Well, well, well, it's about time someone made a mod of this kind. Sure, the robes of KotOR I might not be as popular as the ones from KotOR--as a recent poll has shown--but still, the assets of the KotOR I robes were left in the files, so you'd think someone would come along to restore them sooner or later. Well, Gavroche is that someone today.
Now, in KotOR I there were only four different robe variants, and there are a few dozen in KotOR II, so there are a few reskins here and there to match the KotOR II robes. There's just one little oddity, in that the medium body size model is a bit broken, so that leaves only the small and large. Therefore, Gavroche decided to use the small body size model for the Jedi Padawan robes, and the large body size model for the Jedi Master robes. So your player might grow and shrink, depending on which version they wear. ;)
There's really not much more to say. If you like the KotOR I robes, give it a download and test it out. If you prefer the KotOR II robes as they are, this might not be for you.
NOTE: Please leave comments/feedback for the author, especially if you download and use this mod; usually it's the only reward modders receive for their efforts.
A tSL Mod made by Gavroche contact:remus.stern<at>hotmail.fr | ROBES OF THE OLD REPUBLIC | BACK INTO | THE SITH LORDS v1.0 ; size:16,6Mo (in Override) |/ Description and comments ||/ Technical Notes for Modders |||/ Installation time |// Compatibility and known bugs // Thanks /|/ Disclaimer |/ Description and comments A long time ago, in a Galaxy far, far away... There were Jedi, and those guys were wearing robes. Rather cool ones, if you ask me, with hoods and all. Now four millenias before "a long time ago", there were also Jedi, and those guys were ALREADY WEARING THE SAME DANG ROBE. How unlikely is this? Obsidian did a great job modelling those robes, I can't and won't deny it. But tossing Bioware's well-thought model was just evil, in my opinion. So I thoroughly searched The Sith Lords' files to check what was left of Bioware's work, and finally found out that the Large and Small K1 robe models were still there (the medium being overwritten by Obsidian's). I also found K1's default brown texture for Jedi Robes, so I did my best to coordinate my clumsy, overexcited shaking hands into a poor attempt at what's commonly referred to as "reskinning", and declined this brown texture into the 25 robe variations TSL uses. (... 25 is not really accurate, as my laziness quickly avised me to use one same texture for Padawan/Jedi/Knight/Master robes and another for their Dark counterparts. Heh, Bioware did it too, so what's wrong with it?) ||/ Technical Notes for Modders If you're curious about the location of Bioware's files in TSL, then you might want to read that. Basically, all that's left from KotOR's robe textures is the default brown one. You'll find it in ERFs > TexturePacks > K > k1_PFBI01.tpc. Those of you who know what a texture's name implies are probably thinking "Wai-wait, there's only the female texture?". Well, what's convenient is that both male and female K1 models use the same skin, so whether it's noted F or M doesn't matter. On to models. When I said the Medium models were out, it was not exact. In BIFs > Models, you'll find k1_pfbim.mdl, just above party members' models (which are above placeables models, those named "plc_[...].mdl"). This one had two problems: 1/ it's female only, 2/ there's no shadow under the skirt, or your legs have no shadows, if you prefer. Now the only working models we have are pfbis.mdl, pmbis.mdl, pfbil.mdl and pmbil.mdl. You should guess easily which models they are: small female, small male, large female, large male. So which one should I have used? Small models made our Council Masters look like pygmies, large models made my female Exile taller than Atton (quite normal, he's a scoundrel) and Mical (not normal, he's a soldier). When you don't know which hat/answer/cake/girlfriend you prefer, take both. That's what I did, in a way: I used the small ones as the I models, and the large ones as the N models. Oh, and in case you're wondering, yeah, the only texture we have works with all five models. How great is that? |||/ Installation time In the same folder than this readme, you should find a file named "ROTOR.exe". Execute it. You'll be asked the path to your game's main folder - Main folder does not mean "Override", it means "main folder". By default, I believe it is set to: C:Program FilesLucasArtsSWKotOR2 The patching should start - And soon you'll be done with the installation. Changes are applied immediatly, so no need for you to start a new game. To uninstall, in the same folder than this readme, a folder named "backup" should have been created. If it has, you will find inside a file called "appearance.2da" - Copy this file into your Override folder. Now you can delete all the four .mdl files: - pfbim.mdl - pmbim.mdl - pfbnm.mdl - pmbnm.mdl As well as their .mdx version, and the twenty five .tga files named from PFBI01.tga to PFBI10.tga and PFBN01.tga to PFBN15.tga. If no folder called "backup" appeared in the same folder than this readme, it means you were not using an altered appearance.2da, so you may want to remove this file from your Override as well. |// Compatibility and known bugs If you've got a mod that messes with Jedi Robes, then you could experience some troubles. Due to TSLPatcher installation, this mod will be fully compatible with any other mod that uses an altered appearance.2da. If this mod adds a new Male NPC who can wear robes, he will not get the correct textures (nor the correct model if he's wearing a Master Robe). Other than that, the mod should be fine and bug-free. // Thanks I'd like to thank all the guys who've helped me to find the models on LucasForums (see http://www.lucasforums.com/showthread.php?t=189631). It's been dang hard, but we finally found them. I'm quite happy with the result, thanks to you all! And parts of the credits go as always to the guys who made modding possible - in the case of this mod, Fred Tetra for the KotOR Tool, Stoffe for the TSLPatcher. And I'd be rude to forget ChAiNz.2da, for the screenshots that you see have been taken from several of his saved games. // Disclaimer STILL READING THAT? GOOD. 'CAUSE I'VE GOOD NEWS FOR YOU. BEING A LAZY GUY WHO KNOWS HIS SKINS ARE TERRIBLE AND WON'T GIVE A DAMN, I GIVE YOU TALENTED RESKINNERS *TOTAL OWNERSHIP* OF THIS MOD IF YOU WANT TO RELEASE YOUR OWN SKINS FOR THOSE ROBES. THIS MEANS YOU CAN REPLACE SOME OF THE SKINS, PACK THEM INTO A .ZIP ALONG WITH THE CHANGES.INI, APPEARANCE.2DA, MODELS, AND TEXTURES YOU WOULD NOT HAVE ALTERED, AND RELEASE IT AS *YOUR* MOD. I KNOW THERE ARE LOTS OF GOOD SKINNERS WHO COULD EVEN MAKE IMPROVED VERSIONS OF THE RED/BLUE/BLACK VARIATIONS OF K1 *coughjonathan7cough*, SO IF YOU THINK THE ONLY GOOD TEXTURE IN THIS MOD IS THE ONE MADE BY BIOWARE, FEEL FREE TO EDIT THE OTHERS. ON TO MORE COMMON BUSINESS (YOU CAN STOP READING NOW). THIS MOD IS NOT SUPPORTED BY BIOWARE, NOR BY OBSIDIAN, NOR BY LUCASARTS. MEANING IF YOUR COMPUTER A'SPLODES BECAUSE OF THIS MOD, THEY WON'T GIVE A DAMN. AND, WAIT, IT'S NOT SUPPORTED BY ME EITHER. YOU USE IT AT YOUR OWN RISKS, UNDERSTOOD? GOOD. NOW ENJOY THE MOD :]
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