K2 Armor Fix Metastasis

Mods that pack in a lot of different items and changes really do well on this site, especially if the quality of the mod is really good. In...


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Mods that pack in a lot of different items and changes really do well on this site, especially if the quality of the mod is really good. In order to add to the replay value of these Knights of the Old Republic, modding must continue and authors who have a lot of talent who continue to contribute really makes things worth wild.

90SK is back with another mod for us to play with. This is a massive mod for the game Knights of the Old Republic II: The Sith Lords. This mod focuses mainly on the armors of Knights of the Old Republic II: The Sith Lords, plus little bits here and there. The first thing I noticed when going through the author’s mod contents in the massive amounts of Mandalorian armor textures. Traditionally the game has three armors; blue, red, and yellow. Installing the author’s mod will give you a total of 15 different armor textures.

There are lots of new armors and new textures to go with them and you can wear the Dantooine Militia armor. There is a new merchant on Onderon with their own custom and audio dialogue to go with it; also there is a new merchant on Nar Shaddaa. Visas Marr will wear Jedi style robes instead of her default clothing like Obsidian had set up.

Do you remember the Star Forge pictures on the Mandalorian flags? Well, those are now gone with a new Mandalorian symbol. PC’s will have their own custom clothing instead of the commoner clothing. This clothing is based off of the solider clothing you could wear in the first Knights of the Old Republic game. The author made the clothing black. Just remember when you’re in that clothing you will be a little taller than you were in the other clothing you can wear.

One of the last things I can think of to mention the author did is make new custom portraits for 11 of the possible 12 regular party members; Hanharr got the shaft. The author did make one custom PC portrait and that is for the 4th male Caucasian head selection (the one with the beard). All the other possible heads did not get one. It would seem the author is more focused on the light side of the Force which is probably why he didn’t do Hanharr because you can only get him if you are dark side and didn’t do any dark side portraits. That would also mean he likes the 4th male Caucasian head the best since that is the only head he did.

The TSL Patcher will install most of the mod. There is another part that has the new audio dialogue files that will be easy to install manually if you have the patience to read the readme file. Enjoy the mod! :D

Note: Please leave the author feedback, especially if you download this mod and use it. It really helps encourage the author to make more mods in the future.


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EMAIL: cyanelectric@gmail.com
NAME:  K2 Armor Fix Metastasis 
For Scripting tutorials: tk102, Stoffe, Darth333
For Inspiration: Nequam, T7nowhere, Redhawke, Achilles
For tutorial on VO recording: Gsccc
For general niceness: Everyone at Holowan

FILENAME: Metastasis.7z
FILE SIZE: Uncompressed: 81mb 

DESCRIPTION: Arrgh. Essentially, this is an update to my previous “K2 Armor Fix”. But it's so much more than that. About halfway through the process, I kinda stopped caring and started just loading stuff in. I've been working on a lot of personal mods, and I thought I might as well work them in so they'd get released. The result is a mod that's actually several mods in one. For a complete list of changes, see below. I've highlighted my favorites. 
HOW TO PLAY: The new features of this mod have been integrated into the game in such a way that they should all show up in a normal playthrough. Just be sure to start a new game if you want to experience the  full effect of the mod. I cannot guarantee compatibility with other mods.
INSTALLATION INSTRUCTIONS: First, if you don't already have one, make an “override” folder in you SWKOTOR2 folder. Then, copy the “streamvoice” folder to the SWKOTOR2 folder inside the Lucasarts directory. Then, double click the “Readthereadmefirst.exe” to run the patcher. When you see the “please select the folder where your game is installed” thing come up, browse until you find the SWKOTOR2 folder, and click it. The path is C -> Program Files -> Lucasarts, and then SWKOTOR2. Click “Ok” or “Install” or whatever it says, and then let the patcher do the rest! Don't pay any attention to the warning at the end of the installation. It's nothing. 
-Female Versions of new heavy armors: I think they suck. Sorry.
-Pauses after merchant on Onderon's VOs: Just click to skip them.
-Spelling: I'm sure I've missed some errors
-Compatibility: there's bound to be some issues that I've missed. Adjust your version of the mod accordingly. 
-Hunter in green armor: you better talk to him, because otherwise he'll stay there forever, which isn't right. 
PERMISSIONS: If you'd like to use something in this mod in your own mod, I'd like to be contacted first, or at least given proper credit for my work.

Original Changes (changed made in the first version):

- Icons: All icons for armor classes F, G, and H use the TSL format, WITH arms, like the new armor. The icons for classes C, D, and E remain in KotOR style,WITHOUT arms. 

