K1 Force Pack

Well, if you needed something to spice up your play in the 2003 game of the year, Knights of the Old Republic, we got a mod here that...

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Well, if you needed something to spice up your play in the 2003 game of the year, Knights of the Old Republic, we got a mod here that will do just that. I couldn’t help but think of Stoffe’s [/i]High Level Force Powers[/i] mod when I reviewed the contents of what this mod does by Star Admiral. You’re getting tons of new Force Powers to play with and if you need some changes in the way your character attacks with the Force in this game, this mod will give you just that.

There will be a total of 18 new Force Powers added to your game. Seven of those will be lightsaber forms. The author does make it a point for those who do not understand how the game works that the new forms won’t change the way your lightsaber attacks in terms of the animation visual you will see as that isn’t possible for this game at this moment and judging by the fact that it’s going on six years since we have been modding this game engine, I don’t see that changing.

The other 11 powers are attack powers – four of them over universal powers, four of them light side powers, and three of them are dark side powers. When you install this mod with the TSL Patcher, the new Force Powers will be available to use in your game. The screenshots will give you an idea of what cool powers you get to use to wipe out enemies.

This mod also makes the three different Jedi classes more distinctive. The idea is very similar to the two mods I made on how each Jedi class enhances the specialty of what they do – for example like how Guardians will get more combat feats and Consulars will get more Force Powers. Read the readme for more information on what the author did with this part of the game if this interests you. Enjoy! :D

Note: Please leave the author feedback, especially if you download this mod and use it. It really helps encourage the author to make more mods in the future.

-Shem

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Readme
K1 Force Pack

Version: 2.0

Developer: Star Admiral

Date: 01/14/09

What This Mod Does:
- Adds 18 distinct (43 total) Force powers to K1, available during character level-up. Seven of these are lightsaber forms, the rest are regular powers, with 4 LS powers, 4 Universal powers, and 3 DS powers.
- The lightsaber forms do not have their own animations, as they are combat techniques. The rest have their own casting animations. 
- Rebalance the different Jedi classes to better distinguish them. Consulars get the most Force powers and Force points, Guardians get the most feats and health points, and Sentinels get the most skills and saving throws.
- Eliminate the cross-class skill penalty.
- Add health regeneration while out of combat.
- Improve the Force power regeneration both in and out of combat.
- Increase the difficulty of opponents slightly.
- Increase the value random loot slightly.
- As the mod effectively doubles the total number of selectable Force powers, from 44 to 87, I vastly increased the number of powers can be chosen each level-up to allow players to make use of the new powers. The total number of feats and skills selectable has also been increased slightly. You will still have to choose, as even Consulars can only choose a maximum of 36 powers (assuming you become a Jedi at Level 8), up from 15.

Installation Instructions:
This mod uses the TSLPatcher for easy installation. If you have either Shem’s Super Enhanced Mod Add-On or version 1.0 of this mod installed, PLEASE read the Important Notice sections below to properly install this mod. If you don’t have those mods installed, then simply run the executable to install the mod. It will modify and/or replace any conflicting files in your Override folder and save the original files inside the backup folder. Do NOT simply copy the files from the tslpatchdata folder to your Override folder; the mod will not work.

Important Notice (K1 Force Pack v1.0):
If you have version 1.0 of this mod installed, first completely uninstall version 1.0 by following the uninstallation instructions provided in the ReadMe of that mod. Afterwards, proceed with this installation.

Important Notice (Shem’s Super Enhanced Mod Add-On):
If you have Shem’s Super Enhanced Mod Add-On installed (the Add-On specifically, not the original one), install this mod using the TSLPatcher, but be sure to copy the contents of the patch folder into your Override folder AFTER installing this mod to ensure compatibility.

Uninstallation Instructions:
To uninstall this mod, first go to the tslpatchdata folder and select all the files inside. Copy and paste the files into your Override folder, overwriting as needed. Without deselecting the selected files, delete them from your Override folder. Afterwards, go to the backup folder and copy all the files except for the dialog.tlk file back into your Override folder. Lastly, copy the dialog.tlk file back into the main directory of wherever you installed K1, NOT your Override folder.

Force Powers:
In version 1.0 of this mod, I included an exhaustive list of all the powers added to the game, vastly increasing the length of this ReadMe. This version almost triples the number of powers added, so detailing each power here is not feasible. I recommend installing this mod and then viewing the descriptions in the game. While some powers may not be appealing to everyone, I guarantee that you will find at least some of them to be interesting.

Compatibility Issues:
This mod should be compatible with any mod that also adds Force powers to K1. Unfortunately, because this mod modifies the number of powers and feats each character gains per level, it will not be compatible with other mods that also do the same. While you are free to install those versions over mine, I strongly discourage you from doing so, as you will not get the chance to select as many powers or feats during level-up. If there is a major conflict with another popular mod, contact me and I’ll see if I can release a patch to make mine compatible. 

Bugs:
None that I know of. I have not had a chance to extensively check all the powers added to the game, such as Force Rage, but preliminary tests indicate that they should work fine. If there are major bugs, whether with the powers or with the class balancing, don’t hesitate to let me know and I’ll release a patch to correct the issue. If there are enough of them (or if I decide to add yet more powers and features), then a version 3.0 of this mod will be coming.

Contact Information:
You can email me at staradmiral@hotmail.com or you can find me hanging out at the Holowan Labs at various times of the day under the user name Star Admiral. I’ll do my best to get back to you ASAP.

Credits:
A million thanks go out to all the people at the Holowan Labs who have graciously helped me with any modding problems I have had with KOTOR or TSL. Special thanks go out to DarthParametric, RedHawke, stoffe, ChAiNz.2da, TriggerGod, and Ferc Kast, without whom I could not have learned as much as I have in so short a time. Thanks again. =)

Terms of Use:
Naturally, you can modify these files for your personal use. You also may use them in any mod if you would like, but please give me credit. That's all I ask.

THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OR LUCASARTS ENTERTAINMENT

COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

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Star Admiral


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Registered 1st December 2008

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