Taris Lower City Restoration

Anybody up for some more restored content? If you are, then you’ll be happy with this mod. To be honest, I’m not as familiar with the cut...

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Anybody up for some more restored content? If you are, then you’ll be happy with this mod. To be honest, I’m not as familiar with the cut content with Knights of the Old Republic as I am with Knights of the Old Republic II: The Sith Lords. Sometimes we get a restored mod and I’m surprised by the fact this was an idea that was cut from the game.

Anyhow, Dan_Loto is back to give you something all fun to play with if you really like restored content mods. This one focuses on the Lower City of Taris. After playing through that part, I must say I like most of the changes, but there were a few of them that I didn't agree with. Like how the Black Vulkars would attack your PC and Carth but leave the commoners alone, especially the ones in the apartments. The commoners would just stand there like nothing is happening and for some reason that didn't seem very realistic.

What I did like is the swoop platform and the extra Hidden Beks on the streets, especially since they're close to their hideout. The commoners there were close to the Beks to be safe, unlike the apartments. That part was really good in my opinion. The subtle changes in Javyar's Canina were a few extra NPC's.

Keep in mind that these are new module files so do not put these in your override folder as these files won’t work if you do. Please read the readme. I’ve seen many people in the past make this mistake because they didn’t read the readme or my review. It’s frustrating to see so many people who are impatient and when something goes wrong, they refuse to read up on it and decide to make their complaint in the comments and have to be told to read up on it. Well, hopefully most of you will recognize the file types and know where to put them. Enjoy! :D

Note: Please leave the author feedback, especially if you download this mod and use it. It really helps encourage the author to make more mods in the future.

-Shem

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Screenshots
Readme
Installation: 
 
 Put the .mod files in your SWKotOR/modules folder.


What was restored:

 Tar_m03aa-Restored cut NPCs.
 Tar_m03ab-Restored cut access to the swoop platform and cut NPCs.
 Tar_m03ad-Restored cut NPCs.
 Tar_m03ae-Restored cut NPCs.
 Swoopplat-The swoop platform before and after the race.


Credits:

 Fred Tetra's Kotortool
 Tk102's help and gff editor
 Darth InSidious-Helping decide what to do with the swoop platforms.
 Danyael27-Helping decide what to do with the swoop platforms.
 Team Jawa-Starting this restoration craze.
 ChrisG-Reviving the craze.
 Stoffe-Posting a randomwalking script in a topic.

 If I forgot anyone else then please remind me!


Permissions:

 If you want to use it in your own mod you must first contact me for permission, which you will most likely recieve. =)


This mod is made by Dan Loto.



THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OR LUCASARTS ENTERTAINMENT 
COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

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Dan_Loto


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Registered 6th June 2008

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