When the sequel, Knights of the Old Republic II: The Sith Lords came out in late 2004, we were introduced to new concepts to KOTOR gaming like building items at the workbench with components; a lab station to make med-packs, mines, grendades, and much, much more. One of the things that were new is character feats that only that party member has. One character in particular was Atton Rand and he had to ability to get up after being knocked out of a fight as long as he wasn’t the last one standing. It was having new features like those that have more people playing TSL than K1.
HouseOfAmon returns and this time he’s going K1 instead of his usual TSL. What he did is give Carth Onasi the same “Fighting Spirit” ability Atton Rand had in TSL for K1. It’s not a feat that will show up in his feat chart, but a script that gives him that ability. Yes, finally, a party member that will keep on getting up after getting knocked out in K1. This could entice some of those Carth haters to want to use Carth in certain situations in your K1 runs.
Since only 30% of the mods at this site are K1, it’s good to see new options for this game. This mod uses the TSL Patcher for easy installation. You gotta love the way this author thinks and the ideas he comes up with. Enjoy the mod everybody! :D
Note: Please leave the author feedback, especially if you download this mod and use it. It really helps encourage the author to make more mods in the future.
Carth's Fighting Spirit v1.0 By:HouseOfAmon Description This mod gives Carth a feat similar to Atton Rand's fighting spirit feat, what the feat does is allows Carth to keep up getting up and fighting when he has been incapacitated, well, so long as he is not the last character to die, anyways. NOTE: There isn't actually a feat in the game menu for this as of now, its all done via scripting. Credits Thanks to all the tool makers out there that made modding this game possible, and to all the people over at Holowan Labs for helping me learn to script, etc.. Enjoy the mod!
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