Carth Onasi was a solider for the Republic during the Knights of the Old Republic era. You first meet Carth on the Endar Spire letting Trask and your PC know that things are bad and Trask letting you know that if Carth says things are bad that he really means it. After the escape from the Endar Spire you get to learn more about Carth the person as he travels with you in your party. If you get to know Carth well enough, you learn that he has a son named Dustil at the Sith Academy on Korriban. This tips off the fact that Dustil is Force sensitive. Does that mean Carth is too, but never received Jedi training? Could be (not all Force sensitives are trained to use it).
Allronix returns with a mod where you can train Carth in the ways of the Force to become a Jedi Sentinel (the reasoning behind making Carth a Sentinel is explained by the author in the readme). There are some steps you need to take before you can make this happen. First you will need to take a trip to Kashyyyk before you ever go to Korriban and get Jolee in your party. Then sometime after getting Jolee, go to Korriban and find the Shyrack cave. There you can train Carth.
This mod will make Carth more useful to some people as a lot of users out there love have Jedi party members. Please check the readme about possible conflicts with other mods as there is a dialogue file that is used in another mod out there. Enjoy the mod! :D
Note: Please leave the author feedback, especially if you download this mod and use it. It really helps encourage the author to make more mods in the future.
====================================================== KNIGHTS OF THE OLD REPUBLIC MODIFICATION ====================================================== AUTHOR: Allronix EMAIL: firstname.lastname@example.org NAME: Carth's Secret (Cross-class mod) CREDITS: Scripting mined RedHawke's Carth Jedi mod, dialogue and concept by Allronix FILENAME: carthsecret.rar FILE SIZE: 216kb DATE RELEASED:** 7/21/07 DESCRIPTION: This mod cross-classes Carth as a Sentinel in a fashion similar to the Knights 2 “Jedi” sequences. INSTALLATION INSTRUCTIONS: Dump all the files into Override. Jolee must be recruited for this mod to work. If he isn't, you will not notice a difference. Head to Korriban after picking up the old coot and go to the back of the Shyrack caves. Follow the instructions. BUGS: This WILL conflict with anything using the back of the Korriban caves, such as RedHawke's Ord Mantell mod, or the Korriban crystal caves. (They also use k34_trg_passage.dlg) You will still be able to access the modules using the warp commands. PERMISSIONS: Please share and enjoy, just keep the readme intact. THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. COMMENTS: I mean no offense to RedHawke. It's an intriguing idea, but something about his mod didn't quite "click" with me. So, I've done a little tweaking of my own. If you want to convert him early in the game, use the original mod. This is designed to cross-class Carth 1/2-3/4 through the game. As for the class, I placed him as a Sentinel. He is ill-suited to Consular. He'll cheerfully leave the diplomacy to his favorite spy. (The one Lady Exile finds on Dantooine). Guardian may coordinate well with his feats, but the Sentinel's job of "ferreting out deceit and injustice," and their balance between combat and problem-solving very much fit Carth's nature and backstory. At first, I saw RedHawke's mod and thought "Yeah, right." As much fun as his Mission-Jedi mod is, and as much fun the one game with his Canderous-Sith was, I really can't see them as Force-sensitive. Carth, however… 1) The man's intuition is scarily good. He was the only one who suspected something was up with the PC. Paranoia had something to do with it, but even when he ditched most of the trust issues, he was still sensing something amiss. He was also dead-on in his last conversation with Revan in saying that a permanent choice had to be made. When Revan makes a final LS choice, he stammers out that "I told you you would have to make a choice soon - and that was it, I can feel it" with the same conviction of Leia telling Han that Luke was okay after Death Star 2 went up. 2) He has strange luck - maybe too strange. If retcon's your friend, this man's stumbled into not only one, but TWO Jedi cover-ups. Granted, he only ran across Zayne in passing, but he gets hip-deep when it comes to Revan. And just what are the odds of getting to the last escape pod, sharing it with an amnesiac Sith Lord, crashing on an occupied planet, grabbing your odd companion and just happening to find a dump of an apartment where the landlord's not asking questions? 3) Ajunta Pall. According to the D20 system the game was based on, one has to have a modicum of Force sensitivity to see a Force ghost. It takes slightly more than that to understand what it's saying. HK-47 and Carth are the only non-Jedi party members who make any note of Pall's presence. HK-47 only comments that Pall shows up on his sensors as a strange reading. Carth can not only hear Ajunta Pall, but understand what the ghost is saying. 4) Kreia's comment about Telos in K2. Telos was a place where Jedi dumped Force Sensitives who were not suited to the Order, and that the colony is descended from those. She also implied heavily that Revan planned to take the planet for that reason, and that Malak missed the point when he bombed it into ash. We know Dustil is among the Force Sensitive, and that Carth is native to Telos…
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