ia_JediRobe_050 ia_JediRobe_055 ia_JediRobe_056 ia_JediRobe_064 - Found in 2.00.00 only. ia_JediRobe_065 - Found in 2.00.00 only. iw_dblsbr_241 iw_lghtsbr_246 n_darkjedif01 N_JediMemF01 N_JediMeF01 N_jedmast4h P_BastilaH04 P_BastilaH04d1 P_BastilaH04d2 PFBI11 PFBI50 PFBI55 PFBI56 PFBI64 - Found in 2.00.00 only. PFBI65 - Found in 2.00.00 only. PMBI11 PMBI50 PMBI55 PMBI56 PMBI64 - Found in 2.00.00 only. PMBI65 - Found in 2.00.00 only. PMBM07 p_KreiaA - Found in 2.00.00 only. (If you installed it.) p_KreiaH - Found in 2.00.00 only. (If you installed it.) po_PFHC02 po_PFHC02d1 po_PFHC02d2 po_PKreia - Found in 2.00.00 only. (If you installed it.) t7_bastila t7_bastila.txi t7_dshilt01 t7_dshilt01.txi w_dblsbr_241.mdl w_dblsbr_241.mdx w_lghtsbr_246.mdl w_lghtsbr_246.mdx Remove from Modules Folder: (Alphabetical Order) 204TEL.MOD 601DAN.MOD 602DAN.MOD 301NAR.MOD 303NAR.MOD XIII. DISCLAIMER NOTICE: (IMPORTANT DISTRIBUTION NOTICE!) • Since it is illegal to sell game modifications, I give exclusive rights to LucasFiles.com, FileFront.com, and LucasForums.com to release, advertise, edit, or delete this mod from their library as they see fit. Obsidian Entertainment and Lucas Arts do not support this mod. If you wish to mirror this mod, you must contact me at LucasForums.com through a private message under The Source.
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