Ask and you shall receive. That’s the case of this mod. Our local network admin shows us that she’s a very nice person. All this discussion about Darth Maul and his Iridonian background brings us the lastest mod addition to our collection for the first Knights of the Old Republic game.
When I first saw Darth Maul in a trailer advertising The Phantom Menace back in November of 1998, I thought the Sith just had one of those things they get physically for embracing the dark side of the Force. We were introduced to Darth Sidious’ decaying figure with Sith colored eyes in 1983. We saw those Sith colored eyes again, with horns and face colored tattoos with Darth Maul in 1999. I figured the tattoos were added on by Maul, but it seemed the Sith really have shown that they can really alter their physical appearance with the dark side, or so we thought; well, some of us that is. We learned later that Darth Maul was not human after all, but a Zabrak from the planet of Iridonia. So those horns were just a natural part of his species. I realized during one of the 12 viewings of The Phantom Menace in the theater back in 1999 that Eeth Koth was a Zabrak himself. It just didn’t stick out as much because he has hair on his head and he wasn’t featured much.
Well, this mod changes the 3rd male Asian head selection again to the legendary Darth Maul and I mean you’re Darth Maul all the time. Light side, dark side; it doesn’t matter. Your appearance will always look like Darth Maul no matter what choices you make during the game.
The awesome feature with this mod that I really think many people are going to enjoy is the different types of horn selections you can use. Inyri Forge has made four different types of masks with different horn arrangements that you can enjoy. Another thing to help set the Darth Maul mood is a Darth Maul robe that comes with this mod. Now all you have to do is download Oldflash’s Movie Style Replacement Hilts to get a hold of Darth Maul’s double-bladed lightsaber hilt (if you haven’t got it already) and you’re all set. ;) Information on how to get a hold of the items through cheats is in the readme file. Enjoy the new mod! :D
Note: Please leave the author feedback, especially if you download this mod and use it. It really helps encourage the author to make more mods in the future.
*********************************** Knights of the Old Republic *********************************** TITLE: Darth Maul and Zabrak Horn Pack AUTHOR: Inyri Forge E-MAIL: firstname.lastname@example.org FILENAME: maul_if.zip DATE RELEASED: 11 October 2007 BUILD TIME: 4 Hours -------- CREDITS -------- Bioware, for providing the models and textures I worked with. LucasArts, for the character represented. -------------------------- INSTALLATION INSTRUCTIONS -------------------------- Move all files into your KotOR override directory. Do not include the subdirectories, please -- just copy the files directly from one or both of the included folders. ------------ DESCRIPTION ------------ After I did one PMHA03 head reskin, folks couldn't let me stop there. After making a Zabrak-themed head reskin it was naturally suggested that Darth Maul come into the picture. Well, don't say I never did anything nice! I spent a few hours turning the skin I made into the Dark Lord of the Sith himself. This is an extension of a mod I was in the middle of -- a Zabrak horn pack -- so both are included since they complement each other nicely. For those who only want one -- the head or the horns -- I've included them in separate folders for your convenience. Includes Darth Maul head (PMHA03 replacement), four horn 'masks', and one new set of robes (Darth Maul's Robes -- what good's he without 'em?). ------------ COMMENTS ------------ This was actually an easier project than I expected. The hardest part was figuring out how the design on Maul's face actually looked, and once I got that down it was a simply matter of coloring inside the lines. The horn 'masks' were somewhat more difficult, so hopefully I got them all lined up right. It's so dreadfully hard to tell in-game... let me know if any are misaligned and I'll fix them. Anyway, here are the stats for the stuff: HORNS: +2 regeneration ROBES: +5 defense bonus +2 force regeneration +2 blaster bolt deflection +2 vs Light Side Also the spawn names for the items are as follows: MAUL'S ROBE: giveitem maulrobe HORN SET 1: giveitem zhorns HORN SET 2: giveitem zhorns2 HORN SET 3: giveitem zhorns3 DARTH MAUL'S HORNS: giveitem zhorns4 Darth Maul's horns do not have any addition special properties (other than the +2 regeneration). I mean... they're just horns after all. That'd be like having hair with magical powers. :p You will need to cheat or use KotOR Savegame Editor (KSE) to get these items for the following reasons. Firstly, they're canonically impossible to find because they won't exist for thousands of years, and so would be out of place if I placed them somewhere within the story. Secondly... I don't think you should be randomly finding someone's lost set of horns out in a lockbox somewhere. That's only a *little* morbid and disgusting to think about. :p ----- BUGS ----- None, I hope. The horns actually seem to be positioned right on most of the models. Naturally they'll look a bit out of place on models with hair. I don't really think that's a bug though. :p ------------------- DISTRIBUTION NOTES ------------------- You may use this modification in mods as long as this read-me is included in your archive, unaltered, and appropriate credit is given. You may not distribute *this* archive to any other site. THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
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