Here is an interesting fact about Onderon. It is the only planet or moon that either Revan or the Exile step foot on in both Knights of the Old Republic that the Ebon Hawk never lands on. In Knights of the Old Republic II: The Sith Lords, the Exile has a run in with Colonel Tobin and General Vaklu and aren’t able to land on Onderon. The Exile later meets up with Canderous Ordo who has become the new Mandalore and gives the Exile a shuttle ride to Onderon to find Jedi Master Kavar.
During the Exile’s time on Onderon, he/she learns that it’s important to have starport visas if you’re going to be able to leave the planet. During which time you have the opportunity to get two more open ended visas to help others get off of the planet.
Robespierre makes his FileFront debut by bringing us a mod that adds more content to your first visit to Onderon by giving you the opportunity to get three more open ended starport visas. That way you have more opportunities to help others get out of Iziz and possibly get more credits.
Make sure you read the readme about this mod. If the demand for it is high enough, the author will have the new human that is in this mod voiced instead of having mute dialog.
The TSL Patcher is used to install this mod. Make sure after you unzip the contents and get ready to install the mod that you remove the installlog.rft file and the especially the backup folder before using it if you want everything to backup properly. The author packed it up in the zip file after he tested the Patcher to see if it installs properly. Enjoy! :D
Note: Please leave the author feedback, especially if you download this mod and use it. It really helps encourage the author to make more mods in the future.
=============================================================== A KNIGHTS OF THE OLD REPUBLIC II: (THE SITH LORDS) MODIFICATION Starport Visa Expansion Mod =============================================================== Author: Robespierre Email: [email protected] Name: Onderon Starport Visa Expansion mod Filename: Starport_Visa_Mod.rar File Size: 923KB Date Released: 16/7/08 1. Description: ---------- This mod expands the Onderon Starport Visa quest, adding two new characters and three new visas, making it possible to give visas to all of the people who ask for one in the original quest. It's fairly simple, and is as unintrusive as possible. The human character isn't voiced, but if there's enough demand for this mod, I might consider releasing a version 2 with voicing. 2. Install: ---------- 1) Extract the "Starport Visa Expansion" mod, taking care to insure that both the "Starport Mod Install.exe" file and "tslpatchdata" folder are extracted to the same folder (these files can be extracted to any folder on your hard drive EXCEPT those within the SWKotOR2 folder hierarchy). Also note that simply copying the files within "tslpatchdata" to your "Override" folder will not properly install the mod. 2) The following file in the "Modules" folder, located here "C:Program FilesLucasArtsSWKotOR2Modules" by default, must be unchecked as "Read-only" for the installer to function properly: 502OND.rim 3) Once the above steps have been completed, run the "TSLPatcher.exe" file that was extracted earlier to begin installation of the mod. 4) Once installed simply start a new game. Note: a new folder named "backup" will be created during the installation process within the folder the installer was run from. If you plan on uninstalling this mod this folder and the files therein must not be deleted as they are used during the uninstall process. 3. Uninstall: ---------- The files listed below may have been modified during the installation of this mod. Simply remove these files to uninstall the mod. Any other files can remain. If you had previously edited any of the files below (installed another mod previously), then simply delete these files and copy the contents of the backup folder in their respective folders. Within "C:Program FilesLucasArtsSWKotOR2Modules" 502OND.rim Within "C:Program FilesLucasArtsSWKotOR2Overide" a_ter_bye.ncs global.jrl globalcat.2da gormo.dlg sakarie.dlg terly.dlg tolas.dlg xaart.dlg pl_visa.uti pl_visa_sliced.uti Backups of any files that were altered during the installation process were placed in a folder called "backup" within the folder the installer was run from. Delete the above files from their respective folders and copy the contents of the "backup" folder to the files' respective folders. 4. Bugs: ---------- There are no known issues with installing this mod. 5. Distribution Notes: ---------- This mod may not be modified or distributed without the explicit permission of the author. I don't actually mind if someone uses the mod, but I want to be told first. You can contact me by emailing me at [email protected] 6. Thanks: ---------- My thanks go out to: Stoffe for the ERFEditor and TSLPatcher, not to mention the help she specifically gave me on the forums and her scripting tutorials. Dashus and JDNoa for the DeNCS Script Decompiler which made my life so much easier. TK102 for the DLGEditor and K-GFF Editor. ThankTeamGizka for originally suggesting the mod. Fred Tetra for making the Kotor Tool, without which none of this would be possible. Some other thanks to Stream, glovemaster and gavroche for the help they provided. And thanks especially to HDVaderII for taking the bold step and testing this mod for me. THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
Does this mod still remove Nikko the npc? Cause a lot of ppl ran into this issue in the past with the Nexus Version, including me, as Nikko is required to continue the main story.
Just tested this Anthony and the download started fine?