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I’m very exciting to put this new mod up. How exciting? Very excited! :) I feel like a major element of the Star Wars Saga was put into the game. In fact, it has. ;) Glovermaster makes an exciting return to modding to add to the game something I feel that if people grasp what this mod does, they’ll hit the download button as soon as they realize what it does for their Knights of the Old Republic II: The Sith Lords game.
The minor part from my point of view of this mod is the feature of having a locator finder. Basically it tells you the coordinates of where you are in the module. It’s similar to the “Where Am I?” warpband, but with some slight differences.
Okay, the cool part of this mod. As seen in the Star Wars movies, Jedi or Sith can open doors using the Force. Obi-Wan Kenobi did it on Kamino in Attack of the Clones, and on Padme’s ship in Revenge of the Sith. Darth Vader does it in Return of the Jedi on Endor when calling the Stormtroopers to take away Luke. Well, now you can do it as a Force Power in your TSL game. Very handy for those rare times you need a key or you have limited security skill.
Good news to those with no modding skills, the TSL Patcher will install your mod and add lines to the spells.2da file, and the dialogue.tlk file. I can say enjoy the mod, but I have a feeling many people will without me saying it. :D
Note: Please leave the author feedback, especially if you download this mod and use it. It really helps encourage the author to make more mods in the future.
Handy Force Powers - glovemaster (email@example.com) Notes: FindMe: This prints your location in the module to the Feedback screen, like the Whereami armband only a bit more 2da friendly and doesn't have any dialogue. I made this because i only really wanted the coordinates and i didn't really need the closest placeable, creature or door. Also, i wanted to brush up on scripting.. lol OpenDoor: I noticed that in the Star Wars Episode II, when Obiwan was on kamino, he opened a door in the encounter with Jango. So i made a force power that does that with realistic restrictions. You have to be within 10m of the door to open it. This is handy for locked doors that you can't be bothered to find a key for. ;) ---------- Install Details: Run the Mod Installer: "Install Handy Force Powers" ---------- Uninstall Details: Replace the Dialogue.tlk and Spells.2da (if required) with the back up files located in */backup Delete the following from the override: • gm_findme.ncs • gm_findme.tga • gm_opendoor.ncs • gm_opendoor.tga ---------- Bugs: None that i know of if you do experience any bugs please contact me ---------- Permissions: You can use any parts of this mod, just add my name in the credits for what you use. ---------- IMPORTANT! The installer will not search for existing files within sub-folders of the Override folder, only in the Override folder itself. If you have modified versions of any of the installers files (except dialog.tlk) in sub-folders, move them up into the Override folder before running the Installer. This is to avoid problemsin case several files with the same name exists in different folders. ---------- THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. ----------
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