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I just got a totally awesome mod from Darth InSidious that I really think you guys will love. If you have ever been to Holowan Labs you know Darth InSidious and you also know that he is a lost module freak so you know that this nmod is going to be pretty cool. This mod features a new Tomb in "The Valley of The Dark Lords" on Korriban and I must say that it looks really good and very well thought out. I personally think this is a great addition to the Tombs in Kotor 2 as there were not that many to begin with because the developer of this game decided to close the ones off that they had rather then using them. Still this mod is definatly something cool and I really do think that you all will really enjoy it. This mod also does feature a loading screen and a way to transition to that module from 701KOR.
Great job Darth InSidious this looks really good and to all of the other guys out there be prepared for more great stuff to follow this mod and as always enjoy!;)
Note: Please leave the author feedback, especially if you download this mod and use it. It really helps encourage the author to make more mods in the future.
Tomb of Azgath N'Dul v1.0 ------------------------- by Darth InSidious ------------------ File size --------- 5.00MB Description ----------- This mod adds a new tomb to the Valley of the Dark Lords - the tomb of Azgath N'Dul. This is a complete reskin and relightmapping of parts of the vision tomb you face later on. You will find it between the tombs of Ajunta Pall and Tulak Hord. A couple of robes will come out funny if you are using oldflash's Final Touch - The Chatos Robes, and the Robes of Azgath N'Dul. This is because of a model change that mod introduces. They won't crash your game, but they will look a bit odd. This mod doesn't use the TSLPatcher because it only changes two .2da files - placeables.2da and loadscreens.2da, which are, AFAIK, used by no other mod out at this time. Also, pay no attention to the locator arrow on the map. It's wrong. You actually start from the bottom-middle, about a couple of inches up from the blue line. It should make sense from then on, not that it's very easy to get lost, IMO. There will be a mod conflict with any mod that alters the .dlg file 'kreia_kr' - her opening spiel on Korriban, and description of the different tombs. This mod adds: four new robes, two new armours, two new(ish - I've released them separately before) weapons, a new belt and a new pair of gloves. I've tried to keep the stats fairly balanced, but that's by my judgment. My apologies for the rather sparse use of screenshots. Installation ------------ Place the files in the 'StreamVoice' folder in the 'SWKotOR2\StreamVoice' folder. Place the files in the 'Override' folder in the 'SWKotOR2\Override' folder. Place the file in 'Modules' in 'SWKotOR2\Modules'. Uninstallation -------------- Remove the self-same files. Contact me ---------- Got a comment? A bug? A complaint? Too much salt in your shoes? PM me at www.lucasforums.com, or post in the thread for this mod there: http://www.lucasforums.com/showthread.php?t=173781 Alternatively, email me at [email protected] Permissions ----------- Dealt with in the disclaimer(s) Bugs ---- None that I can think of...The arrow that shows your location on the map is wrong, though. Legal Disclaimer ---------------- All materials and copyrights belong to Lucasart, Bioware and Obsidian Entertainment Inc., Kotor Tool belongs to Fred Tetra, NWNSSCOMP belongs to Edward T. Smith. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either. Use it how you like, but if you're going to post it up somewhere or use it in THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Thanks to: ---------- Fred Tetra for the truly awesome KotOR tool and his nwnsscomp conversion Darth333 for all her help with module re-texturing,scripting and much more :) stoffe -mkb- for all her vital help on triggers and transitions :) Holowan in general for being helpful, friendly and all the rest of the good stuff it is :) Lucasarts and Bioware for KotOR, and Obsidian, too, for TSL, without which, I couldn't have made this ;)
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