This mod works very well for what it is intended to do. When I was playing Knights Of the Old Republic II I always found it strange that the sith assassins did not use lightsabers as their weapons. This mod fixes that, and it does it without any errors as far as I can see.
Nice work, keep on fixing the game for us.
Title: Sith Assassins - With Lightsabers Author: Shem Date Released: 1/21/06 Description: It's finally been done for those who have been waiting for someone to do this. The Sith Assassins no longer attack your party with quarter staffs. They now attack your party with lightsabers. Again, I have found a way to make a mod without having to do .ncs/.nss scripting. The previous time was my Darth Malak - IMPROVED mod I made last October. http://knightsoftheoldrepublic.filefront.com/file/Darth_Malak_IMPROVED;50359 Like in my previous Malak Improved mod, I had to deal with the fact that most of the Sith Assassins use the same .utc tags. As some of you may know, when you change a .utc file that has the same tag name in more than one map, it screws up one of the NPC's in at least one of the maps. In that case, two of the maps with the Sith Assassins are screwed up where they just stand there and don't move. One of the places is the Harbinger in the crew quarters. The other was on Dxun in the jungle outside of Freedon Nadd's Tomb. Some of you have probably tried this and noticed it as well. I've now made it where that isn't a problem. Comments: Comments, and feedback are always good. If you wish to tell me what you think, do it in the LucasForums at Taris Upper City Emporium. Your comments are greatly appreciated. Instructions: Put all the files in the override directory folder and enjoy the Sith Assassins attacking your party with lightsabers. THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
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