Yes, it's exactly as the title says. Aren't mods that make things more in-keeping with the EU lore nice to have?
This specific mod addresses the inaccuracy on BioWare's part regarding the game's vibroblades/swords. Precisely, that the so-called vibroblades were swords in their own right! They were shorter than the swords, yes, but they were far from the knife-sized blade they're made out to be in the EU.
Anyways, Inyri's latest mod remodels the game's deceptively-named vibroblades into something much smaller. Despite the decrease in size they're still just as deadly and do just as much damage; the difference is entirely cosmetic. (And it's not exactly unrealistic, either - in SW all vibroweapons have ultrasonic generators that cause them to vibrate at incredible speeds, so getting stabbed by one would in most cases be lethal regardless of the size.)
The mod is primarily for K1 (that's the game the TSLPatcher installs it for), but if you want to keep things consistent in the series it can be make to work for K2 as well by tweaking baseitems.2da. Might we be a wee bit prejudiced in our attitude towards the 2003 game of the year's sequel, Inyri? :p
Note: Please remember to give the author of the mod feedback, as the download count isn't particularly verbose. Written comments tend to be much more useful and encouraging.
*********************************** Knights of the Old Republic *********************************** TITLE: The Real Vibroblade AUTHOR: Inyri Forge E-MAIL: [email protected] FILENAME: vibroblade_if.7z DATE RELEASED: 15 February 2008 WEBSITE: http://inyri.flowinternet.net CREDITS: Fred Tetra for KotOR Tool (wonderful utility!), stoffe for the TSLPatcher utility, 7zip, and to all the folks who played with version 1 of this mod back since 2005. INSTALLATION INSTRUCTIONS: Extract the contents of the 7ZIP archive with 7ZIP (http://www.7-zip.org/) or WinRAR (http://www.rarlab.com/). Run TSLPatcher.exe and follow the instructions provided. INCLUDED FILES: -baseitems.2da -iw_vbroshort_001.tga -iw_vbroshort_002.tga -iw_vbroshort_003.tga -iw_vbroshort_004.tga -vibroblade_if.txi -vibroblade2_if.txi -vibroblade3_if.txi -vibroblade_if.tga -vibroblade2_if.tga -vibroblade3_if.tga -w_Vbroshort_001.mdl -w_Vbroshort_001.mdx -w_Vbroshort_002.mdl -w_Vbroshort_002.mdx -w_Vbroshort_003.mdl -w_Vbroshort_003.mdx -w_Vbroshort_004.mdl -w_Vbroshort_004.mdx -This Read-me file UNINSTALL INSTRUCTIONS: Remove the above named files from your override folder. DESCRIPTION: Vibroblades historically were short knives that used ultrasonic generators to cause the blade to vibrate, allowing it to be more destructive. That is... until KotOR came along. According to KotOR, there's nothing but an aesthetic difference between vibroBLADES and vibroSWORDS. A bit silly, yes? I've been meaning to correct this issue for a while, so here it is. Vibroblades are now short, knife-size, and are wielded like stun batons. These are simply model overwrites (and a small 2DA change to alter the way vibroblades behave) so the change will be applied to all existing vibroblades (as well as any other custom-content vibroblades that do not use new models). BUGS: More a warning than a bug, but if you're using a mod that adds a custom model vibroblade to the game, it may look a bit silly being wielded as a stun baton. COMMENTS: The models will work in TSL, however you'll need to modify baseitems.2da manually to use it in TSL. You'll need to use KotOR tool to open TSL's baseitems.2da, then change the number in row 5 under "weaponwield" from 2 to 1. Then simply save the new baseitems.2da to your TSL override folder. PERMISSIONS: This mod may not be modified, repackaged, or redistributed in any way without my express consent. THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
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