Lit Ridl gives us a new weapon in the game to play with. This new weapon is a new grenade for you all to play with which he calls the Molotov Cocktail for Knights of the Old Republic II: The Sith Lords. From all the different mods I’ve ever seen throughout the modding history of the Knights of the Old Republic games, I’ve never seen someone make a new type of grenade to use. To me this is a totally original idea that is a welcome addition to the modding world. This will be especially welcomed by those who love using grenades.
This new grenade does fire damage. This is also a first in the KOTOR games. This will really put the hurt into your opponents. Check out the screenshots to see visuals of the damage it can cause. There are some really good stats in this new weapon. Check out the readme for more information about how type of damage this new grenade will do to your enemies.
This mod uses the TSL Patcher for mod compatibility. It’s also compatible with the Ultimate Saber Mod for those out there that are using it. This new weapon is new in the random loot so it will show up from time to time. Have fun with this new grenade! :D
Note: Please leave the author feedback, especially if you download this mod and use it. It really helps encourage the author to make more mods in the future.
Molotov cocktail For Knights of the Old Republic II: TSL Installing mod: - Be sure that you have override folder in your Kotor II directory. - TSL Patcher will automatically install the modification, and patch the 2da files if needed. This mod will add new “grenade” to the game.: Molotov cocktail Damage: Fire, 40+demolition skill of grenade thrower Secondary: burning for 8 seconds with damage equals half of throwers demolition skill every 2 seconds. Additional: Horror, 8 seconds Area of Effect: 6m Range: Long Save (Fortitude): DC20 for half damage and no horror A Molotov cocktail consists of a glass bottle partly filled with flammable liquid, typically alcohol (methanol, ethanol, ...), or gasoline. When gasoline is used as the main ingredient, motor oil or sugar is commonly added to help the gasoline cling to the target. A burning match is dropped into the liquid in the bottle, but due to small surface area of combustion, as well as a lack of air caused by the small and narrow opening, just a small flame is emitted. When thrown, however, the bottle breaks on impact, and with sudden oxygen available throughout the fuel, the burning fuel quickly sets the target on fire in an explosive manner. This is the simplest and most widespread construction, although some prefer for the bottle to be airtight prior to impact, and set on fire due to a burning rag or torch attached to the bottle. There are also sophisticated methods for igniting, such as use of pyrophoric mass Bengal fire or a chemical igniter based on reaction of sulfuric acid and potassium chlorate, which do not need initial fire to work. Additional substances may be added to the basic Molotov cocktail to enhance its use as a weapon. Made by Lit Ridl e-mail: [email protected] Thanks to: STOFFE – for her TSL Patcher and all she made for me All in Holowan Laboratories for support
zeoalexo4 years ago
cool idea, but when i tried using them in the Harbinger, my game crashed. not sure if it was because i was using it in a small area, or something else