Here we got the third and final installment of Kha’s incredible mod of Carth’s clothing options for the original Knights of the Old Republic game. This particular mod focuses more on Carth’s original look with his default clothing, with some slight changes.
As before with the other two releases, the author used the pants we are all familiar with, especially if players out there like using Carth’s default clothing. As mentioned earlier, Carth is using his jacket with this mod of many choices. Like before, we have some with boots over the top of the pants, others where the pants are covering the boots, some with blaster holsters, single or double. Then we have some with knee pads, and even a barefoot Carth again. All these different options mixed up to give you choices.
Now if you want to use the other two releases of Carth’s clothing, make sure you install them with doing the topless one first, then the t-shirt one, then this release with the jacket. This mod uses the TSL Patcher of easy installation and for .2da file merging. Enjoy the mod! :D
Note: Please leave the author feedback, especially if you download this mod and use it. It really helps encourage the author to make more mods in the future.
Carth's Cloths III - Jacket - Version 1.0 For Star Wars - Knights of the Old Republic by Kha (20/08/2006) This mod gives you some Carth's cloths, that can only be used by him, once he joins you in Taris. Please, install "Carth's Cloths I - version 1.0" and "Carth's Cloths II -version 1.0" mod first if you want to use all those mods together. To download: This mod is available only through the site Kha's Mods for Kotor (http://ninivekha.net/Kha_Telos.html), if you have downloaded it from somewhere else please inform the author. Do not upload this mod to any other site without the author's permission. To install: Unzip this file to your hard drive and run TSLPatcher.exe, it will asks you the path of the game. The TSLPatcher will copy many files in your override folder, add some lines in your dialog.tlk, baseitems.2da, feat.2da and appearance.2da files. The patcher will automatically make backup copy of those files before modify them. This backup will be placed in the backup folder within the same folder as this patcher application. To see all the files that was installed and the modifications made see the installlog.rtf file. To Use: With the mod installed, Carth will give you his cloths as soon as you arrive in Taris.Those cloths have no additional bonus they are just simple cloths for roleplay purposes. Or you can use KSE or the following cheat codes or to get them: "giveitem kha_carthla01" "giveitem kha_carthlb01" "giveitem kha_carthlc01" "giveitem kha_carthld01" "giveitem kha_carthle01" "giveitem kha_carthld01" "giveitem kha_carthle01" "giveitem kha_carthlf01" "giveitem kha_carthlg01" "giveitem kha_carthlh01" "giveitem kha_carthli01" "giveitem kha_carthlj01" If you want get them in a saved game you will need to give Carth the feat "Uncanny Intuition", otherwise he won't be able to use them. To uninstall: The installlog.rtf file shows all the alterations made on the files and all the files that was installed, you will need to remove the files installed and undo any alteration on the .2da files from your override folder. Problems and Contact: Any problems contact me at [email protected] If you want to use these files in a mod contact me first and ask permission. ----------------------------------------- Big Thanks to Cjt0202 for mapping out the body variation on baseitems.2da, the scripting, and help me understand how to put it all together. Thanks to the ladies of C&AAA and KSP for the support and beta testing. Thanks to ChAiNz.2da and svösh we used their know-how on the disguises. Thanks to Fred Tetra for the KOTOR Tool, CChargin for MDLops and to stoffe -mkb- for the TSL Patcher. Star Wars Knights of the Old Republic is property of LucasArts, Bioware, & Obsidian Entertainment. No copyright infringement is intended.
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