Robes of the Old Republic - Back into TSL

Well, well, well, it's about time someone made a mod of this kind. Sure, the robes of KotOR I might not be as popular as the ones fro...

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Well, well, well, it's about time someone made a mod of this kind. Sure, the robes of KotOR I might not be as popular as the ones from KotOR--as a recent poll has shown--but still, the assets of the KotOR I robes were left in the files, so you'd think someone would come along to restore them sooner or later. Well, Gavroche is that someone today.

Now, in KotOR I there were only four different robe variants, and there are a few dozen in KotOR II, so there are a few reskins here and there to match the KotOR II robes. There's just one little oddity, in that the medium body size model is a bit broken, so that leaves only the small and large. Therefore, Gavroche decided to use the small body size model for the Jedi Padawan robes, and the large body size model for the Jedi Master robes. So your player might grow and shrink, depending on which version they wear. ;)

There's really not much more to say. If you like the KotOR I robes, give it a download and test it out. If you prefer the KotOR II robes as they are, this might not be for you.

NOTE: Please leave comments/feedback for the author, especially if you download and use this mod; usually it's the only reward modders receive for their efforts.

~JC

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Download 'rotor.zip' (8MB)

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Readme
A tSL Mod       made by Gavroche     contact:remus.stern<at>hotmail.fr


|   ROBES OF THE OLD REPUBLIC

|	BACK INTO

|	THE SITH LORDS


                                      v1.0 ; size:16,6Mo (in Override)

|/   Description and comments

||/  Technical Notes for Modders

|||/ Installation time

|// Compatibility and known bugs

//  Thanks

/|/ Disclaimer







|/ Description and comments



  A long time ago, in a Galaxy far, far away... There were Jedi, and

those guys were wearing robes. Rather cool ones, if you ask me, with

hoods and all.

  Now four millenias before &quot;a long time ago&quot;, there were also Jedi,

and those guys were ALREADY WEARING THE SAME DANG ROBE. How unlikely

is this?



  Obsidian did a great job modelling those robes, I can&apos;t and won&apos;t

deny it. But tossing Bioware&apos;s well-thought model was just evil, in

my opinion.



  So I thoroughly searched The Sith Lords&apos; files to check what was

left of Bioware&apos;s work, and finally found out that the Large and Small

 K1 robe models were still there (the medium being overwritten

by Obsidian&apos;s).



  I also found K1&apos;s default brown texture for Jedi Robes, so I did my

 best to coordinate my clumsy, overexcited shaking hands into a poor

attempt at what&apos;s commonly referred to as &quot;reskinning&quot;, and declined

this brown texture into the 25 robe variations TSL uses.

  (... 25 is not really accurate, as my laziness quickly avised me to

use one same texture for Padawan/Jedi/Knight/Master robes and another

for their Dark counterparts. Heh, Bioware did it too, so what&apos;s wrong

with it?)






||/ Technical Notes for Modders



  If you&apos;re curious about the location of Bioware&apos;s files in TSL, then

you might want to read that.



  Basically, all that&apos;s left from KotOR&apos;s robe textures is the default

brown one. You&apos;ll find it in ERFs > TexturePacks > K > k1_PFBI01.tpc.

  Those of you who know what a texture&apos;s name implies are probably

thinking &quot;Wai-wait, there&apos;s only the female texture?&quot;. Well, what&apos;s

convenient is that both male and female K1 models use the same skin,

so whether it&apos;s noted F or M doesn&apos;t matter.



  On to models. When I said the Medium models were out, it was not

exact. In BIFs > Models, you&apos;ll find k1_pfbim.mdl, just above party

members&apos; models (which are above placeables models, those named

&quot;plc_[...].mdl&quot;).

  This one had two problems: 1/ it&apos;s female only, 2/ there&apos;s no shadow

under the skirt, or your legs have no shadows, if you prefer.



  Now the only working models we have are pfbis.mdl, pmbis.mdl,

pfbil.mdl and pmbil.mdl. You should guess easily which models they

are: small female, small male, large female, large male.

  So which one should I have used? Small models made our Council

Masters look like pygmies, large models made my female Exile taller

than Atton (quite normal, he&apos;s a scoundrel) and Mical (not normal,

he&apos;s a soldier).

