Anyone been around long enough to remember this? TK originally released it sometime in '04, but being the softy he was it was taken down shortly thereafter. Evidently his heart has hardened over the years and he's since become a cruel man, as he's not only re-released his dark side choker but also included the never-released really dark side version of it. He's going to hell, you know. Let his wayward life serve as a warning to yours.
The readme already explains what the mod does, so I won't reiterate the details here. In short, though, it allows you to kill non-hostile NPCs in a variety of nasty ways. For obvious reasons, be careful not to use it on ones with plot-critical dialogues.
Note: Please remember to give the author of the mod feedback, as the download count isn't particularly verbose. Written comments tend to be much more useful and encouraging.
Really Darkside Choker for KotOR1 by tk102 circa March 2004 revised for TSLPatcher July 26, 2008 This is a cheat item that lets you blow off some steam by taking out your frustrations on the imaginary citizenry of KotOR. Please note that killing important NPCs (eg. gatekeepers) will effectively break your game. You *will need* backups on hand if you use this mod. To acquire: You'll need to cheat the item into your game with giveitem tk_choke or use KSE to add it to your inventory. To use: Equip the Darkside Choker. On board the Ebon Hawk, you can activate it to change its mode of operation. It can choke, immolate, or electricute. Choking works like the original choke armband / Force Choke Anyone in that it gives a "warning shot" to the nearest NPC. This lets you make sure that you've got the right person. While the person is choking, reactivation will choke the person for real. Immolation is instant death for the nearest person. Electrocution is will injure everyone in the nearby area. The Darkside Choker will not affect your party. Thanks: stoffe for TSLPatcher Fred Tetra for KotOR Tool Please visit: http://www.lucasforums.com http://www.starwarsknights.com
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