Realistic Visual Effects

Ever get annoyed by some of the visual effects in Knights of the Old Republic? I know I have. Also, for some reason I'm talking like...

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Ever get annoyed by some of the visual effects in Knights of the Old Republic? I know I have. Also, for some reason I'm talking like Andy Rooney. :P Anyway, I guess there's some unwritten rule in LucasArt's development bible that says there have to be shiny special effects even if they don't make sense. Take the Force Protection green bubble from the Jedi Knight games, or the glowing purple hands of the flurry animation in KotOR. Just about every Star Wars game--the ones that have Force powers, at least--are riddled with these weird special effects that make no sense in real life. They don't even make sense in the Star Wars universe, and they're not even consistent from one game to the next! So, our glorious leader Shem decided to fix all that.

Shem has gone through the visualeffects.2da file and has eliminated just about every visual oddity. There are so many that I can't even list them all, and it's probably better that you test the mod out and see for yourself. But I'll go over the basics:

*No more crazy glowing hands with any of the melee special attacks (Critical Strike, Flurry, Power Attack). *No more weird white circles surrounding your player when you use Force Cure/Heal. *No more blurry vision with Force Speed. *And lots more Force visuals have been removed.

So, if you're looking for a more realistic visual experience, one that is closer to the movies, than this is the mod for you. Also, for those of you making fan films with the games, this come in handy. Oh, and this version is for the first Knights of the Old Republic game; the KotOR II version will be up shortly. Enjoy! :)

Since this is a major .2da edit, Shem has used the TSL patcher to ensure that it will be compatible with other mods. You will, however, need WinRAR or 7Zip to extract the files.

NOTE: Please leave comments/feedback for the author, especially if you download and use this mod; usually it's the only reward modders receive for their efforts.

~JC

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KNIGHTS OF THE OLD REPUBLIC
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Title: Realistic Visual Effects
Author: Shem
Date Released: 5/21/08

Description: One thing I didn’t like about KOTOR was how they put in some visual effects that didn’t seem to fit in.  Like how all of a sudden there is a yellow energy blade on your Master Power Attacks even when you have a sword for some reason.  Possible how your hands will glow using the Master Critical Strike or Master Flurry attacks.  Maybe it’s how my screen would go all blurry when running around using Force Speed.

This mod eliminates things like that and many effects I didn’t think were necessary when playing KOTOR.  I made this mod for myself about a year ago, so I forget some of the things I have eliminated.  I suppose you’ll just have to find out what they are when installing this mod.  Remember this is based on my vision on how I think it should be played.

Instructions: The TSL Patcher will be used to make these changes.  Most people won’t need to use the TSL Patcher because of you won’t have a visualeffects.2da file in your override folder, but in case you do and you want the changes already in there, I used the Patcher to keep it compatible.

THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

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Shem


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Registered 18th June 2002

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