In the world of Star Wars, we have its signature weapon, the lightsaber. All lightsabers have one thing in common; it has a blade of pure energy. Other than that, lightsabers can have different blade colors and what is most diverse about lightsabers is the hilts. Many share blade colors, but have a different hilt style. In case of the Knights of the Old Republic games, BioWare made one hilt style for each lightsaber type. We as people like to have things realistic, or according to George Lucas’ vision. Some like the expansion of different blade colors, while others just stick the traditional blue, red, and green.
Evasto is back with another hilt update to his Inrita hilt style. One thing to note about it is the author remade the hilt form scratch. He also made two different versions of the hilt; one with spikes and one with out. He also made a Jedi and Sith version with or without the spikes. So it’s your choice whether or not you want spikes on your hilt.
The author did include his custom blade colors with the hilts along with some extra new colors he came up with for a total of 11 blade colors. That should be enough to choose from don’t you think? ;) Also keep in mind that the author did not use the TSL Patcher for the upcrystals.2da file, but he did make it compatible with T7nowhere’s Weapons of the Old Republic mod. Information on how to access the hilts and the color crystals are in the readme file. Enjoy the updated hilt! :D
Note: Please leave the author feedback, especially if you download this mod and use it. It really helps encourage the author to make more mods in the future.
====================================================== KNIGHTS OF THE OLD REPUBLIC I MODIFICATION ====================================================== AUTHOR: Evasto EMAIL: [email protected] NAME: Inrita's Lightsaber 3.0 FILENAME: inrita_lightsaberV3.zip FILE SIZE: 7.90 MB DATE RELEASED: July 23, 2007 DESCRIPTION: This here is the third update to Inrita's lightsaber. I've given the hilt a total overhaul, having rebuilt the hilt from scratch, making it much better looking and accurate than the old one. On top of that, I've added five new colors to the five from the previous mod, creating a total of 10 colors for the hilt. Not only that, I've included three versions of the hilt itself. The first has four gold spikes protruding from the emitter, the second is a lightside version of the hilt, and the third is a spiked version of the lightside hilt. The lightside hilt has its own UTI files, which give it bonuses against the Dark Side, rather than against the Light Side like the original hilt did. The five new colors are Indigo, Crimson, Crazy Blue, Hot Magenta (Both being colors of my own creation), and Silver. As per usual, the hilt's blade is scarlet by default, but the blade can be changed if you get tired of scarlet and wanna see something new. Like Version 2.0, you can get the hilt and the crystals off of Sherruk on Dantooine. If you don't wanna wait that long, or you already put him six feet under, you can use cheats to get the hilt and crystals: Lightsaber - w_lghtsbr_090 Scarlet Crystal - w_sbrcrstl_090 Blue Crystal - w_sbrcrstl_091 Green Crystal - w_sbrcrstl_092 Yellow Crystal - w_sbrcrstl_093 Orange Crystal - w_sbrcrstl_094 Violet Crystal - w_sbrcrstl_095 Indigo Crystal - w_sbrcrstl_096 Crimson Crystal - w_sbrcrstl_097 Crazy Blue Crystal - w_sbrcrstl_098 Hot Magenta Crystal - w_sbrcrstl_099 Silver Crystal - w_sbrcrstl_100 NOTE: Sherruk's UTP file is straight from the game, not having been previously edited, so if you wanna have this mod work in conjunction with a mod like Weapons of the Old Republic or any other mod that has a modified Sherruk UTP file, you'll have to edit the file and put the crystals and saber into his inventory. He has the lightsaber equipped and it should be obtainable after you kick his arse. INSTALLATION INSTRUCTIONS: To install the mod, extract all the files to your desktop or Override folder with "Use Folder Names" checked. This will extract the files into a folder, where they'll be organized and easier for you to copy and paste the files into your Override folder. COMMENTS: I never had been very fond with how the original hilt had come out. Granted it came out wonderfully for a first-time KOTOR hilt, but it wasn't totally accurate to the original design. So, I decided to remake the hilt from the ground up and add details I had neglected to add in the old version. This included the spiked version of the hilt. The reason why there's a spiked and non-spiked version is because Inrita's lightsaber has spikes that she can extend and retract through the Force. However, due to game limitations, its impossible to achieve this effect, hence two models were made to achieve accuracy. BUGS: None PERMISSIONS: This mod may not be distributed on other sites without the express permission of the author, and without credit given to the original creator of the mod. THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
Hello. Is there an opportunity to slightly reduce the length of the wedges in your fashion? The job was done perfectly. If you shorten the blade a little bit, it will look more natural.