In days of yore, in a galaxy second on the left past Waitrose, there wast an companie yclept Obsidian Entertainment, who wert chargéd by Lucas-Arts to be ye creattoures of ye game, KotOR II: TSL. And ye Obsidian spake unto ye Lucas-Arts, saying "We shalt create an Wookiee, and he shalt be evil, and shalt be an Dark Jedi." And Lucas-Arts spake unto Obsidian, saying, "Nay, for there art too many Wookiee Jedi already." And so it was not.
Darth Koon brings us "Darth Hanharr", a mod which will turn Hanharr into a Sith Lord, starting with the powers Shock, Drain, Fear, Slow and Crush, but no lightsabres or dialogue explaining this for now- the author promises that these will be included in a later update of the mod.
The mod is rather overpowered, unrealistic, and only modifies a few fields in one file. Overall, not terribly hard work, but worth a download if you want your Dark Jedi Wookiee pretrained and ready to go.
NB: Please leave constructive criticism, particularly if you download and use this mod, as the download-counter isn't very informative.
Darth_Hanharr Creator:DarthKoon Email Me At: firstname.lastname@example.org 1.What Does It Do?: This mod turns Hanharr(that phycotic wookie you get on nar shadar if you play ds) into a dark jedi.On wookiepiedia it said Hanharr was origanally suppoused to be a dark jedi, so i thought it would nice to have an other jedi wookie.Note i did NOT add light sabers into his inventory because when i tried this my game kept frezzing i'm triing to fix this for V 1.2 2.How to Install: Just put the p_hanharr.utc file in the overide.You may have to start i didn't but you may. 3.For V 1.2 Hanharr will be a sith lord,there will be light sabers in the inventory and there will be some extra dialog explaining how he became a sith. 4.Credit and Thanks: Gerry and ME.
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