Droid Planet Mod

M4-78 was a droid planet that at one point was going to make an appearance in the sequel to 2003’s game of the year, Knights of the Old R...

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M4-78 was a droid planet that at one point was going to make an appearance in the sequel to 2003’s game of the year, Knights of the Old Republic II: The Sith Lords. Due to time constraints, Obsidian cut the planet from the game; however the modules were left over and a lot of original work with it which means talented modders can add the planet back into the game again, which means new areas to explore. :)

After a long layoff from modding, Darth Shan has returned with an update to his M4-78 mod for all of us to enjoy. The update includes some bug fixes from his original release along with a fix to the Mandalorian Cache module; that area is where you find a bunch of droids and containers once you blow the charges and go inside.

The author does not use the TSL Patcher and there are some .2da files. Darth Shan does plan to use the TSL Patcher in a future release. The good news about that is the author makes a list of mods this mod is compatible in his readme file. Please make sure you read the lengthy readme file so you don’t screw up your game. Enjoy the updated version of M4-78! :D

Note: Please leave the author feedback, especially if you download this mod and use it. It really helps encourage the author to make more mods in the future.

-Shem

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Readme
======================================================
A KNIGHTS OF THE OLD REPUBLIC II: (THE SITH LORDS) MODIFICATION
======================================================

AUTHOR: Darth Shan
EMAIL: schenkhaupt@yahoo.com
NAME: TSL Droid Planet v1.3
CREDITS: LoganEssex, Christopher Mohler and JackLucas for testing and giving advice

FILENAME: droid_planet.rar
FILE SIZE: 2,3 MB
DATE RELEASED: 04/17/2007



DESCRIPTION:
This mod implements the Droid Planet M4-78 to Kotor TSL. It has been cut from the original game. The mod is not a restoration. It is a completion according to my own tastes.

ATTENTION:
- The planet WILL NOT SHOW UP ON THE GALAXY MAP, it has been integrated into the game, i.e. there is a mini quest to be solved.
- WARNING: Some of these files, taken from the XBOX-version of the game, may be incompatible with some system configurations. Delete the mod, if you encounter severe problems. Nothing can be done about this.

This mod is dedicated to the staff at Kotorfiles for their excellent work.



INSTALLATION INSTRUCTIONS:

1. Unrar the archives anywhere on your harddrive.
2. Extract all files manually from the folders
	Modules
	Override
	StreamMusic
	StreamVoice
to the respective folders of your game directory, by default: Programs>LucasArts>SW Kotor2.

3. Apply the video patch, if you want to. See the instructions in the respective folder.

4. If you have the two mods "XCom's Sith Battle Simulation" and "Maverick's Shop and Bench", then use the files from the folder "compatible Mav and XCom" and let them overwrite old files in your Override game folder.
5. Read the documentations in the "docs" folder, if you encounter problems or need a walkthrough.



Compatibilites:
	USM
	The Dark Apprentice
	TSL Restoration project (highly probable)
	TSL Jedi Temple on new Planet Coruscant
	New Tomb of Azgath on Korriban
	my own Story Enhancements Mod (v2.5 - beware of the latter, it has bugs).

Remarks
- A compatible file has been included for Mavs Online Workbench and Online Shop as well as XCom's Sith Battle Simulation, all of these to be accessed through the Ebon Hawk's Security System. Do NOT use this file, if you don't have the mentioned mods installed, or you will eventually crash your game.
- The "upgrade.2da" should be compatible with most other mods (Envida, Mav-RedHawke, Impulse Crystal, Advanced Jedi-Sith Items, Segan Wyndth Armour). It adds only one new upgrade crystal to the game. Check with Kotor Tool's 2da editor if you want to be sure it's compatible with everything you already got.
- "Loadscreens.2da" is compatible with the "Tomb of Azgath"-Mod and my "Story Enhancements"-Mod.

INSTALL THIS MOD AFTER ALL THE ONES MENTIONED ABOVE.




Version History

1.3
- fixes Dxun Area
- adds source files for modders

1.2
- fixes a typo in T3's dialogue which messed up a global

1.1
- fixes a door which shows up only on some system configurations
- fixes the never-emptying containers in the Centra Area
- edits modulesave.2da for more autosaves
- adds a 'video patch', see special instructions in respective folder
- updates two NPC scripts



Projected updates - AFTER completion of TSLRP:
- dialogue conversion for different languages
- packaging the mod with Stoffe's TSL Patcher





COMMENTS:
A) The planet does not show up on your galaxy map. You access the warp procedure by using the Ebon Hawk's security system. This has a couple of reasons: my modding capabilities are too limited to implement the planet properly. It would require some subtle scripting, because the enemies on the droid planet are not properly balanced. If you come here too early, you won't be able to survive. In addition, I did not want to mess up Deathdisco's files for his "TSL Jedi Temple Coruscant".

B) The original modules for the droid planet were taken from the XBOX-version of the game. There have been complaints that this mod does not work properly. It seems that there are some system configurations which have problems with these files. This cannot be fixed, I suppose.

C) An English dialogue.tlk file is needed for the mod. A projected final update will implement support of other languages.

D) Some area transitions do not show up immediately. But they are there, trust me. Due to limited space for your PCs to move properly, the trigger might bug. Go back some steps, re-enter the transition area, it should work. By the way: the same is the case with Nar Shadaa's Cantina. So this is not a real bug, but an issue with the entire game.




CREDITS:
1. The DRO.mod files were uploaded on pcgamemods.com by DarthRichard. I use these blank module files on the same basis as Archer in his Reconstruction of the Droid Factory. They are Obsidian's/LucasArts's, so I feel entitled to you use them.
2. Stoffe gave me permission to use her checking scripts from the "Handmaiden for Female PC"-Mod. Thanks a lot, this makes compatibility issues much more easy.
3. LoganEssex did a nitpicking beta-testing for this mod. Thank you.



PERMISSIONS: You may use this mod in every way you wish, really - except for the script "st_nohandmaiden", it's Stoffe's. Ask her, if you need it in another mod. One more thing: If you want to upload this mod in its original form on other sites, you should ask the Kotorfiles staff for permission to do so.
If you have a good idea for a quest and implementing this planet into the storyline proper, be my guest, you hereby got all permissions you would need.



THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

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Darth Shan


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Registered 14th December 2006

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