Not to be overly propagandist, but it's this sort of mod that everyone likes to download regardless of their tastes - considering that it offers new areas, items, quests, skins, and a Force power, why wouldn't you?
Anyways, the whole thing starts on Onderon (FYI - warping directly to the tomb before completing Telos crashes the game) with a fairly simple fetch-and-retrieve quest involving another starport visa. It's not glamorous, but since it's new it's worth a play. That and completing it allows your character to find out Azgath N'Dul's visitable tomb is on Korriban...
Once there you'll basically hack and slash your way through enemies in a semi-new environment (the tomb reuses existing area models, but they are reskinned so they feel relatively different) until you stumble across a few goodies near the end - a new Force power learnable by LS and DS players alike, as well as DI's patented Force Transmutation Device that's able to create useful (though not overpowered) items for your character on command. Beyond that the tomb does hold a surprise or two, but I don't want to spoil everything. :p
The tomb's specific content aside, there's also a few new weapon and skin models. They're all well done and up to DI's usual standards as well; check the screenshots in the likely event that that rather vague description didn't describe them well enough.
Anyways, that's that. New areas, items, and various other goodies; it's definitely worth a download!
Note: Please remember to give the author of the mod feedback, as the download count isn't particularly verbose. Written comments tend to be much more useful and encouraging.
Make sure you download the 2.1 Patch with this mod: http://knightsoftheoldrepublic.filefront.com/file/Azgath_NDuls_Tomb_Patch;87154
A.M.D.G. Tomb of Azgath N'Dul v2.0 ========================= by Darth InSidious ================== v2.0, 11/02/2008 ---------------- -Fixed a bug where the computer wouldn't appear, but there'd be a dead Jedi instead; -Fixed a bug which was causing the original tomb of Ludo Kressh to lag horribly; -Fixed the map for Azgath's tomb; -Fixed Bazak Krall's robes so they aren't semi-transparent/have a bit less patterning on them; -Made the broken bottle worthless; -Added many new items; -Added a holocron; -Added Lord N'Dul's Force Transmutation Device; -Added some more creatures to slaughter; -Added a sidequest before you can find the tomb; -Fixed up to use the TSLPatcher. ********************************************************************* UNDER _NO_ CIRCUMSTANCE IS THIS MOD, OR ANY DERIVATE OR PART THEREOF, OR ANY OF MY OTHER MODS TO BE UPLOADED NOWHERE, AS PART OF A TORRENT OR AT ANY OTHER WEBSITE, FTP, SERVER ETC., EXCEPT BY MYSELF. ********************************************************************* WARNING: ======== This mod uses the file global.jrl . If you wish to use this mod without errors with another mod that uses this file, you will need to use stoffe's JRLMerger. This mod will work without the file, however, the journal entries for the sidequest will appear blank. For reasons of gameplay experience, it is recommended that you use the JRLMerger to fix any such compatibility issue. IMPORTANT ========= This mod requires you to have yet to go to Onderon, Dantooine or Korriban - going to any of these planets before installing the mod WILL cause problems when you try to play the mod. Description ----------- This mod adds a new tomb to the Valley of the Dark Lords - the tomb of Azgath N'Dul. You will find it between the tombs of Ajunta Pall and Tulak Hord. A couple of robes will come out funny if you are using oldflash's Final Touch - The Chatos Robes, the Sith Lord Robes and the Robes of Azgath N'Dul. This is because of a model change that mod introduces. They won't crash your game, but they will look a bit odd. This mod adds: ten new robes, three new armours, four new weapons, two weapons I've released separately before, a new belt, a new pair of gloves and a new Force Power, not to mention many other items that can be created by the Force Transmutation Device. I've tried to keep the stats fairly balanced, but that's by my judgment. Side-quest ---------- Before you can discover the tomb, you must complete the sidequest on Onderon. Don't worry, however - it's fairly short, and ties into the main quest storyline. As a reward for completing the sidequest, you will be given the location of the tomb by the person who sent you on it. It is very important, however, that you have not yet been to Korriban when you complete the quest. If you have, the tomb will not appear where it is said to be. To start the