Jonathan7 and SpaceAlex strike again! Earlier today, the pair released a Bodies Stay Mod for Knights of the Old Republic II: The Sith Lords. This mod is exactly the same thing, for the first Knights of the Old Republic game. For those of you that didn't take a look at the TSL version, here's a quick recap:
What it does, it to stop the bodies/remains of your defeated foes from disappearing once you kill them. (Until you leave that module that is). This adds a little more "realism" to the game I think, as in the real world, bodies aren't really likely to mysteriously vanish... This is definitely an interesting mod, but due to the extra power needed to have all these bodies in one area, it's probably wise to download this only if you have a fairly high-end machine.
Like its TSL counterpart, this mod uses stoffe's TSL Patcher tool for easy installation, which is convenient for those of you who don't know how to edit 2da files. (Or for those of you who can edit them, but are too lazy to do so. :p).
Jonathan7 has asked me to just let you all know that the majority of the work on this version of the mod for K1 was done by SpaceAlex. Jon was the one who came up with the idea, and SpaceAlex implemented it. :)
So, just like with the TSL version, if a little bit of added realism is what you're after, this mod might be worth a download!
Note: Please leave the author feedback, especially if you download this mod and use it. It really helps encourage the author to make more mods in the future.
AUTHORS: SpaceAlex and jonathan7 EMAIL: contact via release thread at www.lucasforums.com- KotOR section NAME: Bodies Stay (for K1) VERSION: 1.0 CREDITS: Fred Tetra - a legend. FILENAME: Bodies_Stay_K1.zip FILE SIZE: Around 1MB Unzipped DATE RELEASED: 06/02/2009 DESCRIPTION: This mod stops bodies from fading away. They will only disappear if you leave the module or load a savegame after killing a bunch of enemies. INSTALLATION INSTRUCTIONS: Just click on “Install Mod” and select a folder in which KOTOR I is installed (not the Override folder). COMMENTS: This mod most likely requires a good PC to keep the game running smoothly, but since corpses are static objects (means they don't require any processing power), all that you'll probably need is a graphic card that's less than 3 years old. BUGS: There should be none, but if you happen to run into a corpse that *should* fade away (like the Terantanak) immediately after you "extract" the soul from it but does not, contact either myself or jonathan7. PERMISSIONS: This mod is not to be used elsewhere – I fail to see a reason why it would be included elsewhere. THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
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