Yavin IV (TSL Patcher Update)

Yavin IV seems to be an important part of the Star Wars universe. Whether it’s from the Death Star battle that was first seen in 1977 with...

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Yavin IV seems to be an important part of the Star Wars universe. Whether it’s from the Death Star battle that was first seen in 1977 with the original Star Wars movie, Luke Skywalker’s Jedi Academy’s location as seen in Jedi Outcast and Jedi Academy, or Anakin Skywalker’s lightsaber duel with Asajj Ventress in the Clone War cartoons that prepared the way for the release of the movie, Revenge of the Sith.

Master Zionosis brought us a mod that he had with permission to translate into the English language and upload to this site over five months ago. It has gathered over 5,000 downloads since its release on March 11, of this year. So why the update? The answer to that question is now this mod uses the TSL Patcher. If you had hesitated before to use this mod because it didn’t use the Patcher, there shouldn’t be anything now stopping you if you are interested in this mod. Now all six different .2da files will be made compatible with your personal override folder.

If you’re wondering if you need to re-download this file if you’re using it already, the answer is no. Apparently you made it work for you and probably have other mods in there that work together now based on how you designed your personal override folder. This update is for those who didn’t download it before because of it didn’t use the Patcher, or for those who tried to install it and it caused problems because it didn’t use the Patcher along with the lack of manual editing skills. Enjoy! :D

Note: Please leave the author feedback, especially if you download this mod and use it. It really helps encourage the author to make more mods in the future.

-Shem

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Name: [K1] Yavin IV Planet Mod
Author: MotOR Squad + Master Zionosis
Translator: ÐeceptiKain
TSLPatcher: EGJason
Date: 05/03/08
E-Mail: masterzionosis@hotmail.co.uk


Contents:
1 Description
2 Installation
3 Uninstallation
4 Future Releases
5 Bugs
6 Adknowledgements
7 Permissions
8 Website
9 Spoilers

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1 Description
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This mod will add an entire new planet to KotOR I, Yavin IV. They're are 10 new modules in total and a great new storyline.


2 Installation
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Simply run the new installer.


3 Uninstallation
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Just remove all these files from the relevant folders in your K1 directory.


4 Future Releases
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-Voice Overs for non alien species

Of course if there is any bugs or errors these will be assessed as well.


5 Bugs
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None that i know of, if you find any PM me at Holowan Labs please.

There is, however, the issues that crop up with other mods installed, most notably with Brotherhood Of Shadow. This patcher version may correct some issues with that, but probably not all. I recommend that you install Yavin IV first, then Brotherhood Of Shadow.


6 Acknowledgements
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A massive thanks to the original creators of the Yavin mod (MotOR) and allowing me to translate the mod.

A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool.

Also thank you ÐeceptiKain for your excellent work on the translations, without you this wouldn't have happened.

And a very appreciative thanks to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this.

And another thank you to EGJason who got the mod to TSLPatcher state.


7 Permissions
-------------------
This mod may only be used/modified with my consent.


8 Website
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Visit my website to see what other mods I have created and what I will be doing in the future. 

http://masterzionosiskotorsite.com


9 Spoilers
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There are quite a few puzzles, riddles and secrets in the mod, many that made me even think that the mod was 'broken', well I have play tested the entire mod and after going through the messy process of decompiling certain scripts I found out that the mod does work properly.

To complete certain things you will have to concentrate considerably on what you have recently done or acquired. If you do get completely stuck consult this table below

-The door that does not open in Exar Kun's Tomb in the Chamber Of Spirits is actually a mirage, you can walk through it after you have acquired the crystal of darkness.

-The most tricky part of the mod is the door puzzle, it is completable but quite tricky to get your head round, it took me about 30 mins to figure it out, so if you figure it out straight away then maybe I'm just stupid. But here is the combination if you get stuck:


Open door 5, then open door 3, kill the spirits, then go back and open door 4, then door 1 will be open.

These are the only tricky parts I can remember, if you find any more don't hesitate to ask in the project thread at Lucasforums.

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Master Zionosis


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Registered 26th October 2006

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