Sekan and Seamhainn bring us a nice little restoration here - two characters originally cut from the Dantooine by the developers, which they have put back in.
The new characters are a Jedi Master and apprentice, who appear in Jedi Enclave, and are named Garrum and Tar'eelok. They will appear after your conversation with the council, and have a conversation about vibroblades. You can also ask Master Tar'eelok about several subjects relating to the Dantooine quests. :D
As an added bonus, the Shuma the Hutt restoration is also included. :p
NB: Please leave the author constructive feedback if you download and use this mod - the download counter isn't very informative.
Readme K1 mod |--------------------------------| |Garrum and Tar'eelok Restoration| |--------------------------------| Athor: Sekan and Seamhainn Email: firstname.lastname@example.org DESCRIPTION: This mod restores two jedi knights on dantooine: Garrum and Tar'eelok. They where supposed to have a discusion about why Garrum arn't can't train with a lightsaber. Later on you could ask Tar'eelok about the jedi and much more. Important: They will spawn in the training room after talked to the concil the first time. Important2: This mod uses Shuma the hutt restoration so the mods won't conflict. So if you see a hutt on Dantooie don't panic. NOTE: This is not the restoration mod by theam jawa. It's in fact a restoration Seamhainn build from the ground. INSTALLATION Just take all files from the 'modules' folder and move it to your kotor modules folder NOT OVERRIDE folder UNINSTALLATION Just remove the file you placed in the games Modules folder. BUGS: None known, Eamil me (Sekan) if you find one. Thanks to Fred Tetra for making Kotor tool. Thanks to tk102 for making DLGEditor and helping us with scripts. Thanks to Stoffe for helping us with script and more. Thanks to DartDingDong for helping us with scripts. Thanks to Holowan Laboratories for supporting us and helping us :D I'm very sorry if i forgot to mentions somebody in the credits. Compatibility: This mod should be Compatibility with any mod that dosn't have a module file named danm13 PERMISSIONS: Edit this mod as much you want but you'll have to ask me (Sekan) or Seamhainn if you want to upload your changes of my mod! THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Enyoj!!!!!
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