Mod Rating: Basic
Eeflux returns with a simple, yet effective mod. Generally those are the most successful (and useful) type, so good news all around.
One of the new features in Knights of the Old Republic II is the ability to create various items at a workbench, as well as several upgrades that work on most items, opposed to KotOR I's system which featured only a few upgradeable items. However, most of the items you can create at the workbench aren't very useful later in the game, such as the regular blaster pistol and vibroblade (assuming you can make them at a workbench...I'm too lazy to check at this moment :P). Eeflux, building upon an older mod by RedHawke, has made a whole bunch of items--103 total--creatable--which is apparently a word--at the workbench, everything from the Tech Specialist Belt to the Jal Shey Perception Gloves to the Das'skar Hunting Mask. In order to make these items you'll need to put some points into your various skills--which skills and how many points depends on the item, and there's always Bao-Dur and T3 if you don't have enough. And of course you'll need some components.
There's not much else to explain--as I said, the mod is simple but effective. The TSL patcher will install the mod for you, since it only edits two .2da files. If you have RedHawke's original mod, which made various robes creatable at the workbench, don't worry, since it's included with this mod and the patcher will just write over that part. Enjoy!
NOTE: Please leave comments/feedback for the author, especially if you download and use this mod; usually it's the only reward modders receive for their efforts.
====================================================== KNIGHTS OF THE OLD REPUBLIC II: THE SITH LORDS MODIFICATION ====================================================== Author: Eefluxx Mod Name: Workbench Items(Robes,Gloves,Belts and Masks) Email: You can reach me thru the PM system at LucasForums Filename: Workbench Items(Robes,Gloves,Belts and Masks) Filesize:332kb What This Mod Does: Basically you can now creat certain robes and all of the gloves,belts and masks at the workbench. Installation: Extract from the zip and run the TSLPatcher program Thanks: Redhawke for giving me permission to use his WorkbenchRobes1 mod as well as answering some questions on what I what would need for this mod Stoffe for the wonderful TSLPatcher utility Fred Tetra for the wonderful KOTOR Tool All the wonderful people and friends at Holowan for their help and tips on any mod I have tried How I came about doing this: Basically on my last playthrough of TSL I was unhappy about the items I had equipped for Atton,so I went to the workbench to make him some Kubaz Scroundrel Gloves and realized you couldn't make any. I then tried the Lab Station to make them at and realized you couldn't make them there either,or belts and masks for that matter. So I decided to make it to where you could make them at the workbench. I realize most people use the KSE or the cheat console to just give themselves the items but I didn't like using the cheat console and I didn't like having to save my game in the middle of something just to open up KSE and give myself the item and then restart my game. I then was looking at Redhawke's WorkbenchRobes1 mod to see about how I would go about doing this and realized his mod did not use the TSLPatcher program. I know there are some mods out there that use both itemcreate2da and itemcreatemira2da so I asked Redhawke if I could use his 2da's from his robe mod and build on the gloves,belts and masks behind his robes. He was kind enough to let me do this. Redhawke's readme is included with this mod also. Bugs: There are no bugs that I have found, HOWEVER, I had to guess about the skill points required to make the items. If you feel the requirements are too high or too low feel free to let me know and I can re-adjust them. The skill point requirements for the robes are exactly how they are in Redhawke's mod as I didn't adjust his and just added the other items on after the robes. You can make the items at any level if you have the required skills points in the pertaining areas (Demolitions, Security,etc.) Note: Not every robe is constructable in this mod. Just the basic robes. All of the gloves,belts and masks are constructable however. (At least all the ones I could find) Funny Note: I thought it was going to take me forever to TSLPatch this but it only took a couple of minutes, it took me longer to write the readme than it did to patch all 103 items :) Eefluxx PERMISSIONS:** This mod may not be used in other mods without the explicit permission of the authors (Eefluxx and Redhawke). This mod may not be distributed on other sites without the express permission of the authors (Eefluxx and Redhawke). THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
There are no comments yet. Be the first!