Well, if you’re one of those people who liked the idea of having swords being a common weapon during any time period in Star Wars, especially who it was very common back in the Knights of the Old Republic time era, but are tired of the basic detail BioWare put into them and love it when someone comes along and makes something new to play with that has put a lot of attention to, then this is one of those mods that is for the game, Knights of the Old Republic II: The Sith Lords.

BIOShazard is releasing his first new model for the game, and it is a type of sword that belongs to ninjas called the Katana. I’m really not familiar with ninja style weapons, so you’ll have to be the judge if it’s a good replica of the sword style. It is one of those simply done ones in terms that the author didn’t place it into the game, so you will need to use the cheat console in order to get it. If you don’t like to do it that way, well tough. :p Okay, there is a way to do it without getting that “cheats used” message and that is to use tk102’s =http://knightsoftheoldrepublic.filefront.com/file/KOTOR_and_TSL_Save_Game_Editor_English_Language_Only;68852]KSE. See, you’re saved. :)

Now that the author know now how to make one and put it into the game, could it be possible that more models are on the way? Maybe the author will attempt to make new lightsaber hilts. Those are usually more popular than new sword models. We’ll just have to see, but in the meantime enjoy what we have now! :D

Note: Please leave the author feedback, especially if you download this mod and use it. It really helps encourage the author to make more mods in the future.





Author: BIOShazard, known also as TriggerGod
Description: In the age of the samurai, the weapon of choice was the deadly ninja sword; the katana. This is my first real model that took a lot of effort to make. And one of the first I made in 3dsMax
Credits go to Quanon for helping me with a UV Map issue that I had for the longest time. >_>

You will have to cheat/use KSE to get this weapon

Installation: Just drop everything but the readme into your override
Uninstallation: Remove the files from your override.
Files to Insert/Remove:

Compatibility: This mod should work with any other mod unless it uses a file with the same name as one of mine.
Disclaimer: This mod is not endorsed by any company from anywhere in the universe. Go ahead and contact Bethesda, CryTek, and any other company you can think of. They will have never heard of me. This includes LucasArts and Obsidian.
oh and I can not claim any damage you receive while using this product. Its your own damn fault.

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