Just over a month ago we were given the opportunity to experience Ulic’s Prologue - Peragus - Harbinger Correction Mod for the sequel game, Knights of the Old Republic II: The Sith Lords. It was Ulic’s only mod release on the FileFront network and now we get an updated version of this mod.
With a big mod like this, sometimes it’s hard to catch every little bug issue. The biggest issue that was fixed was a crash issue at the end of the Prologue. For those had trouble with that part and reported that issue can now have a sigh of relief to see that fixed. There are also some other little tweaks to better enhanced this mod like some dialogue options and camera angles to better frame some cut scenes. An example of the camera adjustment is when you’re in the mines on Peragus and there is a cut scene where a sensor ball is spying on you and the camera is a little low. What the author did is raise it up a big to better frame it.
This mod does use the TSL Patcher for easy installation and file merging. Make sure you run that to install this mod, especially because of the .2da files that are involved. Enjoy the update! :D
Note: Please leave the author feedback, especially if you download this mod and use it. It really helps encourage the author to make more mods in the future.
======================================================== A KNIGHTS OF THE OLD REPUBLIC II: (THE SITH LORDS) MODIFICATION Prolog, Peragus, and Harbinger Issue Correction Mod ======================================================== Author: Ulic Email: email@example.com Name: Prolog, Peragus, and Harbinger Issue Correction Mod Filename: Prolog_Peragus_Harbinger_Issue_Correction.rar File Size: 8.10 MB (977 KB Archived) Date Released: April 8, 2007 1. Description: ---------- This mod addresses most of the Prolog, Peragus, and early Harbinger issues present in SW: KotORII: TSL version 2.10. These issues include various dialog, scripting, and game play issues, for a complete list of changes see below. Every effort was made to preserve the story as it was and leave the balance of game play unchanged. This is a stand alone mod, however, the idea is that it will function as a nice supplement to all the hard work done by Team Gizka on their TSLRP resulting in a game that is as fun and issue free as possible. Note that this mod is currently only for the English version of the game, other language versions are not supported. Great care has been taken to ensure compatibility with other mods but I make no promises. Lastly, by its vary nature this mod only effects the beginning stages of the game and will require starting a new game in order to enjoy it. 2. Install: ---------- (It is highly recommended that you update your game to version 2.10 (the 1.0b update) before installing this mod.) 1) Extract the "Prolog, Peragus, Harbinger Issue Correction" mod, taking care to insure that both the "Setup - RUN THIS TO INSTALL.exe" file and "tslpatchdata" folder are extracted to the same folder (these files can be extracted to any folder on your hard drive EXCEPT those within the SWKotOR2 folder hierarchy). Also note that simply copying the files within "tslpatchdata" to your "Override" folder will not properly install the mod. 2) The following files in the "Modules" folder, located here "C:\Program Files\LucasArts\SWKotOR2\Modules" by default, must be unchecked as "Read-only" for the installer to function properly: 005EBO_s.rim 101PER.rim 101PER_dlg.erf 101PER_s.rim 102PER.rim 102PER_dlg.erf 102PER_s.rim 103PER_dlg.erf 103PER_s.rim 105PER.rim 105PER_dlg.erf 106PER_dlg.erf 106PER_s.rim 151HAR.rim To do this quickly right click on the "Modules" folder and select "Properties". Under the "General" tab near the bottom uncheck "Read-only" and click the "Apply" button (if "Read-only" was not checked skip to step 3). A new window will pop up. Select "Apply changes to this folder, subfolders, and files" and click OK. If you woule rather do this individually for each file you may do so, however, no harm will be done by unselecting "Read-only" for the entire folder. 3) Additionally, "101PER_loc.mod", located here "C:\Program Files\LucasArts\SWKotOR2\lips" by default, must also be unchecked as "Read-only". Right click on the file select "Properties". Under the "General" tab near the bottom uncheck "Read-only" and click the "Apply" button. 4) Once "Read-only" has been unchecked for each file, run the "Setup - RUN THIS TO INSTALL.exe" file that was extracted earlier to begin installation of the mod. 5) Once installed simply start a new game. Note a new folder named "backup" will be created during insanitation within the folder the installer was run from. If you plan on uninstalling this mod this folder and the files therein must not be deleted as they are used during the uninstall process. 