quest, simply talk to Kemar Elim, who will be at the Iziz Starport. Lord N'Dul's Force Transmutation Device --------------------------------------- This is to be found in an antechamber in the tomb, which is accessed by a computer panel in the burial chamber. This device operates by taking a Force-sensitive item that you possess, and by transforming it into another Force-sensitive item. The more powerful the item you put in, the greater likelihood that you will get a more powerful item back out. I wouldn't advise selling anything you transmute, either - it's all worthless...except as useful equipment. :P This is a list of the various items it is possible to get using the device, their 'cheat' item names (I'd recommend you don't cheat to get the items, but I'm going to guess that some of you would rather do things this way...), and their properties: Crystals - Commonest - 20 ------------------------- 1 - Blackened Husk - di_crys_00 - Strength -4 2 - Sith's Cunning - di_crys_01 - Intelligence +1 3 - Dark Side's Cunning - di_crys_02 - Intelligence +2, Wisdom +1 4 - N'Dul's Cunning - di_crys_03 - Intelligence +3, Wisdom +2 5 - Sith Healing Crystal - di_crys_04 - Regeneration 1, Constitution +1 6 - Sith Sense Crystal - di_crys_05 - Stealth Field Nullifier, Awareness bonus +2 7 - Sith Force Crystal - di_crys_06 - Regen FPs, 3 8 - Dark Side Sense Crystal - di_crys_07 - Stealth Field Nullifier, Awareness bonus +3, Bonus feat: Jedi Sense 9 - N'Dul's Perception - di_crys_08 - Stealth Field Nullifier, Awareness bonus +5, Bonus feat - Prestige Sense 10 - Sith Bladestone - di_crys_09 - Extra Melee Damage: Bludgeoning, Piercing, Slashing 11 - Sith Lord Bladestone - di_crys_10 - Extra Melee Damage: B,P,S, Keen, Attack Bonus +2 12 - Sith Shieldstone - di_crys_11 - Blaster bolt deflection +4 13 - Sith Voice Crystal - di_crys_12 - Damage Bonus: Sonic, 1-6 14 - Sith Energy Crystal - di_crys_13 - Massive Criticals: 1-6, Damage Bonus: Energy, 1-3, Damage Bonus: Dark Side, 2 15 - Sith Focussing Crystal - di_crys_14 - Immunity: Stun, Fear, Horror, Paralysis, Improved Force Resistance: Bonus 10 16 - Sith Lord Focussing Crystal - di_crys_15 - Immunity: Stun, Fear, Horror, Paralysis, Improved Force Resistance: Bonus 18 17 - Sith Morichro Crystal - di_crys_16 - On Hit: Paralyse, DC 10, 50% for 2 Rounds 18 - Sith Strength Crystal - di_crys_17 - Attribute Bonuses: Strength, +3, Dexterity, +2, Constitution, +2, Defense Bonus, 2 19 - Sith Lord Healing Crystal - di_crys_18 - Treat Injury +4, Regeneration, 3, Regenerate FPs, 2 20 - Sith Resistance Crystal - di_crys_19 - Improved Force Resistance: 26, Defence Bonus: 3, Improved Saving Throws: All, 3 Armbands - Less Common 15 ------------------------- 1 - Sith Duelling Greave - di_band_01 - Defence Bonus vs. Bludgeoning: 1, Slashing: 2, Damage Resistance vs. Bludgeoning, Slashing - 10/- 2 - Sith Shielding Band - di_band_02 - Blaster Bolt Deflection Increase: +5 3 - Sith Armour Greave - di_band_03 - Damage Resistance Universal 15/- 4 - Sith Defence Greave - di_band_04 - Improved Saving Throws: Damage Type: Blaster, 3 5 - Sith Fortitude Band - di_band_05 - Improved Saving Throws: Fortitude, 3 6 - Sith Force Band - di_band_06 - Defence Bonus vs. Light Side: 2 7 - Sith Resistance Band - di_band_07 - Damage Immunity - Energy, 10% 8 - Sith Force Resistance - di_band_08 - Improved Force Resistance, Bonus 20 9 - Sith Fortitude Enhancement Band - di_band_09 - Attribute Bonus: Constitution +2 10 - Sith Protection Band - di_band_10 - Defence Bonus: 2 11 - Sith Lord Duelling Greave - di_band_11 - Defence Bonus vs. Bludgeoning: 3, Slashing: 2, Piercing: 1, Damage Resistance vs. Bludgeoning, Slashing- 15/-, vs. Piercing, 10/- 12 - Sith Lord Shielding Band - di_band_12 - Blaster Bolt Deflection Increase: +10 13 - Sith Lord Armour Greave - di_band_13 - Damage Resistance Universal 25/- 14 - Sith Lord Defence Greave - di_band_14 - Improved Saving Throws: Damage Type: Force Powers, 1, Blaster, 5 15 - Sith Lord Fortitude Band - di_band_15 - Improved Saving Throws: Fortitude, Attribute Bonus: Constitution +2 Belts - Much Less Common 15 --------------------------- 1 - Sith Minelayer Belt - di_belt_01 - Demolitions +2, Reflex +2 2 - Sith Dexterity Belt - di_belt_02 - Dexterity +3, Reflex +2 3 - Sith Armour Belt - di_belt_03 - Defence Bonus 1, Fortitude +2 4 - Sith Defence Belt - di_belt_04 - Armour Proficiency: Medium 5 - Sith Resistance Belt - di_belt_05 - Damage Resistance, Universal, 15/- 6 - Sith Healing Belt - di_belt_06 - Regeneration +3 7 - Sith Force Belt - di_belt_07 - Regenerate Force Points +3, Improved Force Resistance 12, Improved Saving