Ithorian Cantina



Adding new content into a game really makes that part of the game feel brand new, doesn’t it? You get used to a game and everything becomes familiar and all of a sudden somebody makes a mod that adds something new to it and now it feels new for a short time. This is one of those moments. :)

What this mod does is add new content to the Ithorian compound. Remember where Chodo Habat’s office was. Well there is a door to nearby that you cannot open by default. This is where Deadly Stream comes in with his new mod. He has made it so the door is open and now you can explore the new area with some new content added to the empty area. The author was able to open that door originally with Darth333’s WhereAmI armband and if you have a utility mod that opens locked doors, there is also another door in the same module that you can open with it in the medical area by the lab station, along with other areas throughout the game like that, but that isn’t what the mod is focusing on. ;)

What you will get is a new cantina to check out, a new merchant, and a new side quest. Later on a Jedi will join you and become a very close friend of Atton Rand which means he will become a puppet in the game for Atton as Bao-Dur’s remote is. There are screenshots you can check out to see who this Jedi is and what types of dialogue you will see. Speaking of dialogue, there are some spelling, grammar, and punctuation errors. Plus there is a curse word shown in one of the screenshots that is not Star Wars speak, which does take away some of the realism.

The TSL Patcher will install this mod and there are two options in the installation you can use depending on a couple of mods that you may have in your override folder. Just make sure you read the instructions in the readme file to for information about this mod and its installation. Enjoy! :D

Note: Please leave the author feedback, especially if you download this mod and use it. It really helps encourage the author to make more mods in the future.




Ithorian Cantina

::: 	Don’t install this mod until after Lt Grenn tells you  	:::
::: 	that you are free to go pending the Republic leading 	:::
::: 	an investigation, if you do you will need to start 	:::
::: 	again with the save from when you first reach Telos. 	:::

Creator: 	Deadly Stream
Email: 		stream[at]deadlystream[dot]com
MSN: 		[email protected]
AIM: 		Deadly Stream
Support: 		http://www.forums.deadlystream.com/forumdisplay.php?f=31

Mod Description:

	Before I go any further I just want to say don’t ignore the replicator in the cantina. It is there for a reason and you’ll need to use it to advance the plot.

This mod will change the Ithorian Compound opening a new area beside Chodo Habat's office which is normally inaccessible.

The new area will have a small cantina which has a merchant, a replicator and a few characters, two of which will be used in a new plot.

When you start the side missions for Chodo Habat, first you have to go to Dock Module 106 and return the new Droid Intelligence to the Ithorian Compound, after telling the droid that you'll take him back to the Ihorians, the game automatically takes you back to the compound and starts a conversation with Chodo Habat - at the end of dialog you'll find a new journal entry, or possibly two I'm not sure off hand - anyway one of them will be Ithorian Traitor.

Now all you have to do is follow the journal entries to complete the mission - I don't want to give a step by step guide here as there won't be any point in downloading the mod.

All I'm going to say is you have to speak to a few characters, interact with things inside the cantina, travel around Citadel Station and fight a few people to advance the plot.

You'll get XP for working through the plot and when you fight the bad guys plus at the end Atton will... make a friend. His mate, Tariga will follow him around like Bao-Dur’s Remote – unlike Remote though Tariga will be useful, he’s a Jedi Consular who advances in level/powers with the rest of the party, he’s got a few things to say in a couple of cut scenes and when you talk to him he’ll tell you about the planet you’re on and make you some medpacks, grenades & mines… but don’t ask for too many or he’ll politely tell you were to go.


A file called ICO_Uninstall.txt has been added to the override folder and one called ICM_Uninstall.txt to the modules folder containing instructions on how to uninstall this mod. Please don’t delete global.jrl from the override folder as it may have patched one already in there. If you delete it other mods may not work correctly anymore, leaving it in won’t hurt as without the scripts the game won’t reference to the entries added.

Known Bugs:

These bugs don’t affect the game play at all, they’re just annoying.

1.	Sometimes the Sullustan in the Cantina will just disappear instead of walking to the door and then disappear.
2.	More often than not this mod will make the Mercenaries in Habbat’s office attack each other before they attack you.
3.	Once you’ve defeated Tariga, he supposed to walk over to Moza, more often than not he will but sometimes he’ll stand still – just talk to Moza and everything will be fine. Also sometimes when he does reach Moza, they’ll merge just make sure the HUD says Moza before initiating the dialog.


Eefluxx – For being the most patient beta tester, without your help I would probably have ditched this, who would’ve thought that something like this could’ve made so many god damn bugs!

Darth333, tk102 & glovemaster ~ For the whereami armband, without it I wouldn’t have found that you can open the door next to Chodo Habat’s office.

Darth333 ~ for this post on creating Journal entries (http://www.lucasforums.com/showthread.php?t=143372) , although I used TSL patcher to edit global.jrl, without this tutorial it would’ve taken a fair bit longer to do.

Stoffe ~ For the help you gave me with some scripts, got me out of a hell of a muddle.


Legal Stuff:

This mod is only to be hosted at KoTOR Files, Deadly Stream.com & Strategy Informer.

This mod is not supported in any way by Lucasarts, BioWare or Obsidian. This mod is by me alone. 

You may edit or modify these files for your own personal use.

If you wish to use any or all of these files for you own public mod, please
contact me for permission at the email addresses at the beginning of this file. If
I grant permission, please give me credit and include this read me file with your mod.

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