Halo

BIOShazard/TriggerGod brings us a new mod today, which adds a Halo as a useable item in the sequel to the 2003 game of the year, Knights...

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BIOShazard/TriggerGod brings us a new mod today, which adds a Halo as a useable item in the sequel to the 2003 game of the year, Knights of the Old Republic II: The Sith Lords.

This mod as far as I can see, this mod is just a Torus primitive exported from Max, with a shiny texture thrown on, which requires little skill, but then again, with something as simple as a Halo, you can't really go into very much detail... :P

If alternative headwear is your cup of tea, give it a go!

-Marius

Note: Please leave the author feedback, especially if you download this mod and use it. It really helps encourage the author to make more mods in the future.

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Readme
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A MASK MOD FOR KOTOR 2: THE SITH LORDS
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By: BIOShazard (or TriggerGod, whichever one you know me as)
Contact me at LucasForums, username TriggerGod
Description: For all you goody two shoes who have always wanted to wear a halo, or for people who just want to have a cool donut thing floating above their heads that glows yellow. All this mod does is add a new mask model with a new shader.
NOTE: you will only be able to wear this if you are 100% light side. not 99%, not 42%, but 100%.
Installation: Dump all the files into your override folder. Since no 2da files were edited, I didn't need to use the TSLPatcher.
Uninstallation: Remove the files from your override folder. Simple as that. ;)
Files for install/uninstall:
CM_BrightY.tga
halo.tga
halo.txi
halo.uti
I_Mask_020.mdl
I_Mask_020.mdx
ii_mask_020.tga

Permission: I can not stress this enough people, please, please, PLEASE, ask for permission to use my mod in one of your own mods.
Disclaimer: This mod is not supported by LucasArts, Obsidian Entertainment, Bioware, etc, etc.

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BIOShazard


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Registered 21st April 2008

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