Throws, Will +2 8 - Sith Utility Belt - di_belt_08 - Computer Use +4, Repair +4, Security +2 9 - Sith Fitness Belt - di_belt_09 - Constitution +2 10 - Sith Shielding Belt - di_belt_10 - Damage Resistance: Bludgeoning, Piercing, Slashing, 5/- 11 - Sith Deception Belt - di_belt_11 - Stealth +6, Awareness +4, Dexterity +2 12 - Sith Nervous Enhancement Belt - di_belt_12 - Immunity: Sneak Attacks, Fear; Awareness +2 13 - Sith Agility Belt - di_belt_13 - Freedom of Movement 14 - Sith Covert Belt - di_belt_14 - Skill Focus: Stealth, Stealth +6, Reflex +2 15 - Sith Enhanced Defence Belt - di_belt_15 - Defence Bonus 2 Gauntlets - Quite Uncommon 10 ----------------------------- 1 - Sith Surgery Gloves - di_gloves_01 - Treat Injury +5 2 - Sith Bomb Disposal Gauntlets - di_gloves_02 - Skill Focus: Demolitions, Demolitions +5 3 - Sith Assault Gloves - di_gloves_03 - Attack Bonus +4 4 - Sith Electro-Magnetic Gauntlets - di_gloves_04 - Damage Bonus vs. Droids: Electrical 1-6, Ion 1-6 5 - Sith Attack Gloves - di_gloves_05 - Damage Bonus, Unstoppable, 3 6 - Sith Deflection Gauntlets - di_gloves_06 - Blaster Bolt Deflection +8 7 - Sith Sniper Gauntlets - di_gloves_07 - Sniper Shot Bonus 5; Dexterity +3 8 - Sith Duelling Gauntlets - di_gloves_08 - Bonus Feats: Power Attack, Improved Power Attack, Master Power Attack 9 - Sith Defence Gauntlets - di_gloves_09 - Defence Bonus 2; Constitution +2 10 - Sith Lockpick Gauntlets - di_gloves_10 - Skill Focus: Security; Security +5 Implants - Rare 5 ----------------- 1 - Sith Influence Implant - di_imp_01 - Persuade +10, Charisma +5, Required Constitution >=18 2 - Sith Reaction Implant - di_imp_02 - Awareness +5, Dexterity +5, Reflex +5, Required Constitution >=18 3 - Sith Adrenaline Implant - di_imp_03 - Strength +10, Fortitude +5, Required Constitution >=20 4 - Sith Sense Implant - di_imp_04 - Bonus Feat: Jedi Sense, Prestige Sense, Greater Prestige Sense, Required Constitution >=20 5 - Sith Hacker Implant - di_imp_05 - Computer Use +10, Class Skill: Computer Use, Skill Focus: Computer Use, Requirede Constitution >=20 Robes - Very Rare 5 ------------------- 1 - Sith Force Resistance Robe - di_robe_05 - Improved Force Resistance Bonus 32, Saving Throws vs. FPs +5, User Limitation: Human 2 - Sith Marauder Robe - di_robe_06 - User Limitation: Human; Defence Bonus 5, vs. Bludgeoning, Piercing, Slashing, 4 3 - Sith Regenerative Robe - di_robe_07 - Regeneration: 5; Regenerate FPs, 5; User Limitation: Human 4 - Sith Duelling Robe - di_robe_08 - Strength +6; User Limitation: Human 5 - Sith Force Robe - di_robe_09 - Wisdom +6; User Limitation: Human Installation ------------ Double click on the ‘Install 'Tomb of Azgath N'Dul' v2.0 by Darth InSidious.exe’ file, and follow the on-screen instructions. You MUST use the TSLPatcher to install this mod. Any attempt at a manual install will not work. Legal Disclaimer ---------------- All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc., Kotor Tool belongs to Fred Tetra, NWNSSCOMP belongs to Edward T. Smith. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either. Use it how you like, but if you're going to post it up somewhere, or make a derivate mod, or use it in another mod, you must ask me first. Thanks to: ---------- Fred Tetra for the truly awesome KotOR tool and his nwnsscomp conversion; Darth333 for all her help over the years with module re-texturing,scripting, quests and much more :) ; stoffe -mkb- for all her vital help on triggers and transitions, and other subjects, as well as for ERFEdit and TSLPatcher :) ; Wookieepedia for some useful Expanded Universe articles; jmac7142 for the KSG, which is a great help in creating the base for a Force Power script; RedHawke & Silveredge9 for their most informative source scripts; Inyri-buns for not calling the idea daft nonsense :P, but also for the Jedi Knight Sabre Modelling Tutorial; Skye/90SK, whose original K1 Armour Expansion Mod inspired the Sith Lord Robes and Massassi armour skins; http://www.thelightsaber.com and its contributors, for their very nice lightsabre designs; Quanon and T7Nowhere for their excellent modelling tutorials; Emperor Devon for acting as a sounding-board for a couple of ideas; almighty_gir and Steven Sparks for their input on several of the weapon models; Holowan in general for being helpful, friendly and all the rest of the good stuff it is :) ; KotORFiles, for being simply the best website in the history of the internet...Propaganda? What's that? ; Lucasarts and Bioware for KotOR, and Obsidian, too, for TSL, without which, I couldn't have made this ;) .
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