  When you don&apos;t know which hat/answer/cake/girlfriend you prefer,

take both. That&apos;s what I did, in a way: I used the small ones as the I

models, and the large ones as the N models.



  Oh, and in case you&apos;re wondering, yeah, the only texture we have

works with all five models. How great is that?






|||/ Installation time



  In the same folder than this readme, you should find a file named

&quot;ROTOR.exe&quot;. Execute it. You&apos;ll be asked the path to your

game&apos;s main folder - Main folder does not mean &quot;Override&quot;, it means

&quot;main folder&quot;.

  By default, I believe it is set to:

C:Program FilesLucasArtsSWKotOR2

  The patching should start - And soon you&apos;ll be done with the

installation. Changes are applied immediatly, so no need for you to

start a new game.




  To uninstall, in the same folder than this readme, a folder named

&quot;backup&quot; should have been created. If it has, you will find inside a

file called &quot;appearance.2da&quot; - Copy this file into your Override

folder.

  Now you can delete all the four .mdl files:

- pfbim.mdl

- pmbim.mdl

- pfbnm.mdl

- pmbnm.mdl

  As well as their .mdx version, and the twenty five .tga files named

from PFBI01.tga to PFBI10.tga and PFBN01.tga to PFBN15.tga.


  If no folder called &quot;backup&quot; appeared in the same folder than this

readme, it means you were not using an altered appearance.2da, so you

may want to remove this file from your Override as well.







|// Compatibility and known bugs



  If you&apos;ve got a mod that messes with Jedi Robes, then you could

experience some troubles.

  Due to TSLPatcher installation, this mod will be fully compatible

with any other mod that uses an altered appearance.2da. If this mod

adds a new Male NPC who can wear robes, he will not get the correct

textures (nor the correct model if he&apos;s wearing a Master Robe).


  Other than that, the mod should be fine and bug-free.






// Thanks



  I&apos;d like to thank all the guys who&apos;ve helped me to find the models

on LucasForums
(see http://www.lucasforums.com/showthread.php?t=189631).

It&apos;s been dang hard, but we finally found them. I&apos;m quite happy with

the result, thanks to you all!


  And parts of the credits go as always to the guys who made modding

possible - in the case of this mod, Fred Tetra for the KotOR Tool,

Stoffe for the TSLPatcher.


  And I&apos;d be rude to forget ChAiNz.2da, for the screenshots that you
see have been taken from several of his saved games.






// Disclaimer



  STILL READING THAT? GOOD. &apos;CAUSE I&apos;VE GOOD NEWS FOR YOU. BEING A

LAZY GUY WHO KNOWS HIS SKINS ARE TERRIBLE AND WON&apos;T GIVE A DAMN, I

GIVE YOU TALENTED RESKINNERS *TOTAL OWNERSHIP* OF THIS MOD IF YOU WANT

TO RELEASE YOUR OWN SKINS FOR THOSE ROBES. THIS MEANS YOU CAN REPLACE

SOME OF THE SKINS, PACK THEM INTO A .ZIP ALONG WITH THE CHANGES.INI,

APPEARANCE.2DA, MODELS, AND TEXTURES YOU WOULD NOT HAVE ALTERED, AND

RELEASE IT AS *YOUR* MOD. I KNOW THERE ARE LOTS OF GOOD SKINNERS WHO

COULD EVEN MAKE IMPROVED VERSIONS OF THE RED/BLUE/BLACK VARIATIONS

OF K1 *coughjonathan7cough*, SO IF YOU THINK THE ONLY GOOD TEXTURE IN

THIS MOD IS THE ONE MADE BY BIOWARE, FEEL FREE TO EDIT THE OTHERS.



  ON TO MORE COMMON BUSINESS (YOU CAN STOP READING NOW). THIS MOD IS

NOT SUPPORTED BY BIOWARE, NOR BY OBSIDIAN, NOR BY LUCASARTS. MEANING

IF YOUR COMPUTER A&apos;SPLODES BECAUSE OF THIS MOD, THEY WON&apos;T GIVE A

DAMN. AND, WAIT, IT&apos;S NOT SUPPORTED BY ME EITHER. YOU USE IT AT YOUR

OWN RISKS, UNDERSTOOD?

  GOOD. NOW ENJOY THE MOD :]

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Gavroche


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Registered 6th May 2007

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