As promised, the KotOR II version of Shem's Realistic Visual Effects mod is up! Because I'm lazy, I'll quote parts of the KotOR I review...
I guess there's some unwritten rule in LucasArt's development bible that says there have to be shiny special effects even if they don't make sense. Take the Force Protection green bubble from the Jedi Knight games, or the glowing purple hands of the flurry animation in KotOR. Just about every Star Wars game--the ones that have Force powers, at least--are riddled with these weird special effects that make no sense in real life. They don't even make sense in the Star Wars universe, and they're not even consistent from one game to the next! So, our glorious leader Shem decided to fix all that.
All those nasty visual effects are gone with this mod. There are too many to count, and you'll probably want to see for yourself anyway, but here are the basics:
*No more crazy glowing hands with any of the melee special attacks (Critical Strike, Flurry, Power Attack). *No more weird white circles surrounding your player when you use Force Cure/Heal. *No more blurry vision with Force Speed. *And lots more Force visuals have been removed.
As far as I can tell, this mod is identical to the KotOR I version, because in essence there weren't more annoying visuals in KotOR II, just more of the same. For those of you who are as annoyed by the special effects as I am, this mod is just for you! Also, it should come in handy for those fan film makers out there. Enjoy! :)
The mod does use the TSL Patcher, of course, since this is a major edit of the visualeffects.2da file. But you'll need WinRAR or 7Zip to extract the files in the first place.
NOTE: Please leave comments/feedback for the author, especially if you download and use this mod; usually it's the only reward modders receive for their efforts.
****************************** KNIGHTS OF THE OLD REPUBLIC II ****************************** Title: Realistic Visual Effects Author: Shem Date Released: 5/21/08 Description: One thing I didn’t like about TSL was how they put in some visual effects that didn’t seem to fit in. Like how all of a sudden there is a yellow energy blade on your Master Power Attacks even when you have a sword for some reason. Possible how your hands will glow using the Master Critical Strike or Master Flurry attacks. Maybe it’s how my screen would go all blurry when running around using Force Speed. This mod eliminates things like that and many effects I didn’t think were necessary when playing TSL. I made this mod for myself about a year ago, so I forget some of the things I have eliminated. I suppose you’ll just have to find out what they are when installing this mod. Remember this is based on my vision on how I think it should be played. Instructions: The TSL Patcher will be used to make these changes. Most people won’t need to use the TSL Patcher because of you won’t have a visualeffects.2da file in your override folder, but in case you do and you want the changes already in there, I used the Patcher to keep it compatible. THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
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