One of the things that was very exciting when playing Knights of the Old Republic for the first time was all the new items you get and when you found something you’ve never found before, especially later in the game, you would get all excited about it to find out what it could do to enhance your character or party members.
Lord Zapharos is familiar to the JK3Files FileFront site, so this is his KotorFiles debut. What he brings is many new items to the table, including new color crystals to put in your lightsabers if the seven colors that come with the game weren’t enough for you. You also have modifications done to how many feats you get per level and Force Powers, which are very extreme to how many you get per level based on the class you choose.
The one thing I would have done differently if I was the author was use the higher quality TGA files for the lightsaber blades instead of the lower quality ones for those who play their games at a high end of their graphic cards. Some of the files you have to manually put in the override folder while the critical ones will use the TSL Patcher because of .2da file merging that possibly needs to be done. Enjoy the mod! :D
Note: Please leave the author feedback, especially if you download this mod and use it. It really helps encourage the author to make more mods in the future.
====================================================== KNIGHTS OF THE OLD REPUBLIC MODIFICATION ====================================================== AUTHOR: Lordzapharos EMAIL: Lordzapharos@yahoo.com NAME: Items&GameplayMOD CREDITS: Just me! FILENAME: ItemsandGameplayMOD.zip FILE SIZE: ~1.35 MB DATE RELEASED: September 24, 2007 DESCRIPTION: This mod adds 29 base items ingame, 13 additional new color crystals, and changes feat points and force power points gained ingame to make the game more realistic and fun. INSTALLATION INSTRUCTIONS: This is pretty simple - run ItemsandGameplay.exe to upload the base files to your Override folder. Then, copy the files in Put_this_in_override to your Override folder as well (don't copy the actual folder, just the files inside it. This allows for the new color crystals - you don't have to add them if you don't want to). Then go play! **FEATURES** This modification adds the following color crystals (most are unique): *Please note that all color crystals shown here can be bought from Adum Larp on Dantooine. Other crystals will be sold by the first vendor on Tatooine or found by talking to various people or looting certain corpses. NORMAL: Cyan Indigo Magenta Orange Pale Green Silver Viridian Golden (found on Nemo's corpse on Dantooine) INTENSE:* Amethyst Bronze Emerald Sapphire Topaz UPGRADE: Meditator (Unique) Rage (Unique) Kamaz Seltor Tzal Naver Kalam I Kalam II Kalam III Lintwar Geschik Xock *Intense colors are different because they have vivid colors or non-white saber cores This modification also adds new "super" items that YOU WILL RECEIVE INGAME. You do NOT need to use cheats to get the items, although some items are tricky to get - some are received through dialogue and others are looted from corpses or bought from shops. The items have descriptions ingame, so only their codes are listed here: g1_i_supermask1 - Meditat Concentration System g1_w_supercrstl1 - Meditator Crystal g_i_supergloves1 - StealthAssault Gloves g_w_supergun1 - Destabilizer g_a_superarmor1 - Mirror Armor g_a_superarmor2 - Kalowyte Armor g_a_superarmor3 - Force Armor g_w_supersaber1 - Meditat Saber g_w_supersaber2 - Meditation Saber g_i_superserum1 - Miracle Serum g_i_superimplnt1 - Meditat Concetration Package g_i_superimplnt2 - PoisonPoint Performance Package g_i_superimplnt3 - PoisonPoint Power Package g_i_superimplnt4 - PoisonPoint "Tingler" g_w_poisonpoint1 - PoisonPoint Blade g_w_supercrstl2 - Rage Crystal g_a_superrobe1 - Zapharos's Robe g1_w_goldencrys - Golden Crystal g_w_supercrstl<2-12> - Various Upgrade Crystals g_w_sbrcrstl<025-036> - Various Color Crystals Lastly, this modification changes feats and force powers, as well as other subtle aspects of the game. Most important is the force and feat gains per level, modeled below: SOLDIER: 40 feat points total SCOUT: 30 feat points total SCOUNDREL: 20 feat points total CONSULAR: 40 force powers total SENTINEL: 30 force powers total GUARDIAN: 20 force powers total It is recommended that Soldiers become Guardians, Scouts become Sentinels, and Scoundrels become Consulars. You will also find that you will gain more than one feat/power per level occasionally - the Soldier and Consular classes actually gain up to 5 feats/powers per level - so get excited! You will also receive different feats per level for all the classes - you no longer receive many feats/powers in the beginning, but will do so later (all classes receive certain feats/powers on the same levels, thereby evening out the classes). No class gains feats/powers it can't have, however. Also important is that level requirements for feats and powers have changed. While it is not a visible change, most powers and feats have higher level requirements. This accomplishes two things: one, it forces the player to experiment with different feats while they wait for master-rank feats; two, this compensates for the increased amount of feats and powers per level. I hope you enjoy these features. Droids have changed somewhat for the better, but have not been largely affected on any levels. They don't have too many feats anyways. BUGS: Be aware that this mod is not designed to be compatible with any other mods. While there is a likely chance you can use this with other modifications without consequence, avoid any mods changing feat/force power gains or saber colors. Some item modifications will also have trouble with this, as well as some drop modifications. Lastly, without using cheats, certain items will be unavailable to your previous save games. For instance, if you have already visited or bought from Adum Larp's shop on Dantooine, in most cases he will not sell the color crystals - this is the same with the Tatooine shop. Any other items will not appear in similar cases - I recommend you start with a new character, anyways - it's more fun and you gain more feats/force powers than before! PERMISSIONS: This mod may not be used without the explicit permission of the author. This mod may not be distributed on other sites without the express permission of the author. THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
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