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As I’ve mentioned from time to time when the opportunity is presented, I always think what you do for one game, you should do for the other game if it’s possible. As Prime with the help of AOTC/TC and Bneezy, put the Republic Commando style helmets and armors in the original Knights of the Old Republic, he also put it in the sequel, Knights of the Old Republic II: The Sith Lords to make everybody happy.
This is your chance to play with the Republic Commando style helmets by the Clonetroopers TSL style. There are five different styles of armor and helmets you can play with. These styles of armors and helmets are meant for male characters, which shouldn’t be surprising based on the fact that Clonetroopers are males.
The particular mod, unlike the Stormtrooper and Clonetrooper mods do no have any .2da files, so good news there to those who have trouble dealing with .2da editing. Make sure you read the readme for instructions on how to get access to these new items. Enjoy the new helmets and armors! :D
Note: Please leave the author feedback, especially if you download this mod and use it. It really helps encourage the author to make more mods in the future.
-Shem
TSL Republic Commando Mod ========================= Modder: -------- PRIME Description: ------------ This mod adds Republic Commando armours to TSL. This is a set of armour suits and helmets, four with paint schemes based on the Republic Commando game (http://lucasarts.com/games/swrepubliccommando/hud.html) characters, and one generic white armour. The armour and helmets each have stats and prerequisites. Note: The KOTOR version of this mod can be found at the above website or pcgamemods.com. Installation: ------------- The armour can be installed using by the following steps: Step 1. Extract all the files into the Override folder in the The Sith Lords directory. The files will be placed inside their own directory in there. If using WinZip, ensure that the "use folder names" option is selected. This will result in a "republic commando" directory appearing in the Override directory that will contain all the files. Step 2. To enable cheats, in your game directory edit swkotor.ini and under [Game Options] add EnableCheats=1. Start the game then when playing press ' to bring down the console prompt, which is not visible. At the console prompt, type "giveitem <item name>" to add the item to the inventory. The item names are: generic armour - rc_armour_70 Boss armour - rc_armour_71 Fixer armour - rc_armour_72 Sev armour - rc_armour_73 Scorch armour - rc_armour_74 generic helmet - rc_helmet_70 Boss helmet - rc_helmet_71 Fixer helmet - rc_helmet_72 Sev helmet - rc_helmet_73 Scorch helmet - rc_helmet_74 These can then be equiped by the player with the appropriate requirements (feats, sex, etc.) from the inventory screen. Note: these armours are for male characters only Uninstall --------- Simply remove all the files from the Override directory. Modding Information: -------------------- Nothing here should conflict with other mods, unless they use armour with the same numbers (70-74). Known Issues: ------------- If you encounter issues, please report them to the email address specified above. I will do what we can to correct them. When Atton wears the helmet, a little bit of his hair shows through. This may also be the case with several of the PC heads. Although this is unfortunate, to allow it to work with every head would require the helmet to be too large. Acknowledgements: ----------------- Thanks to the AOTC/TC for allowing me to use the awesome Jedi Academy clone pilot helmet. Also, thanks to bneezy for originally porting this helmet to KOTOR. Thanks to Fred Tetra for creating the truly fantastic kotor editing tool. Also a appreciative shout out to the many friendly folks at the Lucasforums' Holowan Laboratories board who have provided guidance and insight as well as answering numerous questions. Finally, thanks to Bioware for making a truly kick ass game... Conditions: ----------- This mod is not supported in any way by Lucasarts or Bioware. You may edit or modify these files for your own personal use. If you wish to use any or all of these files for you own public mod, please contact PRIME for permission at the email addresses at the beginning of this file. If I grant permission, please give me credit and include this readme file with your mod.
I have this file but I cannot upload it. It says file size does not match. The file I have is exactly 1.15 MB when compressed as a .zip file and it is named rep_commando_tsl.zip . Does anyone know how to fix this so that I can upload this file. I tried to find the same file on google but no modding site has it anymore. I downloaded this mod before Filefront went down.
EDIT: I think that part of the problem is that Gamefront is reading the size in decimal format which is approximately 1.210698 MB, which rounds to 1.21 MB. While the actual size of the file in binary code is approximately 1.154611587524414 MB, which rounds down to 1.15 MB. So you guys have to change the way your system is reading the size of the files. Because it thinks it is 1.21 MB when it is actually the original file that is 1.15 MB big. It is a simple thing to fix, just change your website from reading decimal numbers to binary numbers when scanning how big the files are. Or just change the requirement of this particular file to be 1.21 MB big instead of 1.15 MB big. Or get rid of scanning how big the files are altogether because it is really annoying!