Feat Progression for K1

KotOR I is indeed a great game as it allows you to customize your characters with new armor, abilities, and powers not to mention it's great...

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KotOR I is indeed a great game as it allows you to customize your characters with new armor, abilities, and powers not to mention it's great storyline. You can definitely tell that this game cheats you a little bit on feats and powers though because it only will give you 1-2 of them each time you level up. I think, and obviously Shem thought, that is a little less then you should actually be getting. So anyway that is why I am happy to announce this mod that will take care of that pesky little factor.

You know Shem... he makes some of the coolest mods, in my opinion some of the best. So you all know that this one will be no different. What this mod does is sort of unique. You have seen it done with force powers but this differs a bit. This mod actually changes the amount of feats that you get during a regular level up period. This will give you more of an advantage to actually get all of the feats in the game before you cannot level up anymore.

Well I really have to hand it to you Shem this definitely looks awesome. I personally will have a space in my override waiting for it after this review. Now to all of you itching to get you hands on this little trinket... Enjoy.;)

Note: Please leave the author feedback, especially if you download this mod and use it. It really helps encourage the author to make more mods in the future.

-SithRevan

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KNIGHTS OF THE OLD REPUBLIC
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Title: Feat Progression
Author: Shem
Date Released: 3/9/07

Description: So you want more feats for your character and party members, huh?  If you do, you have come to the right place.  This idea has been done before, but I made my own person version back in 2004 when I first got into KOTOR modding and I'm releasing that version for the first time publicly.  What's different about my version is that each character class has their own personal progression.  Soldiers will get more feats than Scouts, and Scouts get more feats than Scoundrels.  That means Jedi Guardians get more feats than Jedi Sentinals, and Jedi Sentinals get more feats than Jedi Consulars.  I also took in consideration that the Combat Droid class (which is HK-47), did not get many feats, so that is changed so HK-47 will be able to have more combat skill feats he deserves.  Since in KOTOR you start off as either a Soldier, Scout, or Scoundrel, you will be able to choose 4 feats to start your character.  I figured you should start off with a boost.  How many feats you get after that at each level depends on each class and I'm not going to list each one of them for each class because it would take too much time and really fill up this readme.  The information I have given you should be enough to give you an idea how this works.

Instructions: Just put the featgain.2da file in your override folder and enjoy!

Acknowledgements: Like I said, this idea has been done before, but mine is different than the previous author (I can't look it up since the site its on is down) and this is the first one to grace the land for FileFront.

THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

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Shem


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Registered 18th June 2002

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