LB Waraxe Set

The one thing KOTOR games have brought is some swords for us to play with. Nice long single and double-bladed swords. The one thing we usu...


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The one thing KOTOR games have brought is some swords for us to play with. Nice long single and double-bladed swords. The one thing we usually don’t get to play with is an axe. This mod is going to change that.

My man, ChAiNz.2da has brought us a couple of new axes to play with, and they’re very cool looking if you ask me (check out the pics :D). They also have some nice stats (read the readme to find out). Another great thing is that they’re one handed axe’s, so you can use one in each hand.

To get these two new axes (the Lizbeth and Borden axes), you need to destroy Gurke, the Gamorrean that confronts you on the Dune Sea of Tatooine when he sets you up to rescue that fake stranded woman. Remember, you have to destroy him, not persuade him to do away if you want the axe set.

This mod uses the Baseitems.2da file. For those who have mods in their override that carry this file will need to do some editing to make them compatible. However, this is compatible with the author’s Segan Wyndh Armor mod. I checked it out and it’s best to use this file’s .2da file for compatibility if you plan on using both mods.

Note: Please leave the author feedback, especially if you download this mod and use it. It really helps encourage the author to make more mods in the future.


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Download '' (774KB)

Authors name : 

Authors Contact: 
[email protected]  (please put 'Kotor' somewhere in the subject)

My Other Mods, Sites:

Mod Name: 
LB Waraxe Set by ChAiNz v1

Length of time to make : 
Apx 1 day

Description of Mod:
This mod offers a set of Gamorrean Model War Axes, each fully upgradeable and wieldable with ONE hand. (nothing like having an axe in one hand and a lightsaber in the other) ;)


"Crude in form and lacking finesse, this axe set was the prize weapons of the Iridorian assasin  "Lizbeth Borden". Somewhat of a mystery, the axes' properties are as diverse and eccentric as was their original owner. Though truth be known, no one (on their receiving end) has lived long enough in it's presence to thoroughly analyze them."

-()- Lizbeth Waraxe -()-

Upgradeable Item, Lizbeth Waraxe
- One-handed wielding
- Keen
- Mighty +3
- +5 Enhancement
- Damage Resistance, Universal (resist 15/-)
- Slashing 1d10
- OnHit = Confusion, DC 18 (100% / 2round)
- Piercing 1d6, requires upgrade
- Ion 1d6, requires upgrade
- Electrical 1d6, requires upgrade
- Sonic 1d6, requires upgrade

-()- Borden Waraxe -()-

Upgradeable Item, Borden Waraxe
- One-handed wielding
- Keen
- Mighty +3
- +5 Enhancement
- Improved Saving Throws: Poison +5
- Slashing 1d10
- OnHit = Confusion, DC 18 (100% / 2round)
- OnHit = Attribute Damage, Dexterity (DC14), requires upgrade
- OnHit = Attribute Damage, Constitution (DC14), requires upgrade
- OnHit = Poison, Virulent Weakness (DC14), requires upgrade
- OnHit = Poison, Virulent damage (DC14), requires upgrade

Files included: 

baseitems.2da **
tat18_12gurke_01.utc  <--(placeable, be prepared for a fight!)


Just extract all files into your Kotor override directory.**

** IMPORTANT - this mod uses a baseitems.2da file. If you are already using a mod that uses this file some editing will be required (see below). If not, just drop that puppy in your Kotor Override directory and you're set! (skip to step 16)

 - ()- Editing Steps: -()- 

Be sure to backup any existing "baseitem.2da" file. You'll need BOTH Fred Tetra's KotOR Tool & a GFF Editor (see special thanks below for links)

1- Using Fred Tetra's Kotor Tool, open the "baseitems.2da" file in your Kotor Override directory.

2- "Right-Click" on Line 80 of the list and click "copy"

3- Scroll down to the end of your list and "Right-Click" on the row labeled "*", click "paste"  (you'll need to do this TWICE, once for each axe)

4- Use these following settings: (++be sure to remember which Row Label # you assign these!)

* ++ Row Label  |     label       |  equipable slots  |  weaponsize  |  reqfeat0   *
*               |                 |                   |              |             *
* next #        |  Borden_Waraxe  |     0x00030       |     3        |   ****      *
*               |                 |                   |              |             *
* next #        | Lizbeth_Waraxe  |     0x00030       |     3        |   ****      *
*               |                 |                   |              |             *

5- Save your file as baseitems.2da and make sure you place it in your override directory

Almost Done!

6- Close Fred Tetra's KotOR Tool. Now you'll need to open EACH of these files (lizbeth_waraxe.uti & borden_waraxe.uti ) with a GFF Editor and make the following changes:

7- Click the + next to -1 to expand the tree

8- Second line down you'll see a BaseItem line, click to highlight it and a white box to your right will open with a value of 94 (or 93) listed.

9- ++Change the value to the appropriate Row Label # you assigned it in your baseitems.2da

10- Click on any other line to make sure the value change takes effect.

11- Save your file, and make sure you place it into your override directory.

12- Be sure to repeat steps 6 thru 11 for the OTHER axe as well. :)

Default Values:
Lizbeth Waraxe = 94
Borden Waraxe = 93  (these are the same value as your line #'s in your baseitems.2da)

Your Done! ENJOY!



1- with cheats enabled, type "~" (without quotes) and enter:

giveitem borden_waraxe
giveitem lizbeth_waraxe

2- Press "ENTER"

** For the Anti-Console:

Just drop the "tat18_12gurke_01.utc" file in your override directory. Gurke the Gamorrean will have the Borden Waraxe equipped when you encounter him in the Dune Sea on Tatooine! 

BE WARNED and BE PREPARED! His stats are buffed up, so if you want these you're gonna have to fight for them. Upon killing him (yes...kill, no persuade), he'll drop the axe set and some upgrades. Luckily for you Gamorreans aren't too bright and this one in particular forgot to put them in  ;)


Just delete all the files associated with this mod.**

**If you had to edit the baseitems.2da file, DO NOT remove it! This will make any other mod using this file not work. Leaving your edited entry in the 2da shouldn't affect the game, Or you can delete the line altogether if it's a bother...


Special thanks to:

- Holowan Laboratories for all the great resources!

- Kitty Kitty who compiled the VERY useful Tools and mods list

- Fred Tetra for the Kotor Tool app, outstanding!

- Roboius for the GFF Editor, a great supplement to Fred's Kotor Tool

- cchargin for the KMM mod manager prog, a lifesaver!

- Darth333 for the Easy Warping Armband, a must to test any mod!

- Jackel for this 'readme' template!

- To everyone else I may have forgotten, and to all who have tried this mod out (or at least got this far in the readme)...Thank you!


This Mod is not supported by LucasArts or Bioware. Please do not contact them for support of this mod. 

Star Wars: Knights of the Old Republic, characters, items, etc. are trademarks
and copyrights owned by their respective trademark and copyright holders.

Bioware and the Odyysey Engine are trademarks of Bioware Corp.

All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.


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Registered 15th July 2006

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