Kreia's Mechanical Hand

kreias_mechanical_hand_v1.0.rar —


Well as you all may know KotOR II does have its problems, once being that Kreia loses her hand at the beginning of the game. In my opinion I think it was kinda unnecessary, but that is me just my opinion. Kreia also is, as I am sure you have noticed, a major player throughout the entire game which is one reason that you would think that she would have been able to keep her hand or at least have had a subplot that allows her to fully regenerate her hand using the Force. Anyway Obsidian Entertainment did not do it that way so it was up to one of us to make it so.

That is the reason why I am happy to present Master Zionosis’s new mod. That mod will allow you to have Kreia hand cut off in the beginning and get it back during the game. So how this works is you eventually will get to Nar Shaddaa in the game, find a Mechanic who practices medical mechanics, go do a quest for him, and eventually wind up getting a mechanical hand for Kreia. That is not it though... you will be able to dual wield weapons now since you have that hand which definitely make Kreia a valued character in your party.

Well I must say Master Zionosis that you have really out done yourself and you have impressed me very much so with this neat little mod of yours. So I say great job and I can wait to see what you come out with next.;) Now to all of you who have been sitting out there just waiting to get your hands on this mod... well... enjoy!:D

Note: Please leave the author feedback, especially if you download this mod and use it. It really helps encourage the author to make more mods in the future.




[TSL] Kreia's Mechanical Hand... Author: Master Zionosis... Date: 03/03/07...

This mod will allow Kreia to be able to get a mechanical hand from a mechanic on Narr Shaddaa, and when leveling up, be able to choose the Two Weapon Fighting Feats. The mechanic's name is Gurron, and will be right next to the corner on the landing pad of Narr Shaddaa, he will have a little quest for you to do in order to get the hand

to keep things in your Override folder organised, place the "Kreia's Mechanical Hand by Master Zionosis" folder in the Override folder extracted from the .rar archive straight into the kotor 2 Override folder, the game will still be able to read the files in it.

Just remove these files from the Override folder in your K2 directory.

A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool.

and a major thanks to Glovemaster, if it wasn't for him I'd still be stuck at 95%, and this mod would of been gavering dust, so thank you Glovemaster.

Also, a big thank you to Stoffe for all her scripting advice, thanks to Stoffe, Kreia can now learn the Two Weapon Fighting Feats.

And a very appreciative thanks to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this.

Visit my website for info on more of my mods mods


And also visit the KotOR 1 restoration project: Team-Jawa, that i am part of to keep upto date:



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