Here's an update for Nielso4900's previous monster mod. Like the last one, various beasties from K1 are possible to change your character into via implants. The new version adds some of the ones not included in the previous version, as well as some of TSL's monsters (see the screenshots for examples).
Apart from changing your character's appearance, the implants also provide some significant bonuses to defense, attack, and general combat abilities. Personally I think they're overpowered, but to each their own - though if you just want to look like one of TSL's beasties without unbalancing your game, you'll be better off using KSE to do it instead.
Note: Please remember to give the author of the mod feedback, as the download count isn't particularly verbose. Written comments tend to be much more useful and encouraging.
==================================================== KNIGHTS OF THE OLD REPUBLIC II: THE SITH LORDS MOD ==================================================== AUTHOR: Nielso4900 EMAIL: email@example.com NAME: Monsters(V.1.2) CREDITS: Nielso4900, KotOR Tool v1.0.2210.16738 FILE NAMES: maalrass.uti bomabeast212.uti smalbomabeast212.uti bossdrexl212.uti laigrek212.uti zakkeg212.uti hssiss212.uti cannok212.uti kataam212.uti firixa212.uti iriaz212.uti bantha212.uti brith212.uti dewback212.uti FILE SIZE: KB (overall) DATE RELEASED: January 18th, 2008 DESCRIPTION: Implants that when you wear, you become Monsters. BONUS STATS: Maalrass - Defence +5 - Attack +5 - Massive Criticals +2 - Bonus Feat - Master Flurry Bomabeast - Defence +10 - Attack +5 - Massive Criticals +5 - Bonus Feat - Master Flurry - Immunity - Attribute Damage Small Bomabeast - Defence +10 - Attack +5 - Massive Criticals +5 - Bonus Feat - Master Flurry - Immunity - Attribute Damage Boss Drexl - Defence +15 - Attack +15 - Immunity - Poison - Enhancement Bonus +5 - Bonus Feat - Master Power Attack Laigrek - Defence +20 Zakkeg - Defence +10 - Attack +8 - On Monster Hit - Sleep Hssiss - Defence +10 - Attack +5 Cannok - Defence +10 - Attack +5 - Massive Criticals +3 - Bonus Feat - Master Force Focus Kataam - Defence +5 - Attack +10 - Massive Criticals +5 Firixa - Defence +5 - Attack +5 - Monster Damage - 1d12 Iriaz - Defence +10 - Attack +10 - Attack Bonus vs Racial Group - Human Bantha - Attack +20 - Decreased Skill Modifier - Stealth -10 Brith - Defence +5 - Attack +10 - Massive Criticals +2 Dewback - Defence +5 - Attack +10 - Massive Criticals +2 INSTALLATION: Drop files into Override folder. If you do not have an Override folder simply create one. UNINSTALLATION: Simply delete the files. CODE: giveitem maalrass212 giveitem bomabeast212 giveitem smalbomabeast212 giveitem bossdrexl212 giveitem laigrek212 giveitem zakkeg212 giveitem hssiss212 giveitem cannok212 giveitem kataam212 giveitem firixa212 giveitem iriaz212 giveitem bantha212 giveitem brith212 giveitem dewback212 BUGS: Haven't found any problems so far apart from: you rarely see the Brith and Firixa can sometimes take 2 or 3 attempts to get through doorway. PERMISSION: Use allowed if and only if I give you permisssion. You cannot post this mod on others sites, you cannot rename mod and release on another/same site. THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
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