nn_skinl
nn_lb1
nn_mobile_lb1

Uthar Head Replacement

uthars_head_mod.zip

Description

Ever wanted to play as Uthar in TSL? Well, you previously could with KSE, but now you can with a mod. It does what I've basically implied: Makes Uthar's head selectable at the start-up screen, and also provides a custom portrait. DS transitions are also included, which gradually turn the tattoos redder and shift the eyes from blue to red-orange.

Personally I'd have made the head go from no tattoos to how they were by default, as they already look fairly dark-sided as it is. Of course, you might think red ones look even more evil. It's subjective.

Note: Please remember to give the author of the mod feedback, as the download count isn't particularly verbose. Written comments tend to be much more useful and encouraging.

-Emperor Devon

nn_lb2

README

Author's name:
Anonymous08


Mod's Name:
Uthar's Head



Summary:
I replaced the PMHC06 heads with different edited versions of Uthar's head, because I love his tatoos.
I changed the eye color to blue for light side, then made the tatoos transition red and the eyes turn more reddish orange as he goes to the dark side.
I also made custom icons for the three stages of his alignment.



Installation:
Put the TGA, MDL, and MDX files into your override folder.
NOTE: You'll probably have to exit the game before the model works.
NOTE #2: If you want to replace a different head with this one, just replace "C06" in all the files to the letter/number combination of the head you want to replace it with.  You can find out what each head is named using the Kotor Tool, selecting ERFs>TexturePacks>swpc_tex_tpa.erf>P then scrolling down to the PMH's.  Double click on file names to open up the Image Viewer.



Known Issues:
-Once his eyes were looking the wrong way.  I'm not sure why, but it hasn't happened again yet.
-Masks don't seem to show up on the model for some reason.  You'll still get the effects of masks, but when you look at your character he'll be mask-less.



Credit:
Kotor Tool, KotOR II, and Adobe Photoshop.



Permission:
Reference me if you rip off the skins/icons, or if you take my ideas.  I'd like if you ask permission, or e-mail me when you decide to use any of it, but you don't really have to.

There are no comments yet. Be the first!

nn_skinr