3. Uninstall: ---------- The files listed below may have been modified during the installation of this mod: Within "C:\Program Files\LucasArts\SWKotOR2" dialog.tlk Within "C:\Program Files\LucasArts\SWKotOR2\Modules" 005EBO_s.rim 101PER.rim 101PER_dlg.erf 101PER_s.rim 102PER.rim 102PER_dlg.erf 102PER_s.rim 103PER_dlg.erf 103PER_s.rim 105PER.rim 105PER_dlg.erf 106PER_dlg.erf 106PER_s.rim 151HAR.rim Within "C:\Program Files\LucasArts\SWKotOR2\lips" 101PER_loc.mod Within "C:\Program Files\LucasArts\SWKotOR2\Overide" 151kreia.dlg 153atton.dlg a_ambient.ncs a_compoff.ncs a_coorta_cs.ncs a_door105per.ncs a_droid_blind.ncs a_droid_war.ncs a_hk50intro.ncs a_kreia151dlg.ncs a_neuter_droid.ncs a_opensecdoor.ncs a_outro.ncs a_set103voice.ncs a_sien_cs.ncs a_t3deadspawn.ncs ambientmusic.2da c_checktrans.ncs gar_dor.dlg global.jrl globalcat.2da hatch.dlg intro.dlg k_102exit.ncs k_3cfdspawn.ncs k_atton_ud.ncs k_hk50_103_ud.ncs k_hk50_user.ncs kreia.dlg repcapt.dlg repcapt2.dlg rmedoff.dlg sealdoor.dlg Backups of any file that was altered were made during insanitation and placed in a folder called "backup" within the folder the installer was run from. 1) To uninstall the mod, open your "Override" folder, located here "C:\Program Files\LucasArts\SWKotOR2\Overide" by default, and delete ONLY the files listed above under the "Override" heading. 2) Next open the "backup" folder that was created during installation and replace the files listed above with the files contained within. If a file listed above is missing from the "backup" folder, don't worry, no change was made to that file and it does not have to be replaced. 4. Issues Corrected: ---------- – 3C-FD will be in T3's way during the outro sequence after completing the Prolog – 3C-FD will not stay "irreparable damaged" in the secure cargo hold if the module is reloaded once the blast door to the fuel depot has been opened – A damaged computer terminal in the dormitories changes to working after it is interacted with – All of Atton's float texts are missing VO – All of HK-50's float texts are missing VO – Canceling the prolog will give the exile all the items T3 had at that moment – During the dock officer's third dormitory hologram, he suddenly uses an injured stance halfway the dialog – During the escape from Peragus, if the Sith board the Ebon Hawk, the door to the storage room is bashable – During the first dialog with Atton there is a scene with a camera inside the force cage making it look as if it has been turned off – Grammatical mistake in the maintenance officer's console: "." comes after " – Grammatical mistake in the security officer's console: "." comes after " – HK-50 plays a "walking" noise but does not move when you first meet him – HK-50 repeatedly greats you as you move up and down the hallway next to his room in 103PER – HK-50 when talking about reaching the miners: VO: "For that" ST: "in order to accomplish that" – If the Sith board the Ebon Hawk while escaping from Peragus, the sealed door warning has grammar issues – In the holographic recording where HK-50 sends 3 droids to kill Coorta, the droids get stuck and don't finish moving to their exit waypoints after killing him and the other miners – In the Peragus tunnels the droid behind the sealed door will not attack other droids if you previously added "other droids to droid mining protocols" – In the Peragus tunnels the droid behind the sealed door will still attack the Exile even if you previously blinded the droids – In the Peragus tunnels the droid behind the sealed door will still attack the Exile even if you previously canceled "all droid mining functions on organics" – Incorrect use of ‘’ instead of “” in Coorta's first holographic dialog – Incorrect use of ‘’ instead of “” in Coorta's second holographic dialog – Incorrect use of ‘’ instead of “” in Coorta's third holographic dialog – Incorrect use of ‘’ instead of “” in Sien's holographic dialogs – Incorrect use of ‘’ instead of “” in the administrator's first set of holographic dialogs – Incorrect use of ‘’ instead of “” in the dock officer's first set of holographic dialogs – Issue with Atton's dialog as you flee the Harbinger: VO: "Farther" ST: "Further" – Issues with administrator's second set of holographic dialogs: Unskipable, Incorrect use of ‘’ instead of “” – Issues with dock officer's second set of holographic dialogs: "Maybe" instead of "maybe", Incorrect use of ‘’ instead of “” – Issues with HK-50's first dialog: VO: "to be still" ST: "Still to be", VO: "to" ST: "for" – Issues with Kreia's dialog: VO: "for the attack" ST: "for attack" – Issues with medical officer's holographic dialog: VO: "lockdown" ST: "lockd-", Her lips move with the computer's emergency lockdown warning, Incorrect use of ‘’ instead of “” – Issues with security officer's holographic dialogs: VO: "It'll" ST: "That'll", VO: "circuit" ST: "circuits", "," should come after ", Incorrect use of ‘’ instead of “” – Issues with the Harbinger captain's first set of holographic dialogs: VO: "we've plotted a course..." ST: "we plotted a course..", VO: "If there's a Sith presence" ST: "If there is a Sith presence", There need to be “” around HK-50's lines, Incorrect use of ‘’ instead of “” – Issues with the Harbinger captain's second set of holographic dialogs: VO: "We attached an umbilical" ST: "We attached a umbilical", There need to be “” around "I have come for the Jedi.", Incorrect use of ‘’ instead of “” – Issues with the Harbinger medical officer's Sith survivor hololog: VO: "over time... and then put" ST: "over time... then put", She uses a "taunt" animation, causing one line in the dialog to be "non-injured" – Issues with the maintenance officer's holographic dialogs: VO: "I... Oh, stop!" ST: "Oh, stop!", The "injured" animation is used incorrectly in a dialog, Incorrect use of ‘’ instead of “” – It is possible to check the "flash code" transmission an infinite amount of times from the dormitory computer which is unnecessary – It is possible to repeatedly trigger the computer voice's "Emergency lockdown overridden" line when returning to the administration level from the dormitories – Kreia's dialog when first boarding the Harbinger sometimes does not play immediately which causes problems with the direction Atton is facing for some of his lines – Kreia's telepathy music plays over the background music when talking to the "exit" door every time. It should only play the first time – Kreia's telepathy music plays over the background music when talking to the door to Atton's holding cell every time. It should only play the first time – No DS or LS points are awarded when first interacting with your new party members on the Harbinger – One of Sean's holographic dialogs ends abruptly long before he is hit from behind by Coorta – Text from X-box tutorial needs to be removed when clicking on the closed door just beyond the morgue – The "sensor ball" shown during one of Atton's dialogs while in the mining tunnels is actually Bao-Dur's remote – The "Fuel Line" camera at the maintenance officer's computer does not show T3 in the fuel pipeline as it should – The droid you can repair at the beginning of the Peragus mining tunnels is not blinded with the rest of the droids if the temperature is turned up – The first hatch you open on the outside of the Ebon Hawk disappears, however, the others stay and have no VO – The hangar containment field float text should say "any way" not "anyway" – The initial sequence where the PC meets HK-50 does not play as was originally scripted – The journal entry after finding 3C-FD has a "," at the beginning – The journal entry after finding T3 in the fuel line is awkwardly worded – The "Log Terminal" in the dormatories is placed so it partially blocks the doorway – The maintenance officer's "spliced" voiceprint ID protocol dialog never plays, only the "smooth" – The maintenance officer's computer should actually beep when it says "BEEPING FROM CONSOLE" – The message when clicking the door to the "garage" during the Prologue has a typo, "breech" instead of "breach" – The turbolift lockdown quest journal entries do not function as intended – When Atton first uses the computer his dialog should say "transmission" not "transmissions" – When Atton informs you about the central control center "So" is missing from the subtitles – When contacting hanger 25 after T3 has been shot the sentence ends with a "," instead of a "." – When contacting T3 in hanger 25 sometimes the PC will also have the "security camera effect" when it should only be played for T3 – When HK-50 replays the maintenance officer's last words: VO: "They're burning through my leg! I... Oh, stop! Stop, please-" ST: "They've burned through my leg! I... stop! Stop, st-" – When Kreia teaches you the Precognition power there should be “” around Precognition, There should be a "," after "…ah" – When you encounter HK-50 for the first time and ask about the dead maintenance officer laying on the floor the camera should focus more on the maintenance officer's body as HK-50 delivers his final words 5. Bugs: ---------- There are no known issues that will develop as a result of installing this mod. 6. Distribution Notes: ---------- This mod may not be modified or distributed without the explicit permission of the author. If you have questions contact me at firstname.lastname@example.org. 7. Thanks: ---------- My thanks go out to: Team Gizka for their work on TSLRP and inspiring this issue correction mod The community of Team-Gizka.org for showing an interest and Knightmare and Hassat Hunter specifically for offering up some issues I had missed The modders who have spent their time creating fantastic mooding tools: Dashus and JdNoa for DeNCS Script Decompiler, Fred Tetra for Kotor Tool, stoffe for ERFEditor, TalkEd, and TSLPatcher, and tk102 for DLGEditor and K-GFFEditor And lastly the modders and community of LucasForums.com specifically: deathdisco, Pavlos, stoffe, Terravant, and Tupac Amaru who helped me work out the problems I encountered THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
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