- Ludo Kressh's Tomb Artifacts
     ~ New Heavy Armor: Rusted Sith Armature w/. unique texture.
     ~ Ludo Kressh's Armband: Unique Icon

- Heavy Battle Armor has a new texture based off it's original from KotOR, so it isn't identical to the Mandalorian Heavy Armor. 

- Echani Heavy Armor has a unique icon finally, instead of using the one from PMBH06. Also white and brown cloth scheme instead of blue (so it doesn't look exactly like Mandalorian armor, which doesn't make any sense since it's supposed to be Echani in design)

- Powered Battle Armor has a new texture based off it's original from KotOR, because Obsidian reused the Cinnegar armor texture way too many times. 

- Mandalorian Heavy Armor now uses the PMBH06 texture, so the presence of a Cassus Fett type armor makes sense, to stay in keeping with KotOR (note: the original texture for this armor is not relocated by this mod).

- Verpine Zal Alloy Mesh now uses its original texture 
from KotOR, instead of looking like Calo Nord's armor. 

- Vogga's Hoard New Items:
     ~ Calo Nord's Armor, as "Deluxe Battle Armor",     
         with a description that explains why a unique armor 
         is showing up again.
     ~ Glitterstim Injector (because the original           
         absence of drugs in Vogga's hoard seemed odd) 
     ~ Barab Ore Ingot (cool rare item that I'd never
         heard of, so into the hoard it goes)

- Mandalorian Assault Armor now has a description that  explains the armors appearance, and why we don't see any Mandalorians wearing it. 

- M'uhk'gfa now has a unique texture based off the Verpine Zal Alloy armor. 

- Felenar Armor: now Fenelar Armor, like it should be (look it up). Also, Description explains why it looks like Jergan Kalta's Power Suit from KotOR.

- Matrix Armor now has a unique texture. 

- Masks With Different Models
     ~ Arkanian Blinders
     ~ Combat Sensor
     ~ Multi-spectral Target Assessor

- New Flight Suit: "Shielded Flight Suit". Replaces “Bindo's Band”, which has been relocated (so you won’t see doubles of a unique item)

- Armored Flight Suits
     ~ They have better, more detailed alpha channels
     ~ They're more spread around the game
     ~ Addition of previously unused brown texture 
         variation, as "Beast-Rider Armor"
     ~ Ubese varition has a new texture

- Echani Shield Suit now uses more appropriate texture, 
  previously Ulic Qel-Droma's armor. 

- Zabrak Field Armor isn't so damn expensive anymore.

- Deneban Armor replaces Ulic Qel-Droma’s armor. It uses a modified version of the      original texture used for Ulic’s armor in KotOR. It looks a little different because it isn’t   the same armor, but I’ve set it up in the description where it explains the difference by pointing out that both armors were built on Deneba. Ulic visited Deneba during the Sith War, and he would have procured the armor and customized it there. 

-  Sith Battle Suit is now light armor, has improved stats, and has a new texture based off it’s original medium variant.

- New medium armor “Corsair Jumpsuit”, replacing the odious light powered armor. 

- Arkanian Bond Armor finally makes an appearance in a KotOR game, replacing Exar Kun’s armor (which has been relocated. This way you won’t see doubles of a Unique armor). It has a new texture based off it’s original. 

- Jal Shey Neophyte Armor: I’m actually not sure what I’ve changed here. I think it uses another texture, another default. I can’t remember. 

- New Heavy Armor: “Eriadu Reinforced Armor”, w/. unique texture. Azkul is wearing it. Kill him to get it. 

- Zherron now has unique armor that matches generic militia armor. Kill him to get it. 

- Khoonda Militia Armor
       ~ Female version looks normal
       ~ Armor can be found on female merc’s corpse in Crystal cave

- New Icon for Nihilus Mask, replacing the god-awful original one. 

- Mandalorian Combat Suit now has darker, less goofy texture. 

- Reinforced Fiber Armor is now “Alderaanian Combat Suit”, and has improved alpha channels.

- New Encounter With Masked Hunter: You’ll first find the hunter on Telos, after your initial encounter with those thugs ruffing up that Sullustian. You can chat with the hunter briefly: he’ll explain that he has a flight to catch, and then he walks off. Make note of what he’s wearing. Later, when you’re on Dxun exploring the jungle, you’ll come across his corpse, which contains a new weapon: “Cortosis Rapier”, a new armor: “Deneban Heavy Armor”, with a new texture based off the Deneban armor mentioned previously, and a datapad explaining how the hunter died. 

