jonathan7 brings us a mod which tweaks the class starting feats and skills for KotOR. To start, jon has made Persuade a class skill for all three starting classes, since only the player can use this skill. The next thing the mod does is to remove all the preset feats the player is given on startup, and replaces them with freely selectable feats. The number is differs between the classes: soldiers get the most, followed by Scouts and then scoundrels. In effect, the player ends up with the same number of feats as they would with the unmodded game, but now has a free choice of which feats they get. The only preset feats still remaining are Implant Level 1 for Scouts, Scoundrels Luck, and others of that kind which are either automatically granted to the player or are added as bonuses as the player levels up. jonathan strongly suggests that the user selects either melee or ranged specialisation at startup, if you want to be able to use weapons in combat. The mod uses the TSLPatcher, for ease of compatibility. The changes this mod makes are pretty small-scale in all, and perhaps not the most taxing in terms of modding skill. But what they do exemplify is carefully thought-through modding, and their effect on gameplay should not be underestimated. They won't turn the game's mechanics on their head, but they do increase the ability to personalise and specialise when building a character, which is a major part of what RPGs are about, after all. If there's anything to disagree with, granting Persuade as a class skill to all classes might be seen to run counter to the idea of specialisation, but this is a small part of the mod in all. If you've ever felt that KotOR needed more specialisation, or were frustrated by being lumbered with feats at startup that were of no use to you, this mod will be a must-have. Mod Rating: Basic NB: Please leave constructive criticism, particularly if you download and use this mod, as the download-counter isn't very informative. -Darth InSidious
AUTHOR: jonathan7 EMAIL: Message me via lucas forums user name is jonathan7 NAME: Character Start Up Changes CREDITS: Fred Tetra for the wonderful KotOR tool, all at Lucas Forums for the various Tutrials and Stoffe for TSLpatcher. FILENAME: Character Start Up Changes FILE SIZE: 725kb unzipped DATE RELEASED: 12/12/2010 DESCRIPTION: This essentially changes the starting feats for the three classes and makes pretty much all the feats availible for the player to select for their individual PC. Personally it always bugged me that often my PC would end up with quite a few useless feats that she did not need. So what this does is delete all the preset feats for the classes and give you free selectable ones, the Soldiers have the most, then Scouts then Scoundrels; you have the same ammounts of feats as in the vanilla game but you are free to choose what you want. I think this does improve the RPG aspect of the game, be warned however to make sure you specialise in either melee weapons or some form of blaster, otherwise you won't be doing much in combat! The mod also changes Persuade into a class skill, so it's availible to all three classes, always struck me as silly that Bioware didn't do this, as the PC is the only charachter who can actually use Persuade, seemed unfair only one of the classes got it; but maybe thats just me. A couple of pre-set feats remain; for the Scout the Implant Feat 1, because the scount automatically gets them as the PC is leveled up. The scoundrel keeps Scoundrels luck for obvious reasons, not that its a selectable feat, but things like that and "uncanny dodge" I have left alone. INSTALLATION INSTRUCTIONS:"Extract from the zip and then run the installer, simple enough! COMMENTS: Enjoy! BUGS: Should be none, may well require a little work to make compatible with other mods which edit these .2da's - Shem's extra feat mod spring to mind, but to be honest if you have that, then I don't see why your installing this :-p PERMISSIONS: PM me at LF to discuss useage.This Mod should only be found at KotOR Files and Lucas Files, please contact me if hosted elsewhere! THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
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