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rebuilding_the_jedi_enclave.zip —
Kreia (aka jinger) returns with yet another one of those mods, which you just makes you take your hat off and say 'wow'. I shall quote the modders description as it does a far better job of explaining things than me;
"This is an improvement on the showdown between Kreia and the Jedi Council in the ruins of the Jedi Enclave. I have restored some lines with a number of party members (Visas, the Handmaiden, or the Disciple) interacting with Kreia while the Exile speaks with the masters. The sequence with the masters is different in that Kreia now speaks to the Jedi before killing them, and I also changed the killing scene to mirror the Exile's display, which you normally get to see only if you go dark side. I have also restored some lines with the Exile hearing the thoughts of Visas and the Handmaiden, and later Mira and Bao-Dur for the light side scenario. For the dark side, the Exile hears Visas speaking about Nihilus and the Disciple, who ponders the blame for her loss. Bao-Dur, Mira, Visas Marr and the Disciple can be seen in little spots of the Ebon Hawk that I have added to the layout of the enclave for cutscene purposes. There is also some content from the Ebon Hawk which was seemingly supposed to take place concurrently with these events, in which the Disciple has just learned that the Republic is under attack, but the Exile is also in danger and he must make a choice between the two. Visas has a premonition on the Ebon Hawk and runs to the enclave, where she confronts Kreia in a bad moment (the masters are getting to the point in their conversation with the Exile) and Kreia Force chokes her into unconsciousness. The Handmaiden makes her entrance in the beginning, as soon as the masters greet the Exile, and speaks with Kreia. After she comes out of the council chamber, Kreia admits to her that she's one of the Sith, and they leave. If you did kill any masters, the confrontation with Kreia will now be much longer, but if you killed all of them I had her walk right into the council chamber, skipping the part in which she tells you that the council is waiting for you and that you can trust her. I have restored much of Kreia's long rant about Force bonds and other important stuff, and the part in which she stabs herself instead of Force draining the Exile. I also made a few bug fixes for this area, and for the models of Kreia and the Handmaiden. This will change the appearance of the Handmaiden's sisters in the academy on Telos, because now they won't use the same appearance as the party member anymore"
This is a brilliant mod, and is a great improvement on both council scenes from the game, Kreia has added content, which TSL:RP ultimatly decided not to end, as it would interfere with flow, however the way it has been added, is brilliant, and the skill involved cements Kreia as one of the premier modders around the KotOR community. Spoiler warning, the modder has added two videos to youtube which show the fruits of all the labours here!
http://www.youtube.com/watch?v=8VvS5MLnG0Y http://www.youtube.com/watch?v=3EtByaOxiwE
Enjoy -- Jonathan7
Please leave the author praise and constructive criticism; which are often far more valuable than rating mod
Mod Rating: Advanced
Special thanks to Holowan Laboratories (starwarsknights.com) Overview ================== An improvement on the showdown between Kreia and the Jedi Council. Significant changes include some restored lines with a number of party members interacting with Kreia while the Exile speaks with the masters. Words and actions have been re-arranged so as to make more sense: Kreia, for instance, now speaks to the Jedi before killing them. There was some content from the Ebon Hawk which was seemingly supposed to take place concurrently with these events, so I thought I'd arrange for some mind reading and telepathic conversation showing some spots of the ship while still being in the enclave. I also changed the killing scene to mirror the Exile's display, which you normally get to see only if you go dark side. If you did kill any masters, the confrontation with Kreia will now be much longer, but if you killed all of them I had her walk right into the council chamber, skipping the part in which she tells you that the council is waiting for you and that you can totally trust her, for that seemed pointless to me, since she knows the masters have been slain and she now doesn't trust you. Kreia's long rant at this point will include more insight and a larger perspective on connections in the Force, and an explanation to the Exile's loss at Malachor V, which is something you'd get from the Jedi if they were alive. Kreia now won't use Force Drain on the Exile, opting for a more plausible, more dramatic avenue of attack: she drives a blade through her body allowing the pain to travel to the Exile. It was kind of a nonsense anyway that Kreia would be able to Force drain the Exile when Darth Nihilus can't. I made a few bug fixes for this area, and for the models of Kreia and the Handmaiden: -The journal entries for for the dark side scenarios were reversed. -Kreia's hood wouldn't stay down in the conversation with the Jedi Masters. -There was a line spoken by Zez-Kai Ell with Kavar's voice. -The conversation with the masters used to abort when asking them if they believe that the actual threat to the Jedi is you. -In the courtyard, Kreia used to sit on an empty spot instead of the stone base she reaches out for during the scene. -Kreia's hand had a green tint to it after Peragus, now it looks like skin again. -With her garments on, the braids of the Handmaiden weren't visible, and she looked just the same as her sisters. Preview ================== This mod is featured in these two videos: http://www.youtube.com/watch?v=8VvS5MLnG0Y http://www.youtube.com/watch?v=3EtByaOxiwE Installation ================== TSLPatcher (by Stoffe) will know what to do. Just run the executable and follow the instructions. The mod consists of a few files that will be installed in the override folder, and two module files. It will add three new rows to appearance.2da The enclave module file will be overwritten so this may not be compatible with any other mods involving the area. The other module is the academy on Telos, where a new appearance needs to be applied to the handmaidens there, but the module file won't be replaced if it already exists in the Modules folder. Kreia's one-hand model is going to be replaced, and so are the Handmaiden's models. Permission ================== This can be used as long as credit is given.
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