TSL Darksword



As many has seen lately, I’ve gotten many of ChAiNz.2da’s KOTOR mods up. I just recently got some TSL mods he sent for me to get up here. For those who were wondering if there were going to be some from TSL, your patience has paid off (even if it’s been just over a day :p).

In this mod, we get what the author likes to call the darksword. What this does is give you two swords off of a female Sith apprentice (sounds just like Lashowe when she yells, “For the Sith”) aboard the Harbinger. Don’t worry, you can’t miss her. Yes, she’s a new NPC for you to battle to get the swords. If you’re past this point in your current game and want these swords, read the readme on how to get them.

These swords are not like any sword you’ve played with in either KOTOR games. These particular swords have a glow that comes off of them. The author decided to let you choose which color you want the swords to glow (read the readme for instructions on how to install particular color). Also check out the readme to find out what stats these new swords will give you.

The idea for this mod is to give you something to use until you finally build your lightsaber, which the author believes (so do I) it takes too long to do. So he decided to give you a couple descent weapons to use to fill in the void.

This file uses the Baseitem.2da file. If you are using a mod that uses this .2da file, you’ll need to do some editing in order to make your mods compatible.

Note: Please leave the author feedback, especially if you download this mod and use it. It really helps encourage the author to make more mods in the future.




Authors name:

See my other Mods at:

Authors Contact:
[email protected]  (please put 'Kotor' somewhere in the subject)

Mod Name:
[TSL] Darksword by ChAiNz.2da v1

Length of time to make:
off & on apx 1-2 weeks

Description of Mod:

Being tired of looking at the same melee sword with just different colored hilts, I decided to make a new model sword. This one has a twist however. Based off of Mighella's Darksword, this weapon preceeds the lightsaber. While being a different sort of weapon, it shares common properties of a lightsaber, and as such will provide you with a decent weapon until you're able to construct a lightsaber of your own (which took way too long for my tastes).

This sword also has a special animation effect to the blade. Upon activation (flourish/fight), the blade will emit a strobing plasma arc :)

Mighella Source = http://www.thelightsaber.com/history4a.htm

Darksword Description:
"Rarely spoken of, and even moreso seen, this millenia's old weapon is known as a darksword.

This weapon preceeds the lightsaber used by ancient Sith, but often treasured by both collectors, and those who still find the pleasure in more 'carnal' ways of dealing with their opponents.

Utilizing similiar technologies found in today's lightsabers, the weapon is surprisingly well suited for upgrading.

In it's most simple and elegant description, the Darksword is essentially a saber made from duranium and plasmetically charged."

Darksword Crystal Description:
"Because of limited technologies & crystal supply (most mines had yet to be found), the Darksword used a special crystal "fixture" that allowed the weapon to harness the collective energies from smaller crystal fragments.

Less powerful than today's lightsaber, the Darksword was more a symbol than practical. Seperating those trained in the Force (most often Sith) from the common person. Still, because today's lightsaber technologies were based primarily from the Darksword, little has changed.

Darkswords found today, albeit rarely, can still incorporate most, if not all standard lightsaber upgrades. Some may blame the Jedi for their stringent hold on 'tradition', though the more wise know how valuable & practical keeping certain physicalities "standard".

Antiquated perhaps, but no Jedi or Sith has yet complained of the fact that sometimes "discovered" upgrades conveniently fit their own weapon..."

- Upgradeable (uses lightsaber upgrades)
- 1-10 Physical
- 1d4 Energy

Files included:



Colors: (9 sets of each)



If you haven't done so already, create a folder named "override" (without quotes) in your KotOR II directory.

Just extract all files in the "For Override" folder into your KotOR II override directory. Depending on what color you want, extract all the files from the appropriate Color folder. (you can only choose one as their names are identical)

Colors included: Blue, Red, Green, Yellow, Violet, Silver, Cyan, Viridian & Orange

**- this mod uses both an upcrystals.2da & baseitems.2da file. If you are already using such a file, some editing will be required. HOWEVER, I've tried very hard to make mine compatible with other mods. A big thanks goes to Darkkender for providing an outstanding base to work off of! Below is a list of mods that my included "upcrystals.2da" & "baseitems.2da" will work with (safe to overwrite):

()- compatible .2da mods:

- Darkkender's Guardian Saber
- RedHawke & Maverick187's Prestiege Class
- RedHawke's Exile Item Pack
- Xcom's SH Crystal Pack
- Shadow's Saber Pack
- Shadow's Odyssey Saber
- Jetstorm's & Darkkender's Lightsaber Crystal Expansion
- Maverick187's Megido & Avenger Sabers
- Maverick187's Jedi W.M. Mav Model
- Darkkender's Segan Wyndh v2 mod
- Darkkender's Painted Droids mod
- Drakonnen's Jedi v Sith Armor Pack

For the upcrystals.2da add these entries: **                                               *
********************************************                                               *
Row Label    Label              template       shortmdlvar    longmdlvar     doublemdlvar  *
------------------------------------------------------------------ *
next #      CZ_Darksword       drkswrd_crstl      ****         darksword       ****        *

For the baseitems.2da   *****

1) first scroll to Row #5 and right-click the grey square next to the Row #. Click "Copy".

2) Now, scroll down to the end of your baseitems.2da and right-click the grey square that has the "*" symbol. Click Paste.

- Change the Row Label number to the next available consecutive number (REMEMBER THIS NUMBER!)
- Change the itemclass value to "w_Lghtsbr"
- Change the defaultmodel to w_Lghtsbr_001"
- Change the damageflags value to "4"
- Change the weaponsize value to "3"
- Change the powereditem value to "1"
- Change the itemtype value to "41"

3) Click a different Row so that the values you just changed take affect

4) Save your baseitems.2da file

5) Next, open the "darksword.uti" file with a GFF Editor (NOT Fred's KotOR Tool).
- Expand your treeview so that you can see the files value/contents list
- Usually the 2nd line down, you'll see an entry called "BaseItem", click it
- to your right you'll see a large white box with a value inside (should be 108)
- Type in the new value you used in your baseitems.2da (The Row Label number)
- Click on a different line so that the changes take affect.

6) Save the .uti file

7) Now, drop both of your edited files into your KotOR II override folder along with the other mod files and ENJOY!

** - It's very important that all the files remain their original name. The spawning script as well as the Nightsister's .utc inventory are dependant on the correct filename.



1- with cheats enabled, type "~" (without quotes) and enter:

giveitem darksword

2- Press "ENTER"

** For the Anti-Console,
Start a new game (or save) BEFORE entering the Harbinger (Peragus) for the first time. The spawn script is imbedded within the dialogue you have between Kreia & Atton upon first going on board.

On the Command Deck, you will encounter a Nightsister Witch. BE PREPARED! She's tough and not one for small talk, plus she's armed with the very Darkswords (2 of them) you're going to receive.

***** ATTENTION ********

- If you find something in the random generated loot you like BEFORE running into the witch, SAVE THE GAME. I won't be held responsible for you getting killed and losing the item due to TSL's random loot.


Just delete all the files associated with this mod.


Super-Special thanks to:

[] T7nowhere - http://members.shaw.ca/t7nowhere/KotOR.htm
For initially luring me to start modeling and following through with uncanny support when I needed it most. Plus, for providing the animation "trick"...

[] svösh - http://www.angelfire.com/crazy2/xclone_0101/kotor_mods.htm
For your outstanding tutorials, both on modeling and skinning. You are a true master and an inspiration. Much of my stuff wouldn't have been possible without your guidance...

[] Darkkender - http://www.pcgamemods.com/u/4616/
For providing the outstanding .2da compatibility base to work off of...

Special Thanks to:

- Holowan Laboratories for all the great resources!

- Fred Tetra for the Kotor Tool app, outstanding!

- tk102 for the dialogue editor

- Darth333 for the wherami armband

- cchargin for MDLOps & the KMM mod manager progs, definite musts!

- Roboius for the GFF Editor, a great supplement to Fred's Kotor Tool

- Jackel for this 'readme' template!

- To everyone else I may have forgotten, and to all who have tried this mod out (or at least got this far in the readme)...Thank you!


This Mod is not supported by LucasArts, Bioware or Obsidian. Please do not contact them for support of this mod. 

Star Wars: Knights of the Old Republic, characters, items, etc. are trademarks
and copyrights owned by their respective trademark and copyright holders.

Star Wars: Knights of the Old Republic: The Sith Lords, characters, items, etc. are trademarks
and copyrights owned by their respective trademark and copyright holders.

Bioware and the Odyysey Engine are trademarks of Bioware Corp.

Obsidian are trademarks of Obsidian Entertainment.

All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.



visual effect examples... 
forgive the horrible framerate. It looks MUCH better in game (mpg format in .rar archive) 2.16mb


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