- New Encounter With Bounty Hunters on Onderon: When you first enter the bar on Onderon, notice the two armor clad individuals in nearby corner within the central room. One of them is drunk: he can’t be spoken to. The other will apologize for his friend’s behavior. They’ll remain there throughout your stay on Onderon. However, once the final meeting occurs and you’re fleeing, they make a surprise appearance in the Iziz hangar where you’ve landed. Revealing themselves as bounty hunters, they demand that you lay down your weapons and leave with them. When you refuse, they attack you. Once you defeat them, you get a new heavy armor: “Krath Heavy Armor” w/. unique texture, and some credits and weapons. 

- New Merchant on Onderon: near Ponlar and his mob, there’ll be an armor clad merchant standing between two holding containers. If asked, he’ll explain that he has an agreement with the Onderonian military that allows him to sell weapons and armor unmolested. Notable items found in his inventory are: 
         ~ Ubese Environmental Suit (flight suit)
         ~ Arca Jeth’s robe
         ~ Exar Kun’s Armor
         ~ Fenelar Armor
         ~ Onderon Repeating Carbine

- New Merchant on Nar Shaddaa: behind Tien Tubb’s shop, there is a small office that now contains a droid and several containers. When spoken to, the droid asks if you’d like to see his inventory. If asked, he’ll explain that he is a proxy for an off-world merchant. Notable items found in his inventory are: 
        ~ Systech Heavy Armor (new heavy armor w/. unique texture)
        ~ Massassi Armor (previously replaced)
        ~ Mandalorian Combat Suit 
        ~ Zabrak Tystel Mark III heavy blaster (the one from KotOR)
        ~ Bindo Band (previously replaced)
        ~ Droid Parabolic guides

New Changes (additional changes in this version):

- Party Clothing: Atton and Mira’s unique clothing items now have matching icons. Disciple and Handmaiden now have unique clothing items with matching icons as well (I’ve included an icon to match Stoffe’s handmaiden reskin as well). Mandalore’s Armor now has an icon, and will no longer show up as default Mandalorian heavy armor in the upgrade screen (instead there’ll just be nothing there…or at least, close to nothing). Also, “Kreia’s Robe” now acts like Mandalore’s Armor. Kreia is equipped with an upgradeable robe (plus matching icon) that cannot be unequipped. This explains why she always looks the same. 

- Visas can now wear Jedi robes. Her neck looks a little funky, but whatever. Better than no robes at all. 

- Some text errors have been corrected.

- Atton and all the other party member can wear Revan armor. Only handy if you have a mod installed that uses the J armor slot (like me). 

-  Bao-Dur's head is a bit more pronounced, and his eyes are a different color. 

- “Light Combat Armor” is now “Fiber Armor”, with slightly different texture.

- Male Version of Echani Heavy Armor now looks more like the female version

- Powered Battle Armor, Iotran Braceman Armor, and M'uhk'gfa now have gauntlets similar to the female versions. 

- Systech Heavy Armor has more realistic looking alpha channel, and is now found solely on Geravick's person. Kill him to get it. 

- New Portraits for all the characters + the bearded Exile head (for personal use; decided to release). No dark side transitions, sorry. I’ve put these in a separate folder, so if you don’t like them you can delete them. 

- Mandalore’s Armor is slightly different: more pronounced. 

- The Das'kar Hunting Mask now has a new texture and icon. 

- The PC now has a custom clothing item that replaces the default clothes. It takes the place of the Exile’s armband in the footlocker aboard the harbinger. 

- Ubese Environmental Suit is now the actual Ubese Environmental suit. I've improved the texture with larger dimensions and a better alpha channel, plus a proper icon. Replaces the male side of the L class armor, which is the Dancer's suit. No female version, sorry. To remove this feature, delete “a_light_11” and “PMBL.mdl/mdx”. 

- TSLRP Compatibility: This mod should now work fine with the TSLRP mod. 

- The plethora of Mandalorians in KotOR II now have a great deal of variation, instead of the mundane 3 variations we get by default. I've thrown in a fourth color too: sort of a desaturated copper tone. There are around sixteen different Mandalorians now, instead of the original three. I've also created an alternate appearance for Mandalorian trainees that allows for their heavy armor variant to be used. I always thought it was strange how we never see any Mandalorians wearing the heavy armor, just the armor suits. There's a new helmet variant now too, to go with it. A bit of cut content, actually. The item name, anyway. “Mandalorian Tactical HUD”. 

- No more out of place Star Forge banners. I've replaced the copious misused Star Forge Banners found in the Mandalorian camp, among other places, with flags bearing the Mandalorian Neo-Crusader emblem. It'll probably still be out of place in some areas, but at least it'll be an “out of place” that makes more sense I’ve updated the loading screens to accommodate the new banners as well. 


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90SK (CaptainSkye)

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Registered 4th August 2006

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